Re: [JAVA2D] How to detect hardware acceleration?

2008-07-18 Thread java2d
To let the user decide to enable such an option is OK.

However I think possibly there still exists a performance bug. The test case 
below causes an avererage of 5% CPU utilization for opaque window and 50% CPU 
utilization for non-opaque windows even if the animated panel is placed on an 
opaque panel (tested on the older machine).

[code]
public class NonOpaqueWindowPerformanceTest extends JFrame
{
  public NonOpaqueWindowPerformanceTest()
  {
super();
setLayout(new BorderLayout());

JPanel p = new JPanel();
p.setBorder(new LineBorder(Color.GREEN));
p.setBackground(Color.RED);
p.setOpaque(true);

final JPanel p2 = new JPanel();
p2.setOpaque(true);
p2.setBorder(new LineBorder(Color.blue));
p2.setPreferredSize(new Dimension(300,300));
p.add(p2);

add(p);
//remarking the following line means 90% less CPU-utilization on Windows XP
setWindowNonOpaque(this);

setTitle(getClass().getSimpleName());
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setSize(800, 600);
setLocationRelativeTo(null);
setVisible(true);

new Thread(){
  public void run()
  {
while (true)
{  
  try
  {
Thread.sleep(50);
  }
  catch (InterruptedException e)
  {
e.printStackTrace();
  }

  EventQueue.invokeLater(new Runnable()
  {
public void run()
{
  Color color = new Color(new Random().nextInt(0xFF));
  p2.setBackground(color);
}  
  });
}
  }  
}.start();
  }
  
  private void setWindowNonOpaque(Window w)
  {
try 
{
  Class? c = Class.forName(com.sun.awt.AWTUtilities);
  Method m = c.getMethod(setWindowOpaque, Window.class, boolean.class);
  m.invoke(null, w, false);
} 
catch (Exception e) 
{
  e.printStackTrace();
}
  }

  public static void main(String[] args) throws Exception
  {
EventQueue.invokeLater(new Runnable(){
  public void run()
  {
JFrame.setDefaultLookAndFeelDecorated(true);
new NonOpaqueWindowPerformanceTest();
  }  
});
  }  
}
[/code]
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Re: [JAVA2D] How to detect hardware acceleration?

2008-07-18 Thread Dmitri Trembovetski

   even if the animated panel is placed on an opaque panel

  This doesn't matter. If the window is made non-opaque,
  then every component inside that window will have to
  pay the price.

  I don't believe this is a bug. This is a performance limitation of
  non-opaque windows on Windows platform - there's nothing we can
  do about it. Non-opaque windows were not originally intended for
  windows with high update rate. Every update means that we have
  to update whole window using GDI, which is not hw accelerated
  (in this case anyway).

  There's no magic here, the pixels need to get from system
  memory to vram. The faster the bus (like pcix), the better
  the performance. Older systems with PCI or AGP buses
  will have performance penalty.

  Thanks,
Dmitri

[EMAIL PROTECTED] wrote:

To let the user decide to enable such an option is OK.

However I think possibly there still exists a performance bug. The test case 
below causes an avererage of 5% CPU utilization for opaque window and 50% CPU 
utilization for non-opaque windows even if the animated panel is placed on an 
opaque panel (tested on the older machine).

[code]
public class NonOpaqueWindowPerformanceTest extends JFrame
{
  public NonOpaqueWindowPerformanceTest()
  {
super();
setLayout(new BorderLayout());


JPanel p = new JPanel();
p.setBorder(new LineBorder(Color.GREEN));
p.setBackground(Color.RED);
p.setOpaque(true);

final JPanel p2 = new JPanel();
p2.setOpaque(true);
p2.setBorder(new LineBorder(Color.blue));
p2.setPreferredSize(new Dimension(300,300));
p.add(p2);

add(p);

//remarking the following line means 90% less CPU-utilization on Windows XP
setWindowNonOpaque(this);

setTitle(getClass().getSimpleName());

setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setSize(800, 600);
setLocationRelativeTo(null);

setVisible(true);

new Thread(){

  public void run()
  {
while (true)
{  
  try

  {
Thread.sleep(50);
  }
  catch (InterruptedException e)
  {
e.printStackTrace();
  }

  EventQueue.invokeLater(new Runnable()
  {
public void run()
{
  Color color = new Color(new Random().nextInt(0xFF));
  p2.setBackground(color);
}  
  });

}
  }  
}.start();

  }
  
  private void setWindowNonOpaque(Window w)

  {
try 
{

  Class? c = Class.forName(com.sun.awt.AWTUtilities);
  Method m = c.getMethod(setWindowOpaque, Window.class, boolean.class);
  m.invoke(null, w, false);
} 
catch (Exception e) 
{

  e.printStackTrace();
}
  }


  public static void main(String[] args) throws Exception
  {
EventQueue.invokeLater(new Runnable(){
  public void run()
  {
JFrame.setDefaultLookAndFeelDecorated(true);
new NonOpaqueWindowPerformanceTest();
  }  
});
  }  
}

[/code]
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Re: [JAVA2D] How to detect hardware acceleration?

2008-07-18 Thread java2d
Thanks for the info. 

Wolfgang
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Re: [JAVA2D] vertical synchronization in full screen exclusive mode problem

2008-07-18 Thread Dmitri Trembovetski

[EMAIL PROTECTED] wrote:

Not at this point. We'll be adding API to do that
 in Java 7
  hopefully.
In 6u10 we added some internal API to request a
vsync-ed
strategy. This API is in sun.* package so it may
 change or
go away in the future so I'm not sure of how much
 use
  it is.


Is this all specific to Linux or is it a general, OS independent problem?


  Not sure what you mean. The internal API is not specific
  to Linux if that's what you're asking.


Hm, I don't believe we supported fullscreen mode

 on Linux until
6, so I'm not sure how you could get it to work
 there.


True FSEM doesn't even work in 6u10 with Linux anymore. Things seem to get worse. 


  Our experiences differ, then. It works just fine if you
  have RANDR extension set up and configured.

  Try running your application with J2D_TRACE_LEVEL=4 env.
  variable set, see if it prints out any errors.

  We have only seen a handful of people using full screen
  mode on linux - in part because it takes a lot to configure the
  linux system to work. There's a lot of variables
  (xinerama, randr, xrender extensions, compositing window
  managers) which affect the ability of applications
  (not just Java) to enter FSEM.


I think in 5 we used DBE (double buffer extension)
 for
creating implementing buffer strategy, may be
 something changed
  in 6 - I can't think of what though.


This is very discomforting. One wonders what's not gonna work next time.


  You're the first to complain about this.

  Thanks,
Dmitri

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[JAVA2D] Final version of VSync available...

2008-07-18 Thread Ken Warner

For your testing purposes --

http://pancyl.com/VSync.htm

Source:
http://pancyl.com/java/vsync/VSyncApplet.java
http://pancyl.com/java/vsync/VSyncCanvas.java
http://pancyl.com/java/vsync/VSyncFS.java

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