That sounds complicated. Why not use bounding boxes as a rough first
shot at collision detection and then use a finer grain approach when the
bounding boxes collide. Using video memory for collision detection does
not seem like a good idea to me.
Hi Lincoln,
One of the problems you may run into is that we only have routines that
handle image formats that we recognize, whether accelerated or not. Thus,
if you create some kind of custom 32-bit format you would end up causing us
to invoke our general custom-format routines which use all of