Re: string numbers (fingering instructions) as roman numerals?

2014-07-01 Thread David Nalesnik
Hi Philip, On Mon, Jun 30, 2014 at 6:03 PM, Philip Eliot philip.el...@gmail.com wrote: I would agree, hence the question. I thought there might be a built in option to do that. Having searched through the documentation, I'm fairly certain there is no built in way to do it. At one point in

Re: string numbers (fingering instructions) as roman numerals?

2014-07-01 Thread David Kastrup
David Nalesnik david.nales...@gmail.com writes: Hi Philip, On Mon, Jun 30, 2014 at 6:03 PM, Philip Eliot philip.el...@gmail.com wrote: I would agree, hence the question. I thought there might be a built in option to do that. Having searched through the documentation, I'm fairly certain

rest collisions

2014-07-01 Thread bart deruyter
Hi all, I've got an issue here with rests. I have three voice score with rests in the second voice . There simply is not enough space for the rest between the highest and the lowest note, so I tried to move the rest to the left using: \once \override Rest #'extra-offset = #'(-1 . 0) Is there a

Re: rest collisions

2014-07-01 Thread James
On 01/07/14 19:50, bart deruyter wrote: Hi all, I've got an issue here with rests. I have three voice score with rests in the second voice . There simply is not enough space for the rest between the highest and the lowest note, so I tried to move the rest to the left using: \once \override

Re: rest collisions

2014-07-01 Thread Simon Albrecht
Am 01.07.2014 20:50, schrieb bart deruyter: Hi all, I've got an issue here with rests. I have three voice score with rests in the second voice . There simply is not enough space for the rest between the highest and the lowest note, so I tried to move the rest to the left using: \once

Re: rest collisions

2014-07-01 Thread bart deruyter
I was about to start writing short version to show how it is in code when I read your mail. I tried it out and it worked! Thank you very much :-) Grtz, Bart http://www.bartart3d.be/ On facebook https://www.facebook.com/pages/BartArt3D/169488999795102 On Twitter

perfect major thirds

2014-07-01 Thread David Olson
what should I write to actually do this? http://lsr.di.unimi.it/LSR/Item?id=786 The arrows represent the alteration that changes a Pythagorean major third to a perfect major third. And MIDI will output this, right? Thanks in advance, David Olson Culver City, California

Re: rest collisions

2014-07-01 Thread Pierre Perol-Schneider
Hi, In those type of cases, when not enough room for offsets, I also use : { %\once\set fontSize = #-2 %or \once\teeny a'4\rest } Cheers, Pierre 2014-07-01 21:34 GMT+02:00 bart deruyter bart.deruy...@gmail.com: I was about to start writing short version to show how it is in code when

Re: perfect major thirds

2014-07-01 Thread Colin Campbell
On 14-07-01 02:31 PM, David Olson wrote: what should I write to actually do this? http://lsr.di.unimi.it/LSR/Item?id=786 The arrows represent the alteration that changes a Pythagorean major third to a perfect major third. And MIDI will output this, right? Just click on

where to put \partcombine for it to work

2014-07-01 Thread MING TSANG
Hi lily ponders: I try to do as LSR sample, but have a hard time to place \partcombine in \score to make it works.   What is the difference between LSR \score and my \score? Any help is appreciated. Emmanuel, Ming.\version 2.19.8 global = { \key c \major \time 4/4 } sopMusic = \relative

adjusting Tie details with \magnifyMusic

2014-07-01 Thread Mark Polesky
How can I tell LilyPond to allow the tie on the D to come closer to the noteheads, without resorting to manual tweaks? I'm assuming some combination of Tie.details properties will do the trick, but I can't figure it out, and the Tie.details properties are not documented... \version 2.19.9

Broken Hairpin height not affected by \alterBroken

2014-07-01 Thread Javier Ruiz-Alma
The 2nd Hairpin.height value in \alterBroken seems to get ignored.  Is this a limitation, or my bad syntax?I'm dealing with a broken multi-bar hairpin.  Not being able to adjust heights per segment results in either too-narrow first or too-wide second hairpin segment. \version 2.18.2 \paper {

Re: where to put \partcombine for it to work

2014-07-01 Thread Jan-Peter Voigt
Hi Ming, partcombine takes two parameters of music. The difference is, that you wrap your music in Voice contexts. These Voice context are also created from within the voices partcombine creates, so the partcombinig effect is overridden. To have partcombine work and also have lyrics aligned to

Re: rest collisions

2014-07-01 Thread bart deruyter
Thanks for the tip, I might use that. grtz, Bart http://www.bartart3d.be/ On facebook https://www.facebook.com/pages/BartArt3D/169488999795102 On Twitter https://twitter.com/#%21/Bart_Issimo On Identi.ca http://identi.ca/bartart3d On Google+ https://plus.google.com/u/0/b/116379400376517483499/