Re: [JAVA2D] How to make right click Action

2002-11-25 Thread Rob Ross
If you read the JavaDocs for MouseListener  MouseEvent you will find your
answer much more quickly than if you send an email to this list and wait for
a response.


One way to do this is use the MouseEvent object (that is an argument to your
mousePressed() ) and call getButton() on that MouseEvent object. This will
return an int that you can compare against the constants in MouseEvent
(MouseEvent.BUTTON1, MouseEvent.BUTTON2, etc) to determine which button has
changed state.

 -Original Message-
 From: Discussion list for Java 2D API
 [mailto:[EMAIL PROTECTED]]On Behalf Of Ayman El_Gharabawy
 Sent: Monday, November 25, 2002 4:04 AM
 To: [EMAIL PROTECTED]
 Subject: [JAVA2D] How to make right click Action


 i want to make action using right click or press.how can in
 mousePressed() recognize the right mouse button?
 waiting fo reply ..

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Re: [JAVA2D] Compiling Problems with Printing Attributes

2003-02-26 Thread Rob Ross
This is a basic access modifier issue. PrintQuality's [int] constructor is
PROTECTED, so only a subclass of PrintQuality, OR another class within the
javax.print.attribute.standard package may access that protected
constructor.

The [int] constructor for OrientationRequested  is also protected, and you
have the same issues with it as you do with PrintQuality as above.

Rob

- Original Message -
From: Eric Kolotyluk mailto:[EMAIL PROTECTED]
To: [EMAIL PROTECTED] mailto:[EMAIL PROTECTED]
Sent: Wednesday, February 26, 2003 3:41 PM
Subject: [JAVA2D] Compiling Problems with Printing Attributes

Why does the compiler find a problem with this? I can't seem to use the
defined constants cut and pasted from the API web pages, or even a literal
integer. I do this sort of thing all the time with constants? I cannot see
any problem with the constuctors. Any help would be appreciated.

Cheers, Eric

import javax.print.attribute.*;
import javax.print.attribute.standard.*;

// much more code

OrientationRequested orientation =
new OrientationRequested(OrientationRequested.LANDSCAPE);

attributeSet.add((Attribute)orientation);

PrintQuality printQuality = new PrintQuality(2);

attributeSet.add((Attribute)printQuality);

// much more code

javac CinPrintFrame.java
CinPrintFrame.java:217: cannot resolve symbol
symbol  : constructor OrientationRequested
(javax.print.attribute.standard.OrientationRequested)
location: class javax.print.attribute.standard.OrientationRequested
new OrientationRequested(OrientationRequested.LANDSCAPE);
^
CinPrintFrame.java:221: PrintQuality(int) has protected access in
javax.print.attribute.standard.PrintQuality
PrintQuality printQuality = new PrintQuality(2);
^

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[JAVA2D] creating a JPEG

2003-06-18 Thread Rob Ross
Hi.

Can someone give me some pointers on how I go about creating a simple JPEG
image and saving it to a file?

I want to be able to draw a simple square with a given width/height in
pixels, filled with a solid color given by a RGB value, rendered at 150 DPI.

I have done some simple 2D drawing, but only in the context of a swing
component. In  this case, I don't even have a graphics or an image yet. So I
need to

1) create a new image object
2) get the graphics of the object
3) draw my square in my color
4) convert the image into a JPEG with the right parameters (especially the
DPI)
5) save it to a file.


Any help would be appreciated!

Thanks.


Rob Ross
[EMAIL PROTECTED]

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Re: [JAVA2D] creating a JPEG

2003-06-18 Thread Rob Ross
 Can someone give me some pointers on how I go about creating a simple JPEG
 image and saving it to a file?

 I want to be able to draw a simple square with a given width/height in
 pixels, filled with a solid color given by a RGB value, rendered at 150
DPI.


 1) create a new image object
 2) get the graphics of the object
 3) draw my square in my color
 4) convert the image into a JPEG with the right parameters (especially the
 DPI)
 5) save it to a file.


Ok I have figured out how to do steps 1-3. But I don't know if I have to do
something special when I draw into the Graphics2D so that later when I save
it as a JPEG, I can get my resolution of 150 DPI, which is more than the
standard ~72 DPI of a screen-drawn image.

So, say I have drawn a 100x100 pixel blue square in my Graphics (at 72
DPI)...how do I turn it into a JPEG at 150 DPI?

Thanks.


Rob

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Re: [JAVA2D] creating a JPEG

2003-06-19 Thread Rob Ross
   So, say I have drawn a 100x100 pixel blue square in my Graphics (at 72
   DPI)...how do I turn it into a JPEG at 150 DPI?
  

 I believe you aren't thinking about this right.
 java images, eg buffered images are created in pixels not dpi.
 once you know that the phrase above says you want to create
 information that isn't there, or you want to claim its from a higher
 resolution source than is the fact.

Well I think I was simplifying the issue for discussion; in drawing a square
with a solid color I had the implicit understanding I could easily scale
this to whatever DPI I needed - as a easy case to just get this to work as a
first step. So if I wanted to draw a square on the screen 100 x 100 pixels,
and it was really coming from a 150 DPI square with 200x200 pixels,
obviously I would have to scale that square smaller when I draw it. The JPEG
file I saved would really have to be (about) a 200 x 200 pixel square @ 150
DPI to save that extra density data.

What I will eventually be doing is working with images with a much greater
DPI than the screen, manipulating that data, and saving it in the higher
resolution, and just rendering it to screen at a lower DPI, (or blowing it
up so it looks bigger on the screen (in inches) than it really is, to allow
the user to see all the actual detail of the image.)




 instead create a BufferedImage image at the pixel dimensions you want
 and you can scale it for on-screen drawing (see Graphics.drawImage(..)
 apis)

 Save it for example using

 javax.imageio.ImageIO.write(bimg, jpg, new File(blah.jpg));

 ( I don't know how much easier we could make this!)

 Done.

Yea that looks pretty easy, =) and I did see that API yesterday but didn't
know how to deal with the DPI issue.

 For extra credit:

 Do you really want 150 dpi in the output jpeg? (ie so that viewers would
 also scale it appropriately?)
 If you want to save resolution information then YES you do have to
 do more. Go to the website and locate the imageio guide in pdf, ps or
 html and check out the JPEG metadata spec
 http://java.sun.com/j2se/1.4.1/docs/api/javax/imageio/metadata/doc
 -files/jpeg_metadata.html

Ok, that looks promising, I'll take a look. I had planned on using the
com.sun.image.codec.jpeg.JPEGEncodeParam's setDensityUnit() and
setXDensity(), setYDensity(), but as the docs clearly warn, these classes
aren't part of the Java API so I knew this couldn't be the permanent
solution. So I'll take a look at the metadata doc and see what I can do with
that and get back to you.

Thanks!

Rob

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Re: [JAVA2D] creating a JPEG

2003-06-19 Thread Rob Ross
 For extra credit:

 Do you really want 150 dpi in the output jpeg? (ie so that viewers would
 also scale it appropriately?)
 If you want to save resolution information then YES you do have to
 do more. Go to the website and locate the imageio guide in pdf, ps or
 html and check out the JPEG metadata spec

http://java.sun.com/j2se/1.4.1/docs/api/javax/imageio/metadata/doc-files/jpe
g_metadata.html

 -phil.


Ok, I'm stuck again. Here's what I have so far...

public static void main(String[] args)
{

//create a colored square
BufferedImage bi = new BufferedImage(100, 100,
BufferedImage.TYPE_INT_RGB);
Graphics2D biContext = bi.createGraphics();
biContext.setColor(Color.blue);
biContext.fillRect(0, 0, 200, 200);

Iterator i = ImageIO.getImageWritersByFormatName(jpeg);
//are there any jpeg encoders available?

if (i.hasNext()) //there's at least one ImageWriter, just use the
first one
{
ImageWriter imageWriter = (ImageWriter) i.next();
//get the param
ImageWriteParam param = imageWriter.getDefaultWriteParam();
ImageTypeSpecifier its = new
ImageTypeSpecifier(bi.getColorModel(),bi.getSampleModel());

//get metadata
IIOMetadata iomd =
imageWriter.getDefaultImageMetadata(its,param);

String formatName = javax_imageio_jpeg_image_1.0;//this is the
DOCTYPE of the metadata we need

IIOMetadataFormat format = iomd.getMetadataFormat(formatName);

String[] strings = format.getAttributeNames(app0JFIF);
//change density to 150DPI   - how?

for (int s = 0; s  strings.length; s++)
{
String string = strings[s];

System.out.println(string);   //print out the attribute
names for the element I want to change
}
}
}

when I run this method I get this output:

majorVersion
minorVersion
resUnits
Xdensity
Ydensity
thumbWidth
thumbHeight

I want to change the resUnits, Xdensity, and Ydensity values.but every
class I look at in metadata seems to have protected methods for changing
attributes. I'm stumped. I don't even know how to querry what the current
values for these attributes are.

I want to give resUnits a value of 1 for dots/inch, and give
Xdensity/Ydensity values of 150.

Any clues for me? Thanks!

Rob

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[JAVA2D] Java 2D Api Graphics by Vincent Hardy

2004-01-05 Thread Rob Ross
I just bought this book and can't get the demorunner or scriptrunner java
apps to work on either Mac OS X 10.2.6, or WinXP. Both are running some
version of JDK 1.4 (1.4.2 on windows, 1.4.1 on OS X).

On the Mac, if I double-click the demorunner script file (I've chmod'ed it
to be executable) OR if I manually invoke it via a terminal shell with
demorunner, I do get the demo browser window to come up, but anything I
try to double click results in an error dialog that states Could not start
demo : runsnippet: not found.

(I had to place the glf.jar file in the /Library/Java/Extensions directory
to even get this far - including it in the classpath in the demorunner
script wasn't working.).

On Windows XP, if I double-click the demorunner.bat file, I do get the demo
browser window, but double-clicking any actual demo in the tree gives me an
error dialog such as: Could not start demo: CreateProcess: runsnippet
HelloRenderingModel error=2.

If I had the source code to the Main class object (DemoRunner) I could try
to debug this myself, but the source is NOT included for the demo runner
classes (just for the GLF), and I can't find an updated version on either
the Prentice Hall, java.net, or java.sun.com sites.

One thing that is immediately apparent is that the DemoRunner class is in
the default package, and that's problematic in JDK version 1.3 and greater.
But again, if I had the source code for this class I could figure out what
the problem is.

Any pointers to the source code, or an updated version of the source
code/examples CD for the Java 2D API Graphics book? (It IS, after all, the
'official' Sun Microsystems Press.)

Thanks!

Rob

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Re: [JAVA2D] Java 2D Api Graphics by Vincent Hardy

2004-01-06 Thread Rob Ross
Thanks for the quick response Vincent. I can now get the demos running, at
least on Windows XP.

I wasn't sure where I was supposed to place the demos.properties file, as
I couldn't find an existing file with that name. I placed it in the root
directory of the examples folder, at the same level where I copied the new
demorunner.bat file.

So, I am now trying out the various demos as I read through the book. (Great
book btw!) But I have run into a new problem/question with the FontAttribute
example.

I can't seem to get the demo to use the custom fonts as described in the
book or in the sample source code. Here are the fonts being used:
...
  Font scriptFont = new Font(French Script MT, Font.PLAIN, 40);
  Font funFont = new Font(Curlz MT, Font.PLAIN, 40);
...

But I just get regular plain boring text showing up. The first thing to
point out is there are no font files with these names anywhere in the
example code. In the res/fonts folder, the closest files with these names
are crl_.ttf and frs_.ttf. So I don't know if that's a problem,
or if there is some logical mapping that takes the label Curlz MT and
knows to use the crl__.ttf file for that font.

I have copied all the files in the res/fonts directory to just about
anywhere I could find a font folder. (I started out with the jre/lib/fonts
folder as the readme file instructs, but since that didn't seem to do
anything,even after I rebooted the machine, I have since copied all the
files to my %JAVA_HOME%\jre\lib\fonts folder as well, and that didn't make a
difference.

Am I missing something simple here?

Thanks!

Rob

- Original Message -
From: Vincent Hardy [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, January 05, 2004 11:37 PM
Subject: Re: [JAVA2D] Java 2D Api Graphics by Vincent Hardy


 Hi Rob,

 The following should fix your problem on XP.


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Re: [JAVA2D] Java 2D Api Graphics by Vincent Hardy

2004-01-06 Thread Rob Ross
- Original Message -
From: Vincent Hardy [EMAIL PROTECTED]

 On Mac OS, it looks like there is a path issue. The DemoRunner code
invokes a script that is not found. I suggest you try to run: runsnippet
ColorTransparency for example and see if that works from the command line.

 On OS X,

I can manually type in runsnippet ColorTransparency  and that works fine.
(I copied the new demo.properties file you provided  over to the Mac as
well, just in case.) I also added the current directory (ie, './') to the
CLASS_PATH variable in the runsnippet shell script.

However, I still get this error if I try to run the demorunner script and
double-click a demo, such as ColorTransparency:

Could not start demo : runsnippet: not found.

I wonder, in the DemoRunner class, could it be that you're assuming a
relative path the that file, i.e, 'runsnippet' and not an explicit path such
as ./runsnippet? If I had the source code for DemoRunner I could check
this myself on OS X.

Rob

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[JAVA2D] transparent windows yet?

2004-05-29 Thread Rob Ross
I'm in the middle of a project where being able to make a window's
background
 translucent/semi-transparent would be a very very cool thing
to have.
Is this possible yet with 1.4? If not, how about 1.5?
Is this feature really that  hard to implement?
I'm asking honestly, I don't know what's required in the JVM to  make
this happen. But since both OS X and WindowsXP seem to do this all the
time now, I have to assume most of the hard code already has  been
written in those platform's native libraries.
Rob Ross
Senior Software Engineer
E! Networks
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[JAVA2D] calling repaint()

2004-07-13 Thread Rob Ross
This is semi-swing related, but since there's not a swing-interest list and since it's 
also semi 2D related, I thought I'd try here.

I learned this past JavaOne that every swing app I have ever written has been broken, 
as I often do

public static void main(String[] args)
{
 JFrame f = new JFrame();
 f.setVisible(true);
}

when in fact I should be calling this from the event handling thread via a 
SwingUtilities.invokeLater() call.

My question is, can I call repaint() on a component from another thread, or does that 
also have to be called from within the event thread? Doesn't repaint just queue a 
request for later processing anyway? If so, why would I need to spawn a separate 
thread just to call the repaint?

Rob

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[JAVA2D] How to create Image on headless machine?

2004-08-11 Thread Rob Ross
I want to create an Image from scratch, get its graphics, draw into
it, then use the Image to create a Jpeg.
I can do all of this on a client JVM, but I have never tried this on
the server side, and now I'm running into HeadlessExceptions.
I vaguely recall that Java 1.4 provided some way to create images even
in a headless environment, and I hope my memory is correct.
What's the proper way to do this?
Thanks!
Rob Ross, Senior Software Engineer
E! Networks
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Re: [JAVA2D] Click detection

2004-08-27 Thread Rob Ross
On Aug 27, 2004, at 7:33 PM, Thomas Busey wrote:
Since we are talking about mice, here is a hard one. I need to be able
to move the position of the cursor on the screen. That is, I need
something like:
SetMouse(258, 234)
which in applications would put this at screen location 258,234. Yes, I
know this breaks all kinds of user interface guidelines, but I really
need it for a psychology experiment. There are lots of java routines
for reading the mouse position, but I need one that will set the mouse
to a new location. Any ideas?
Thanks,
Tom
look at java.awt.Robot.mouseMove()
Rob Ross, Senior Software Engineer
E! Networks
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Rob Ross, Senior Software Engineer
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[JAVA2D] animating Swing components

2005-06-09 Thread Rob Ross

Hi.

This is (mostly) off-topic, but maybe someone can point me to the
proper place to ask this.

I am comfortable creating animations in general by using Java 2D
drawing and background threads.

I'm not sure how to apply some of these concepts when using Swing
components, however.

One thing I'd like to animate is a JSplitPane, so when a user clicks
a button or chooses a menu item, the JSplitPane will be adjust to
some certain size, but I don't want to just jump to the new size. I
want to see the JSplitPane scroll in real-time to its final size.

There are other such animations I'd like to do, like scrolling a
JTable or JTree to some specific position, while showing all the
intermediate scroll positions to the user.

Any pointers?

Thanks,


Rob Ross, Senior Software Engineer
E! Networks
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Re: [JAVA2D] animating Swing components

2005-06-10 Thread Rob Ross

On Jun 10, 2005, at 8:24 AM, Chet Haase wrote:



Rob: I'm talking about this very subject
(animating Swing components) in the Advanced 2D session
at JavaOne, so c'mon by if you're at the show.  Also, come by
the Ask the Experts forum on Monday evening (630-800) and
the 2D and Swing BOFs on Tuesday nights; other good places to
pick our brains on this and other subjects...

Chet.




Hey that's great! I plan on being there.


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[JAVA2D] changing swing.volatileImageBufferEnabled dynamically?

2006-03-28 Thread Rob Ross

Can this property be changed dynamically, ie, during program
execution? Or will it only be read once - at startup?

I have a media player application in Java, running on Windows, that
uses the Windows Media Player 9 SDK via JNI to play WMV files from a
a MMS (streaming) server. This has been working great in production
for quite a while.

I am now adding support for playing Quicktime movies, via Quicktime
for Java. However, I've been having major redraw issues (I'm using
the native QT widgets, not the Swing ones - ie, a QTComponent, not a
QTJComponent). Basically, if I move the window, or trigger some kind
of repaint/update on the playing window (like moving the JFrame or
clicking on another window, then clicking back on my main JFrame, the
video starts acting weird, including pausing, artifacts, no longer
being centered, dropping frames, etc.

I have found through painful trial-and-error that if I set
swing.volatileImageBufferEnabled property to false in my main()
method, these redraw issues magically disappear when playing movies
using the Quicktime player component.

However, since the Windows Media files have been working fine for
some 2 years now, I don't want to blanket-disable this property. I
just want to set it to true when I'm displaying a Windows Media
component for playing video, and false when using the Quicktime
component.

Can I do this? If not by setting this property, is there some API
method I can call to dynamically change this value on the fly?

Thanks!

Rob Ross, Senior Software Engineer
E! Networks
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[JAVA2D] changing swing.volatileImageBufferEnabled dynamically?

2006-04-05 Thread Rob Ross

I asked this about a week ago and didn't get a response, so let me
try again.

If there is another list that might be more appropriate, I'd
appreciate that info too.

Is there a way to change the behavior of a Java app at runtime that
will switch from enabling and disabling the volatile image buffer in
Swing? Ie, the equivalent of setting swing.volatileImageBufferEnabled
to true or false while the app is running?

Or is this property only read once, at JVM startup, and never
consulted again?

I have some code that draws fine with
swing.volatileImageBufferEnabled=true, and other code that craps out
on me, so I'd like to change the setting as needed depending on what
is being drawn.

 Thanks!


Rob Ross, Senior Software Engineer
E! Networks
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[JAVA2D] converting Java Image to Mac OS native image

2006-09-20 Thread Rob Ross

Hi. Long shot here, but having no luck finding sample code...

I'm writing some JNI code that will run on Mac OS X. I need to call a
native method and pass it a Java image object, and be able to convert
that to a Mac OS X native image type, like an NSImage.

I'm pretty sure that the Java2D team knows how to do for Windows,
since it must happen at some point in your Java 2D Windows native/
implementation code.

Maybe I just need to be able to pass the Java image data as a byte[]
in some well-known byte structure that represents a JPEG or GIF, etc,
and I can convert it from there.

Any pointers?

Thanks,



Rob Ross, Lead Software Engineer
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[JAVA2D] writing java.awt.Image to Output stream

2006-09-22 Thread Rob Ross

Let me try asking this question a different way.

Say I have an animated GIF file on my hard drive, and say I load that
aGIF into an java.awt.Image instance.

Now say I want to save that image back to a new, different file.

First, after I have saved it, will the bits in the new file be the
same as the original, ie, are they byte-for-byte copies?

If not that, can I at least open the new file in say a web-browser,
and see all the animated frames that were originally present in the
first file? (Is the integrity of the aGIF data still there?)

If so, then can you point me to some sample code where I can write
out the java.awt.Image to an OutputStream (ie, the same bytes that
would end up in the new file as mentioned above)? If I can get this
much, I can take it the rest of the way.

Thanks!


Rob Ross, Lead Software Engineer
E! Networks
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heart he dreams himself your master. -- Commissioner Pravin Lal


On Sep 20, 2006, at 12:42 PM, Rob Ross wrote:


Hi. Long shot here, but having no luck finding sample code...

I'm writing some JNI code that will run on Mac OS X. I need to call a
native method and pass it a Java image object, and be able to convert
that to a Mac OS X native image type, like an NSImage.

I'm pretty sure that the Java2D team knows how to do for Windows,
since it must happen at some point in your Java 2D Windows native/
implementation code.

Maybe I just need to be able to pass the Java image data as a byte[]
in some well-known byte structure that represents a JPEG or GIF, etc,
and I can convert it from there.

Any pointers?

Thanks,



Rob Ross, Lead Software Engineer
E! Networks
[EMAIL PROTECTED]
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