Hi,
I don't think using JApplet won't help you much.
The only reason I think it may make a difference is that
JApplets in 6u10 disable the clearing of the background on
resize.
I would suggest not to do multi-threaded rendering, it's
generally a bad idea. You don't get any
Dmitri Trembovetski wrote:
Hi,
I don't think using JApplet won't help you much.
Ok, that should have been:
I don't think using JApplet will help you much.
Dmitri
The only reason I think it may make a difference is that
JApplets in 6u10 disable the clearing of the
OK thanks Dmitri.
Unfortunately using setIgnoreRepaint() doesn't help.
My multithreaded rendering is working very nicely and in some ways is less
complex than putting it all in one thread. I think I will just live with the
small amount of flickering on resize that I have now.
--
And loving
May be you could suspend some of your rendering when
resizing? Add a component event listener to the
Japplet, and pause your rendering thread - may be
it'll help.
Dmitri
[EMAIL PROTECTED] wrote:
OK thanks Dmitri.
Unfortunately using setIgnoreRepaint() doesn't help.
My
Gosh Dmitri - it was that simple! Why didn't I think of that?
Thanks very much indeed :-) :-)
--
And loving it,
-Qu0ll (Rare, not extinct)
_
[EMAIL PROTECTED]
[Replace the SixFour with numbers to email me]
[Message sent by forum member 'qu0ll'
Why would you want to use your own BufferStrategy with a JApplet? Why not use
Applet?
Dmitri
[Message sent by forum member 'trembovetski' (trembovetski)]
http://forums.java.net/jive/thread.jspa?messageID=289240
===
To