On Thu, Feb 24, 2011 at 2:34 AM, Christian ANDERSSON2
<christian.c.anders...@stericsson.com> wrote:
> Hello Linaro toolchain guys,
>
>
>
> I  have a few questions regarding GCC fully supporting the ARM Cortex M4,
>
> I’m especially thinking of the additional DSP instructions and if these are
> supported and how optimal the code being produced is?

Hi Christian.  Sorry for the delay in replying.  The Cortex-M4 has
quite a few DSP instructions and I'm afraid we don't have a coverage
report on them.  Here's what we do have:
 * A Cortex-M4 pipeline description, and FPU description
 * Good support for Thumb-2
 * The cast instructions including UXTH, UXTB, UXTAH, and signed versions
 * 16x16 -> 32 multiply-and-accumulate instructions SMLABB
 * 16x16 -> 64 multiply-and-accumulate SMLALBB
 * 16x16 -> 32 multiply SMULBB, SMULTBB

There's no support for the ARMv5 saturation instructions or the ARMv6
core register based vector instructions such as UQADD8, but we're
looking into them:
 https://blueprints.launchpad.net/gcc-linaro/+spec/armv5-saturated-ops
 https://blueprints.launchpad.net/gcc-linaro/+spec/armv6-simd

Note that we're working on Cortex-A focused performance.  We're not
working on the Cortex-M, but many of the generic Thumb-2 improvements
should also improve things on the M4.

Hope that helps,

-- Michael

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