> > I had this in mind too. I believe the game starts somewhere in the > pre-industrial ages, so the graphics should represent that. I made an > old-fashioned market sprite a long time ago, unfortunately nobody was > able to code it.
Don't we have this kind of functionality for windmills? If you create windmill on higher tech level, it looks different. Maybe that functionality could be copy-pasted. > > About the sand roads, I think the current cobblestone roads are fine. > They look "old" enough in my opinion. Actually I've never understood they are cobblestone! :D I've always thought they are asphalt roads... Cobblestone road is actually good idea, but then I suggest road bricks are bigger and their borders are more visible, so that they look more like cobblestone roads. > > For now I will do the buildings that don't need additional coding, > like the old-fashioned houses. That's good. I could have time later on the spring to check out code and see what could be done with different sprites for different ages. How about doing a little face-lift to UI itself? Better menu image would be nice IMHO. Especially now when it distorts to whatever aspect ratio screen has. -Heikki _______________________________________________ Lincity-ng-devel mailing list Lincity-ng-devel@lists.berlios.de https://lists.berlios.de/mailman/listinfo/lincity-ng-devel