Re: [JAVA2D] java.lang.OutOfMemoryError: WITH Toolkit

2000-03-30 Thread Mokashi, Swanand
Since I am using a bean to create thumbnails as a part of a web project teh mx options is not applicable? I thought memory allocation is auto in Java ...am I missing something ? I could not find anywhere how to allocate memory in Java ?? Please help! -Original Message- From: Irving

Re: [JAVA2D] java.lang.OutOfMemoryError: WITH Toolkit

2000-03-30 Thread Mokashi, Swanand
Thanks for ur reply .. I tried that ...i guess my question would be how to INCREASE the Total Memory or free memory ...even after using the garbage collection method the freee memory available is not sufficeint enough to do what my program intends to do ..again remember i can't use the -mx option

Re: [JAVA2D] Help! Paint STILL not updating (thread issues)

2000-03-30 Thread Abel Rauch
Hello all, I should have probably mentioned I am just using awt, no swing so the paintImmediately() is not an option. I don't want to deal with the 1.2.2 pugin-in security issues that go with swing. Direct calls to update don't seem to work either. Once again, if I include a main() in my applet

Re: [JAVA2D] Help! Paint STILL not updating (thread issues)

2000-03-30 Thread Abel Rauch
I am trying to display video from a file. My code is structured like... while (true) { getHeader() doLotsOfMath(); frameNumber++; update(getGraphics()); } The update (which calls paint) doesn't paint until all the frames have been decoded. This has the effect of only painting the last

Re: [JAVA2D] Help! Paint STILL not updating (thread issues)

2000-03-30 Thread Jim Graham
I am trying to display video from a file. My code is structured like... while (true) { getHeader() doLotsOfMath(); frameNumber++; update(getGraphics()); } What have you done to deal with either of these two issues: - throttling your updates - making sure you

Re: [JAVA2D] Help! Paint STILL not updating (thread issues)

2000-03-30 Thread Jim Graham
Hi Bill, Why should you write g = getGraphics() each time you want to update it? It's the most foolproof way. Why shouldn't you fix g at some early point in the component's life? You can, but there are a number of circumstances in which a Graphics can become invalid and then you are

Re: [JAVA2D] Help! Paint STILL not updating (thread issues)

2000-03-30 Thread Undetermined origin c/o LISTSERV administrator
Abel, Don't think this'll fix your problem, but my understanding of AWT is that you should be calling the repaint() method, not the update() method. By calling update I think you are doing your repaint in the current thread, whereas if you call repaint your telling AWT to schedule a paint() at

Re: [JAVA2D] Help! Paint STILL not updating (thread issues)

2000-03-30 Thread Bill Casselman
Jim Graham wrote: How slow? Which version of which VM? getGraphics performance continues to be an area that we are working on. If you are fixing your max frame rate at 30 or so frames per second, is it slow enough to affect that? Even on some of our worst performing implementations

Re: [JAVA2D] Help! Paint STILL not updating (thread issues)

2000-03-30 Thread Bill Casselman
Undetermined origin c/o LISTSERV administrator wrote: Abel, Don't think this'll fix your problem, but my understanding of AWT is that you should be calling the repaint() method, not the update() method. By calling update I think you are doing your repaint in the current thread, whereas if

Re: [JAVA2D] Help! Paint STILL not updating (thread issues)

2000-03-30 Thread Jim Graham
Don't think this'll fix your problem, but my understanding of AWT is that you should be calling the repaint() method, not the update() method. This is definately the recommended course of action and the safest bet generally. Be careful not to make assumptions about when your update method