Bob, the new orientation in vrml is giving me trouble; if I rotate the model
before export, in
the vrml the model is often out of sight. Sometimes it comes into view by
rotating around in
the vrml viewer, other times it's hard to catch it.
It may be correctly reproducing the orientation in
Hi all
Following Bob's big improvement on VRML export, I have picked up an old project
and
updated the (unreleased until now) exporter for X3D format.
X3D is an XML version of VRML, so features are similar and having it is no
great fuss. I just
felt like doing it.
I've tested it quite a bit
Yes, I see that, too. There is more to do there ... OK, I think I've got it
pretty close. Give that some testing and adjust the X3d.
2009/7/19 Angel Herráez angel.herr...@uah.es
Bob, the new orientation in vrml is giving me trouble; if I rotate the
model before export, in
the vrml the model
OK! That's what I like to see. Thanks, Angel. Very fast work there. I'm not
sure I have the final answer for the perspective implementation, but I think
I'm close. A bit of a fudge there... I'm going to argue that this doesn't
have to be perfect. Of course, if it were, that would be nice, too!