On 2015-11-11 09:16, Luca Olivetti wrote:
> Try the attached project.
LCL inconsistency strikes again.
WindowState:=wsMaximized;
The above line of code has no affect under FreeBSD with LCL-GTK2. I see
a small borderless window with a button on it.
Anyway, I tested your project under FreeBSD
El 11/11/15 a les 10:28, Graeme Geldenhuys ha escrit:
On 2015-11-11 09:16, Luca Olivetti wrote:
Try the attached project.
LCL inconsistency strikes again.
WindowState:=wsMaximized;
The above line of code has no affect under FreeBSD with LCL-GTK2. I see
a small borderless window with a
El 11/11/15 a les 01:21, Luca Olivetti ha escrit:
El 10/11/15 a les 23:37, Graeme Geldenhuys ha escrit:
On 2015-11-10 21:09, Luca Olivetti wrote:
But in the end I have to render it on the LCL canvas
Via a single BitBlt which should be more than fast enough for what you
described. Unless LCL
Michael Schnell wrote:
On 11/10/2015 12:30 PM, Luca Olivetti wrote:
- it is very cpu intensive (I have to put it over a picture, so the
invalidate will also force the repainting of the bitmap I guess)
The only cure for this is using the graphic processor: only once create
a wide pixel array
On 11/11/2015 10:08 AM, Mark Morgan Lloyd wrote:
Michael Schnell wrote:
On 11/10/2015 12:30 PM, Luca Olivetti wrote:
- it is very cpu intensive (I have to put it over a picture, so the
invalidate will also force the repainting of the bitmap I guess)
The only cure for this is using the graphic
El 11/11/15 a les 10:26, Luca Olivetti ha escrit:
El 11/11/15 a les 10:16, Luca Olivetti ha escrit:
El 11/11/15 a les 09:28, Luca Olivetti ha escrit:
That at least explains the timing differences (but not the
unresponsiveness of the full screen application under windows 7)
TextRect!
Try
El 11/11/15 a les 10:16, Luca Olivetti ha escrit:
El 11/11/15 a les 09:28, Luca Olivetti ha escrit:
That at least explains the timing differences (but not the
unresponsiveness of the full screen application under windows 7)
TextRect!
Try the attached project.
Under windows XP the TextRect
Probably you are somewhere wrong, provide your code so we can check.
Regards,
Ara
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On 2015-11-10 12:28, Luca Olivetti wrote:
> I guess codebot needs a newer fpc, it doesn't compile with 2.6.4.
You can also take a look at AggPas, which can easily accomplish what you
ask for - with out 0-1% CPU load (tested previously on my system).
Lazarus includes a copy of AggPas as standard.
El 10/11/15 a les 16:55, Graeme Geldenhuys ha escrit:
On 2015-11-10 12:28, Luca Olivetti wrote:
I guess codebot needs a newer fpc, it doesn't compile with 2.6.4.
You can also take a look at AggPas, which can easily accomplish what you
ask for - with out 0-1% CPU load (tested previously on my
On 2015-11-10 16:48, Aradeonas wrote:
> Probably you are somewhere wrong,
+1
Regards,
- Graeme -
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On 2015-11-10 16:43, Luca Olivetti wrote:
> Impressive, but I looked at the source and it uses its own kind of
> application.
Don't let the demos confuse you. The demos were implemented to be
cross-platform in their own way, with its own widgets used by the demos.
The idea comes from the
I am actually working on a new project which will be used to create a
beautiful text animations. I'm not sure when I'll have anything previewable
done, but the basic idea is you layout curves with spline nodes, put text
on the curve, set timeline values for text offset in x and y along the
curve,
El 10/11/15 a les 17:48, Aradeonas ha escrit:
Probably you are somewhere wrong, provide your code so we can check.
Regards,
Ara
Here is the component I adapted from the forum posting. Originally it
used a timer instead of a thread and I have to clean it up once I decide
for one option or
If you have a design and could share it,send it to me maybe I can make
an example.
Regards,
Ara
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El 10/11/15 a les 18:47, Graeme Geldenhuys ha escrit:
On 2015-11-10 16:43, Luca Olivetti wrote:
Impressive, but I looked at the source and it uses its own kind of
application.
Don't let the demos confuse you. The demos were implemented to be
cross-platform in their own way, with its own
El 10/11/15 a les 23:37, Graeme Geldenhuys ha escrit:
On 2015-11-10 21:09, Luca Olivetti wrote:
But in the end I have to render it on the LCL canvas
Via a single BitBlt which should be more than fast enough for what you
described. Unless LCL is seriously broken.
I don't know if it's broken,
On 2015-11-10 21:09, Luca Olivetti wrote:
> But in the end I have to render it on the LCL canvas
Via a single BitBlt which should be more than fast enough for what you
described. Unless LCL is seriously broken.
But as the AggPas demos shows, text animation (more advanced that what
you described
El 10/11/15 a les 12:36, Aradeonas ha escrit:
If I were you I used BGRABitmap or Codebot,they have good text option
and you can made a simple one easily,it will be fast,light and
beautiful.
I guess codebot needs a newer fpc, it doesn't compile with 2.6.4.
I'm following the tutorials for
Hello,
in my current project, I need a marquee.
I adapted the component from here:
http://forum.lazarus.freepascal.org/index.php?topic=24646.0
which is a descendant of a TCustomLabel using a timer to move the text
position.
I have several problems with it:
- it is very cpu intensive (I have
If I were you I used BGRABitmap or Codebot,they have good text option
and you can made a simple one easily,it will be fast,light and
beautiful.
Regards,
Ara
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On 11/10/2015 12:30 PM, Luca Olivetti wrote:
- it is very cpu intensive (I have to put it over a picture, so the
invalidate will also force the repainting of the bitmap I guess)
The only cure for this is using the graphic processor: only once create
a wide pixel array from the text and then use
On 2015-11-10 21:16, Luca Olivetti wrote:
> Here is the component I adapted from the forum posting.
I quickly created my own scrolling label test widget for fpGUI. Attached
is the unit. I set the scrolling step to 2 pixels and scrolling speed at
20 milliseconds. It uses a fpGUI Timer (no
Yes for codebot you can use Trunk version or easily get nigh version
from GetLazarus website.
Regards,
Ara
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