https://bugs.kde.org/show_bug.cgi?id=485424
Bug ID: 485424 Summary: Fullscreen games have a choppy visual framerate ~ last good commit a4be9859b72b9aaa8b6a9a9b4bdb413ea987ab2d Classification: Plasma Product: kwin Version: git master Platform: Compiled Sources OS: Linux Status: REPORTED Severity: normal Priority: NOR Component: general Assignee: kwin-bugs-n...@kde.org Reporter: kyle.de...@mykolab.com Target Milestone: --- SUMMARY Fullscreen games have a consistent choppy visual framerate, irrespective of the actual framerate. Displayed framerate returns to what is expected when the game is windowed instead. Fullscreen games run in Gamescope via virtual terminal have an expected visual framerate. That is, despite having tens of FPS, the game visually runs as if it has 5 FPS per second. The last time games ran fullscreen at the visually expected framerate was on my Git build on the 30th of March. Tested Dragon's Dogma: Dark Arisen and Monster Hunter World. Consistent results. STEPS TO REPRODUCE 1. Run any game at fullscreen ~ enabled Steam FPS counter. 2. Change the game to windowed mode. 3. Observe the differences in visual smoothness. OBSERVED RESULT Choppy visual framerate that doesn't match the framerate number. EXPECTED RESULT Smooth visuals as expected of the observed framerate. SOFTWARE/OS VERSIONS Operating System: Arch Linux KDE Plasma Version: 6.0.80 KDE Frameworks Version: 6.1.0 Qt Version: 6.7.0 Kernel Version: 6.9.0-rc3-1-custom-bcachefs-git-g3b2de7f7d7ef (64-bit) Graphics Platform: Wayland Processors: 12 × AMD Ryzen 5 5600X 6-Core Processor Memory: 15.5 GiB of RAM Graphics Processor: AMD Radeon Graphics Manufacturer: Micro-Star International Co., Ltd. Product Name: MS-7B85 System Version: 1.0 ADDITIONAL INFORMATION -- You are receiving this mail because: You are watching all bug changes.