Re: [JAVA2D] How to use BufferStrategy with JApplet?

2008-07-25 Thread Dmitri Trembovetski

  Hi,

  I don't think using JApplet won't help you much.
  The only reason I think it may make a difference is that
  JApplets in 6u10 disable the clearing of the background on
  resize.

  I would suggest not to do multi-threaded rendering, it's
  generally a bad idea. You don't get any advantage from
  doing so, but the rendering code will be too complicated.

  One thing you should do when using BS is disable
  repaints (setIgnoreRepaint()) - it may help.

  Thanks,
Dmitri


[EMAIL PROTECTED] wrote:

Hi Dmitri,

Well I have been quite happy to use an Applet but I found that it's very 
problematic to avoid flickering on resizing when there are more than one 
rendering threads.  I have one thread which is responsible for rendering the 
basic layout of the screen and another which renders an animation.  I am 
struggling a bit with resizing seemingly causing the back buffer to be cleared 
but only when both threads have a different Graphics object for the draw 
graphics.

Anyway, this isn't happening in my JFrame implementation of the same program so 
I figured that perhaps if I change over to using JApplet and JPanel instead of 
Applet and Canvas then maybe the problem would go away.

I have now managed to minimize the flickering by doing a full re-render when a 
resize is detected and the second thread is active.  There is still a small 
degree of flickering but it is probably acceptable and as good as it is going 
to get :-)



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Re: [JAVA2D] How to use BufferStrategy with JApplet?

2008-07-25 Thread Dmitri Trembovetski

Dmitri Trembovetski wrote:


  Hi,

  I don't think using JApplet won't help you much.


  Ok, that should have been:
I don't think using JApplet will help you much.

  Dmitri



  The only reason I think it may make a difference is that
  JApplets in 6u10 disable the clearing of the background on
  resize.

  I would suggest not to do multi-threaded rendering, it's
  generally a bad idea. You don't get any advantage from
  doing so, but the rendering code will be too complicated.

  One thing you should do when using BS is disable
  repaints (setIgnoreRepaint()) - it may help.

  Thanks,
Dmitri


[EMAIL PROTECTED] wrote:

Hi Dmitri,

Well I have been quite happy to use an Applet but I found that it's 
very problematic to avoid flickering on resizing when there are more 
than one rendering threads.  I have one thread which is responsible 
for rendering the basic layout of the screen and another which renders 
an animation.  I am struggling a bit with resizing seemingly causing 
the back buffer to be cleared but only when both threads have a 
different Graphics object for the draw graphics.


Anyway, this isn't happening in my JFrame implementation of the same 
program so I figured that perhaps if I change over to using JApplet 
and JPanel instead of Applet and Canvas then maybe the problem would 
go away.


I have now managed to minimize the flickering by doing a full 
re-render when a resize is detected and the second thread is active.  
There is still a small degree of flickering but it is probably 
acceptable and as good as it is going to get :-)




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Re: [JAVA2D] How to use BufferStrategy with JApplet?

2008-07-25 Thread java2d
OK thanks Dmitri.

Unfortunately using setIgnoreRepaint() doesn't help.

My multithreaded rendering is working very nicely and in some ways is less 
complex than putting it all in one thread.  I think I will just live with the 
small amount of flickering on resize that I have now.

-- 
And loving it,

-Qu0ll (Rare, not extinct)
_
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Re: [JAVA2D] How to use BufferStrategy with JApplet?

2008-07-25 Thread Dmitri Trembovetski

  May be you could suspend some of your rendering when
  resizing? Add a component event listener to the
  Japplet, and pause your rendering thread - may be
  it'll help.

  Dmitri


[EMAIL PROTECTED] wrote:

OK thanks Dmitri.

Unfortunately using setIgnoreRepaint() doesn't help.

My multithreaded rendering is working very nicely and in some ways is less 
complex than putting it all in one thread.  I think I will just live with the 
small amount of flickering on resize that I have now.



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Re: [JAVA2D] How to use BufferStrategy with JApplet?

2008-07-25 Thread java2d
Gosh Dmitri - it was that simple!  Why didn't I think of that?

Thanks very much indeed :-) :-)

-- 
And loving it,

-Qu0ll (Rare, not extinct)
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Re: [JAVA2D] How to use BufferStrategy with JApplet?

2008-07-24 Thread java2d
Why would you want to use your own BufferStrategy with a JApplet? Why not use 
Applet?

Dmitri
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