Re: [Jmol-developers] optimization of VRML

2009-07-19 Thread Angel Herráez
Bob, the new orientation in vrml is giving me trouble; if I rotate the model before export, in the vrml the model is often out of sight. Sometimes it comes into view by rotating around in the vrml viewer, other times it's hard to catch it. It may be correctly reproducing the orientation in

[Jmol-developers] (new) export to X3D

2009-07-19 Thread Angel Herráez
Hi all Following Bob's big improvement on VRML export, I have picked up an old project and updated the (unreleased until now) exporter for X3D format. X3D is an XML version of VRML, so features are similar and having it is no great fuss. I just felt like doing it. I've tested it quite a bit

Re: [Jmol-developers] optimization of VRML

2009-07-19 Thread Robert Hanson
Yes, I see that, too. There is more to do there ... OK, I think I've got it pretty close. Give that some testing and adjust the X3d. 2009/7/19 Angel Herráez angel.herr...@uah.es Bob, the new orientation in vrml is giving me trouble; if I rotate the model before export, in the vrml the model

Re: [Jmol-developers] (new) export to X3D

2009-07-19 Thread Robert Hanson
OK! That's what I like to see. Thanks, Angel. Very fast work there. I'm not sure I have the final answer for the perspective implementation, but I think I'm close. A bit of a fudge there... I'm going to argue that this doesn't have to be perfect. Of course, if it were, that would be nice, too!