Re: LiMux student kick-off

2014-10-01 Thread Florian Haftmann
On Wed, 2014-09-24 at 14:18 +0200, Florian Haftmann wrote: From a bird's-eye perspective, this would IMHOP consist of the following tasks: The current matter of affairs is now documented in the Wiki. https://wiki.documentfoundation.org/Development/LHM_LiMux#Priority_Main_Loop To be

Re: LiMux student kick-off

2014-09-24 Thread Florian Haftmann
since the LiMux students are already working on various LO EasyHacks, I really want to get the long-term projects started. We're using currently using the #libreoffice-lhm channel for communication. I hope the respective groups get organized themself. And I hope I have all involved

Re: LiMux student kick-off

2014-09-24 Thread Michael Meeks
Hi Florian, On Wed, 2014-09-24 at 14:18 +0200, Florian Haftmann wrote: From a bird's-eye perspective, this would IMHOP consist of the following tasks: I love your breakdown =) * Identify the hot-sport where events are announced. Sure - so, this is a matter of looking for

Re: LiMux student kick-off

2014-09-24 Thread Florian Haftmann
Hi all, * VCL: main-loop / timeout foo [ menTor ;-] + Making our main-loop have an 'idle' concept with priorities vs. mix match timers. + Tobias Madl + Jennifer Liebel LHM: Florian Haftmann this issue did not raise much attention so far in this

Re: LiMux student kick-off

2014-09-22 Thread Michael Jaumann
Hi everybody, which GLSL version should be used? The existing shaders in chart2/opengl/ use the version 1.50. The shaders in canvas/opengl use version 1.20. Cheers Michael Tobias tobias_m...@web.de schrieb am 13:58 Freitag, 19.September 2014: At the moment i'm trying to get the

Re: LiMux student kick-off

2014-09-19 Thread Matúš Kukan
On Wed, 2014-09-17 at 11:10 +0100, Michael Meeks wrote: On Wed, 2014-09-17 at 11:47 +0200, Jan-Marek Glogowski wrote: AFAIK Miklos was Michaels suggestion for the mentoring - can't remember. Matus is the XFastParser expert =) I guess it'd be nice to have a small XFastParser unit test

Re: LiMux student kick-off

2014-09-19 Thread Tobias
At the moment i'm trying to get the unoxml/test/domtest.cxx (Bug 39625 https://bugs.freedesktop.org/show_bug.cgi?id=39625) working. So we'll see if it's usefull :) Cheers Tobi Am 19.09.2014 08:47, schrieb Matúš Kukan: On Wed, 2014-09-17 at 11:10 +0100, Michael Meeks wrote: On Wed,

Re: LiMux student kick-off

2014-09-18 Thread Wols Lists
On 17/09/14 13:45, Ptyl Dragon wrote: ok, then we'll use GL2.1. we'll make sure we use only API used in ES 2 too. We need simple thing. after all, we are not making a First Person Shooter. For starters we are just making a 2d rendering engine Just bear in mind, iirc you can't get hardware 2d

Re: LiMux student kick-off

2014-09-18 Thread Markus Mohrhard
On Sep 18, 2014 8:42 PM, Wols Lists antli...@youngman.org.uk wrote: On 17/09/14 13:45, Ptyl Dragon wrote: ok, then we'll use GL2.1. we'll make sure we use only API used in ES 2 too. We need simple thing. after all, we are not making a First Person Shooter. For starters we are just making a

Re: LiMux student kick-off

2014-09-18 Thread Michael Meeks
Hi Ptyl, On Wed, 2014-09-17 at 21:08 +0300, Ptyl Dragon wrote: Regarding this, from the little i've learned so far of OpenGL, the main thing would be to avoid use the OpenGL extensions and API calls that don't exist in ES ... In other words, whatever feature of OpenGL we use, we should first

Re: LiMux student kick-off

2014-09-18 Thread khagaroth
This could be a pretty big minefield on Windows. Look at Chrome and Firefox. They had to introduce ANGLE to do dynamic OpenGL-Direct3D translation, because there were too many OpenGL bugs and quirks, especially with Intel GPUs. Not to mention, that drivers installed from Windows update have often

LiMux student kick-off

2014-09-17 Thread Jan-Marek Glogowski
Hi everybody, since the LiMux students are already working on various LO EasyHacks, I really want to get the long-term projects started. We're using currently using the #libreoffice-lhm channel for communication. I hope the respective groups get organized themself. And I hope I have all

Re: LiMux student kick-off

2014-09-17 Thread Michael Meeks
On Wed, 2014-09-17 at 11:47 +0200, Jan-Marek Glogowski wrote: AFAIK Miklos was Michaels suggestion for the mentoring - can't remember. Matus is the XFastParser expert =) I guess it'd be nice to have a small XFastParser unit test as well (as some sort of entry-level easy-hack there).

Re: LiMux student kick-off

2014-09-17 Thread Ptyl Dragon
This week we (CloudOn) did a kick off for the openGL project, mainly reviewing OpenGL, and what we know of the requirements for the project. My conclusions so far (feel free to correct them. i'm an OpenGL noob): 1. We should use OpenGL 3.0 ES API - i.e use the 3.0 ES API subset, even when using

Re: LiMux student kick-off

2014-09-17 Thread Markus Mohrhard
Hey, So I will only be able to provide a short feedback as I'm still on vacation for another month and don't have access to any computer. On Sep 17, 2014 9:29 PM, Ptyl Dragon p...@cloudon.com wrote: This week we (CloudOn) did a kick off for the openGL project, mainly reviewing OpenGL, and

Re: LiMux student kick-off

2014-09-17 Thread Michael Meeks
Hi Ptyl, On Wed, 2014-09-17 at 15:45 +0300, Ptyl Dragon wrote: ok, then we'll use GL2.1. we'll make sure we use only API used in ES 2 too. The whole situation around different GL versions vs. mismatching GLES versions etc. is too horrible for words =) my hope is that we could support

Re: LiMux student kick-off

2014-09-17 Thread Ptyl Dragon
hi Markus hope you enjoy your vacation and thanks for the feedback inline On Wed, Sep 17, 2014 at 2:58 PM, Markus Mohrhard markus.mohrh...@googlemail.com wrote: Hey, So I will only be able to provide a short feedback as I'm still on vacation for another month and don't have access to any

Re: LiMux student kick-off

2014-09-17 Thread Ptyl Dragon
inline On Wed, Sep 17, 2014 at 8:17 PM, Michael Meeks michael.me...@collabora.com wrote: Hi Ptyl, On Wed, 2014-09-17 at 15:45 +0300, Ptyl Dragon wrote: ok, then we'll use GL2.1. we'll make sure we use only API used in ES 2 too. The whole situation around different GL versions