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:)
Chris
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How do I take advantage of the full resolution of the printer? When I do a
default print using the printer service I seem to get the resolution of the
window that I am printing, is there some way of getting the resolution of the
printer not that of the display device? I have a Java2D graphics
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Thanks,
Andrew.
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wonder why all my googling failed to turn up the
Java2D faq as the answer is plainly there? Oh well.
Thanks,
Doug
Hi Doug,
First, it's best to avoid getScaledInstance(); there
are better/faster
ways to do what you want (see the Java 2D FAQ [1]).
Second, in order to
preserve
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Hi,
I read the article Java2D/JOGL Interoperability by Chris Campbell at
http://weblogs.java.net/blog/campbell/archive/2005/09/java2djogl_inte_1.html
I use Mustang b86 on Windows XP. Because Mustang uses DirectX for hardware
acceleration on Windows, if use JOGL's GLJPanel on Windows
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Sure, let's say I manageg to remove all the inheritableThreadLocals.
The next issue is the contextClassLoader that is propagated to the Java2D
Disposer Thread. Which, of course, is exactly the ClassLoader I'd like to
unload (the one with 1GB+ data referenced).
Any idea how to do that?
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Hi,
I'm programming a Java2D game that I want to deploy on Windows XP computers
that unfortunately have directdraw disabled. I still need/want hardware
acceleration through OpenGL.
[b]Problem:[/b] The Java2D OGL pipeline isn't working, its reverting to
software mode. This happens even
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Well now my ogl-pipeline jnlp definitely works, but still the Java2D
olg-pipeline isn't working on Windows computers when directX is disabled.
To test it, disable Direct-X by running dxdiag.exe going into the settings
tab. JOGL apps work fine but the Java2D ogl-piepline does not (on Java 1.5
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Hi all,
I am currently trying to modify an application which displays an image with
various Java2D primitives rendered over it in the middle of a JFrame, with
various Swing components around the edges of the JFrame (a JMenuBar and two
JToolbars to be precise). This app is run on both Solaris
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public class MapRenderer
// Constructor creates an ArrayList of random ShapePrimitives, which are just
Java2D Shapes which know how to render themselves
public void render (Graphics2D graphics)
{
try
{
isRendering = true;
StopWatch watch = new
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Hi Dmitri,
I already know from the Interoperability between Java2D and JOGL. But thats not
exactly what I want ;-)
I dont need a visual representation of a Swing component I only need a Image of
it. The trick is to let Swing paint into the Image instead of the Frame. As I
said I could invoke
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);
} else {
g2D.setComposite(myComposite);
}
paintALot(g2D);
g2D.setComposite(originalComposite);
[/code]
I do not know too much about the inner workings of Java2D, but I would like to
know if it is possible at all to create a class that can combine two arbitrary
Composites. Maybe it is even very
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