On Wed, 2014-09-24 at 14:18 +0200, Florian Haftmann wrote:
From a bird's-eye perspective, this would IMHOP consist of the following
tasks:
The current matter of affairs is now documented in the Wiki.
https://wiki.documentfoundation.org/Development/LHM_LiMux#Priority_Main_Loop
To be
since the LiMux students are already working on various LO
EasyHacks, I really want to get the long-term projects started.
We're using currently using the #libreoffice-lhm channel for
communication. I hope the respective groups get organized themself.
And I hope I have all involved
Hi Florian,
On Wed, 2014-09-24 at 14:18 +0200, Florian Haftmann wrote:
From a bird's-eye perspective, this would IMHOP consist of the following
tasks:
I love your breakdown =)
* Identify the hot-sport where events are announced.
Sure - so, this is a matter of looking for
Hi all,
* VCL: main-loop / timeout foo [ menTor ;-]
+ Making our main-loop have an 'idle' concept
with priorities vs. mix match timers.
+ Tobias Madl
+ Jennifer Liebel
LHM: Florian Haftmann
this issue did not raise much attention so far in this
Hi everybody,
which GLSL version should be used?
The existing shaders in chart2/opengl/ use the version 1.50.
The shaders in canvas/opengl use version 1.20.
Cheers
Michael
Tobias tobias_m...@web.de schrieb am 13:58 Freitag, 19.September 2014:
At the moment i'm trying to get the
On Wed, 2014-09-17 at 11:10 +0100, Michael Meeks wrote:
On Wed, 2014-09-17 at 11:47 +0200, Jan-Marek Glogowski wrote:
AFAIK Miklos was Michaels suggestion for the mentoring - can't remember.
Matus is the XFastParser expert =) I guess it'd be nice to have a small
XFastParser unit test
At the moment i'm trying to get the
unoxml/test/domtest.cxx (Bug 39625
https://bugs.freedesktop.org/show_bug.cgi?id=39625)
working.
So we'll see if it's usefull :)
Cheers
Tobi
Am 19.09.2014 08:47, schrieb Matúš Kukan:
On Wed, 2014-09-17 at 11:10 +0100, Michael Meeks wrote:
On Wed,
On 17/09/14 13:45, Ptyl Dragon wrote:
ok, then we'll use GL2.1. we'll make sure we use only API used in ES 2 too.
We need simple thing. after all, we are not making a First Person
Shooter. For starters we are just making a 2d rendering engine
Just bear in mind, iirc you can't get hardware 2d
On Sep 18, 2014 8:42 PM, Wols Lists antli...@youngman.org.uk wrote:
On 17/09/14 13:45, Ptyl Dragon wrote:
ok, then we'll use GL2.1. we'll make sure we use only API used in ES 2
too.
We need simple thing. after all, we are not making a First Person
Shooter. For starters we are just making a
Hi Ptyl,
On Wed, 2014-09-17 at 21:08 +0300, Ptyl Dragon wrote:
Regarding this, from the little i've learned so far of OpenGL, the
main thing would be to avoid use the OpenGL extensions and API calls
that don't exist in ES ... In other words, whatever feature of OpenGL
we use, we should first
This could be a pretty big minefield on Windows. Look at Chrome and
Firefox. They had to introduce ANGLE to do dynamic
OpenGL-Direct3D translation, because there were too many OpenGL bugs and
quirks, especially with Intel GPUs. Not to mention, that drivers installed
from Windows update have often
Hi everybody,
since the LiMux students are already working on various LO
EasyHacks, I really want to get the long-term projects started.
We're using currently using the #libreoffice-lhm channel for
communication. I hope the respective groups get organized themself.
And I hope I have all
On Wed, 2014-09-17 at 11:47 +0200, Jan-Marek Glogowski wrote:
AFAIK Miklos was Michaels suggestion for the mentoring - can't remember.
Matus is the XFastParser expert =) I guess it'd be nice to have a small
XFastParser unit test as well (as some sort of entry-level easy-hack
there).
This week we (CloudOn) did a kick off for the openGL project,
mainly reviewing OpenGL, and what we know of the requirements for the
project.
My conclusions so far (feel free to correct them. i'm an OpenGL noob):
1. We should use OpenGL 3.0 ES API - i.e use the 3.0 ES API subset, even
when using
Hey,
So I will only be able to provide a short feedback as I'm still on vacation
for another month and don't have access to any computer.
On Sep 17, 2014 9:29 PM, Ptyl Dragon p...@cloudon.com wrote:
This week we (CloudOn) did a kick off for the openGL project,
mainly reviewing OpenGL, and
Hi Ptyl,
On Wed, 2014-09-17 at 15:45 +0300, Ptyl Dragon wrote:
ok, then we'll use GL2.1. we'll make sure we use only API used in ES 2
too.
The whole situation around different GL versions vs. mismatching GLES
versions etc. is too horrible for words =) my hope is that we could
support
hi Markus
hope you enjoy your vacation
and thanks for the feedback
inline
On Wed, Sep 17, 2014 at 2:58 PM, Markus Mohrhard
markus.mohrh...@googlemail.com wrote:
Hey,
So I will only be able to provide a short feedback as I'm still on
vacation for another month and don't have access to any
inline
On Wed, Sep 17, 2014 at 8:17 PM, Michael Meeks michael.me...@collabora.com
wrote:
Hi Ptyl,
On Wed, 2014-09-17 at 15:45 +0300, Ptyl Dragon wrote:
ok, then we'll use GL2.1. we'll make sure we use only API used in ES 2
too.
The whole situation around different GL versions
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