[kwin] [Bug 402317] KWin crash when launching the game

2018-12-19 Thread Vlad Zagorodniy
https://bugs.kde.org/show_bug.cgi?id=402317 --- Comment #6 from Vlad Zagorodniy --- (In reply to Martin Flöser from comment #5) > @Vlad: I don't try to derive anything from incomplete backtraces. It's > shooting into the dark without any chance of hitting. Given #21 0x7ff5994322e0 in

[kwin] [Bug 402317] KWin crash when launching the game

2018-12-19 Thread Martin Flöser
https://bugs.kde.org/show_bug.cgi?id=402317 --- Comment #5 from Martin Flöser --- @Vlad: I don't try to derive anything from incomplete backtraces. It's shooting into the dark without any chance of hitting. -- You are receiving this mail because: You are watching all bug changes.

[kwin] [Bug 402317] KWin crash when launching the game

2018-12-19 Thread Vlad Zagorodniy
https://bugs.kde.org/show_bug.cgi?id=402317 --- Comment #4 from Vlad Zagorodniy --- (In reply to Vlad Zagorodniy from comment #3) > Oh, shoot, I think I figured out what's wrong. I'll submit the fix a little > bit later. No, false alarm. -- You are receiving this mail because: You are

[kwin] [Bug 402317] KWin crash when launching the game

2018-12-19 Thread Vlad Zagorodniy
https://bugs.kde.org/show_bug.cgi?id=402317 --- Comment #3 from Vlad Zagorodniy --- (In reply to Vlad Zagorodniy from comment #2) > @Martin Could it be a bug in libepoxy? When we unloading effects, we call > effects->makeOpenGLContextCurrent(), so the blur effect should gracefully > release all

[kwin] [Bug 402317] KWin crash when launching the game

2018-12-19 Thread Vlad Zagorodniy
https://bugs.kde.org/show_bug.cgi?id=402317 Vlad Zagorodniy changed: What|Removed |Added Resolution|BACKTRACE |DUPLICATE Status|NEEDSINFO

[kwin] [Bug 402317] KWin crash when launching the game

2018-12-18 Thread Martin Flöser
https://bugs.kde.org/show_bug.cgi?id=402317 Martin Flöser changed: What|Removed |Added Status|REPORTED|NEEDSINFO Resolution|---