Re: [Lcms-user] Adobe's Color Engine, GPUs, And Other Rambling

2015-03-10 Thread Gerhard Fuernkranz
Create an RGB - RGB transform and re-sample it on a regular grid, for instance like below (code is a bit older, still using lcms1, though). Regards, Gerhard #define GRIDPOINTS 64 static GLushort clut[GRIDPOINTS][GRIDPOINTS][GRIDPOINTS][3]; static GLuint img_texture; static GLuint

Re: [Lcms-user] Adobe's Color Engine, GPUs, And Other Rambling

2015-03-10 Thread marti . maria
Quoting Gerhard Fuernkranz nospam...@gmx.de: Create an RGB - RGB transform and re-sample it on a regular grid, for instance like below (code is a bit older, still using lcms1, though). Great idea. lcms2 works fine in this way. Please note in lcms2 you can get float, double or half float

Re: [Lcms-user] Adobe's Color Engine, GPUs, And Other Rambling

2015-03-10 Thread Gerhard Fuernkranz
Am 11.03.2015 um 00:36 schrieb marti.ma...@littlecms.com: Quoting Gerhard Fuernkranz nospam...@gmx.de: Create an RGB - RGB transform and re-sample it on a regular grid, for instance like below (code is a bit older, still using lcms1, though). Great idea. lcms2 works fine in this way. Please