Hi, Sounds good. I am only able to draw the necessary sprites and add them to images.xml. I don't know anything about actual coding.
Regards, Ivar 2013/11/8 Kristian Cramberger <cman.linc...@gmail.com> > Hi, > > Anything should be possible now. just put the png to the tiles folder and > add an entry in images.xml. > Then the image will be loaded. The order of the images defines the "type" > starting from 0. I would always > put new sprites at the end, otherwise the existing types would be shifted. > And then of course the corresponding source file from src/lincity/modules > should actually also set the new "type". > For powerlines over transport/water we would need to make a smarter > connect transport. But that should be doable. All we need is adding > another magic 4x4 table plus the > number of bridge entrances. > > Cheers > Kristian > > > > On 11/07/2013 10:46 PM, Ivar ten Cate wrote: > >> Hi, >> >> What kind of new sprites are possible right now? If possible I'd like to >> do >> some proper sprites for crossings between power lines, roads and/or >> railroad. Not having them in the game looks just bad. >> >> Greetings, >> Ivar >> Op 7 nov. 2013 11:36 schreef "Cman" <cman.linc...@gmail.com>: >> >> hello, >>> >>> very sharp eyes! The cricket place was the very last reourceID in >>> images.xml and the reader just finished without ever checking if he left >>> the last context, easy enough to fix. >>> If anyone ever wanted to add new sprites (rather than updating existing >>> ones), that would be a good test for the image loading. >>> >>> Cheers >>> Kristian >>> >>> >>> >>> On 06.11.2013 22:43, Ivar ten Cate wrote: >>> >>> Thanks for the explanation :) >>>> >>>> Everything seems to work fine now. The cricket field sprites don't load, >>>> but I guess that's a minor bug. >>>> >>>> Greetings, >>>> Ivar >>>> >>>> >>>> >>>> 2013/11/5 Khristian Cramberger <cman.linc...@gmail.com> >>>> >>>> update (1761) >>>> >>>>> loading images in one thread and destroying them upon texture creation >>>>> in >>>>> another thread >>>>> was a really bad idea. Now the loader gets the mutex and keeps it until >>>>> it >>>>> has parsed >>>>> the entire images.xml. At exiting the loaderthread sets textures_ready >>>>> = >>>>> true. And only then >>>>> drawTile attempts to claim the mutex and proceed with texture >>>>> generation >>>>> and display. >>>>> Without mutual interuptions the loading is much faster and the all >>>>> coloured tiles are updated >>>>> in one shot. >>>>> >>>>> Maybe later we could move the loaderthread to initLincity. All >>>>> GraphicsInfo is now stored in >>>>> the respective Constructiongroups anyway and we could already load >>>>> while >>>>> the user spends >>>>> a few seconds in the mainmenu. >>>>> >>>>> Kristian >>>>> >>>>> >>>>> >>>>> >>>>> On 11/04/2013 08:10 PM, Ivar ten Cate wrote: >>>>> >>>>> Hello, >>>>> >>>>>> You did great work with the code improvements! >>>>>> >>>>>> I have tested the latest SVN revision (1758). Compiling and installing >>>>>> went >>>>>> fine, but the game crashes while loading a savegame or scenario. It >>>>>> loads >>>>>> the gui and a few sprites,but crashes halfway parsing png files. The >>>>>> terminal gives one of these error messages: >>>>>> >>>>>> *XIO: fatal IO error 11 (Resource temporarily unavailable) on X >>>>>> server >>>>>> ":0"* >>>>>> * after 198 requests (198 known processed) with 11 events >>>>>> remaining.* >>>>>> >>>>>> >>>>>> **** Error in `lincity-ng': malloc(): memory corruption (fast): >>>>>> 0x0860b968 >>>>>> **** >>>>>> >>>>>> >>>>>> *segmentation fault* >>>>>> >>>>>> >>>>>> Does the game run out of memory? I didn't have this issue with >>>>>> previous >>>>>> revisions. I'm running the game in Lubuntu 13.04 in VirtualBox. My >>>>>> host >>>>>> system is Windows 7 64bit. I have allocated 1gb of memory to the >>>>>> virtual >>>>>> OS. Raising to 2gb didn't help. >>>>>> >>>>>> >>>>>> I hope this information is useful. >>>>>> >>>>>> Greetings, >>>>>> Ivar >>>>>> _______________________________________________ >>>>>> Lincity-ng-devel mailing list >>>>>> Lincity-ng-devel@lists.berlios.de >>>>>> https://lists.berlios.de/mailman/listinfo/lincity-ng-devel >>>>>> >>>>>> _______________________________________________ >>>>>> >>>>> Lincity-ng-devel mailing list >>>>> Lincity-ng-devel@lists.berlios.de >>>>> https://lists.berlios.de/mailman/listinfo/lincity-ng-devel >>>>> >>>>> _______________________________________________ >>>>> >>>> Lincity-ng-devel mailing list >>>> Lincity-ng-devel@lists.berlios.de >>>> https://lists.berlios.de/mailman/listinfo/lincity-ng-devel >>>> >>>> _______________________________________________ >>> Lincity-ng-devel mailing list >>> Lincity-ng-devel@lists.berlios.de >>> https://lists.berlios.de/mailman/listinfo/lincity-ng-devel >>> >>> _______________________________________________ >> Lincity-ng-devel mailing list >> Lincity-ng-devel@lists.berlios.de >> https://lists.berlios.de/mailman/listinfo/lincity-ng-devel >> > > _______________________________________________ > Lincity-ng-devel mailing list > Lincity-ng-devel@lists.berlios.de > https://lists.berlios.de/mailman/listinfo/lincity-ng-devel > _______________________________________________ Lincity-ng-devel mailing list Lincity-ng-devel@lists.berlios.de https://lists.berlios.de/mailman/listinfo/lincity-ng-devel