I've already tried the navigation mode. I put the position 3d vector from
Oculus to TransformManager.navX, TransformManager.navY and
TransformManager.navZ but it didn't work. So I doubt if it's right to just
use functions like TranformManager.setNavigationXYZ.
Any other ways to navigate?
On Tue,
First thing you should think about is using
set navigationMode
This gives an "immersion" perspective that may be closest to your needs. See
http://chemapps.stolaf.edu/jmol/docs/misc/navigation.pdf
for ideas.
--
Go
You probably should be interacting via a port using the SYNC command.
However, I don't think navigation mode was ever set up for that. In lieu of
that, you should use script commands. Otherwise your asynchronous calls
will not be thread safe, I think.
Take a close look at that document and see if