[kasts] [Bug 466795] Playback jumps back when manually syncing while episode is playing

2024-04-24 Thread bugzilla_noreply
https://bugs.kde.org/show_bug.cgi?id=466795 b...@mogwai.be changed: What|Removed |Added Status|CONFIRMED |RESOLVED Resolution|---

[kasts] [Bug 466795] Playback jumps back when manually syncing while episode is playing

2024-04-18 Thread bugzilla_noreply
https://bugs.kde.org/show_bug.cgi?id=466795 --- Comment #5 from benmorde...@protonmail.com --- Just successfully synced with no reproduction of the bug. Previously it was every time. -- You are receiving this mail because: You are watching all bug changes.

[kasts] [Bug 466795] Playback jumps back when manually syncing while episode is playing

2024-04-18 Thread bugzilla_noreply
https://bugs.kde.org/show_bug.cgi?id=466795 --- Comment #4 from benmorde...@protonmail.com --- I have not used Kasts enough recently to know one way or the other, in large part because I have AntennaPod for my phone and Kasts for my computers, but I manage my listening through the queue. Since

[kasts] [Bug 466795] Playback jumps back when manually syncing while episode is playing

2024-04-18 Thread bugzilla_noreply
https://bugs.kde.org/show_bug.cgi?id=466795 b...@mogwai.be changed: What|Removed |Added Status|REPORTED|CONFIRMED Ever confirmed|0

[kasts] [Bug 466795] Playback jumps back when manually syncing while episode is playing

2023-03-10 Thread bugzilla_noreply
https://bugs.kde.org/show_bug.cgi?id=466795 --- Comment #2 from benmorde...@protonmail.com --- Created attachment 157175 --> https://bugs.kde.org/attachment.cgi?id=157175=edit Clocks between server and client within 1s The clocks of the server and the client are within one second of each other

[kasts] [Bug 466795] Playback jumps back when manually syncing while episode is playing

2023-03-10 Thread bugzilla_noreply
https://bugs.kde.org/show_bug.cgi?id=466795 --- Comment #1 from b...@mogwai.be --- Looking at the code I wouldn't expect this to happen since the remote episode actions are retrieved from the server before the local ones are uploaded. (This is needed anyway because we first need to solve any