Re: [JAVA2D] Pixel collision in games with 2D api

2004-07-14 Thread Jim
That sounds complicated. Why not use bounding boxes as a rough first shot at collision detection and then use a finer grain approach when the bounding boxes collide. Using video memory for collision detection does not seem like a good idea to me.

Re: [JAVA2D] Pixel collision in games with 2D api

2004-07-14 Thread Jim Graham
Hi Lincoln, One of the problems you may run into is that we only have routines that handle image formats that we recognize, whether accelerated or not. Thus, if you create some kind of custom 32-bit format you would end up causing us to invoke our general custom-format routines which use all of