Re: [Lincity-ng-devel] Beta version and new music system?

2014-02-07 Thread Heikki Ketoharju
Could the release be in, say, May or June? Then it would come out right after Ubuntu LTS and get included to next version. I'm not sure about other distros but I imagine they have same kind of release schedules also, so that release in late spring / early summer would suit to their schedules.

Re: [Lincity-ng-devel] Localization was broken

2014-02-07 Thread Fòram na Gàidhlig
I have already fixed this in a patch I sent to the mailing list. 07/02/2014 02:22, sgrìobh Kristian Cramberger: Hi Everyone, Shame on me for that one. I shall revert this one as soon as possible, right now I am boarding at the airport. so no coding here. Cheers Kristian On 02/07/2014 05:13

Re: [Lincity-ng-devel] Translation update for gd

2014-02-07 Thread Fòram na Gàidhlig
Danke! 05/02/2014 19:08, sgrìobh Wolfgang Becker: On 2014-02-03 Fòram na Gàidhlig f...@foramnagaidhlig.net wrote: Just giving this a bump, in case it was overlooked. Thanks for the translation. Committed revision 1822. Wolfgang ___

Re: [Lincity-ng-devel] Localization was broken (+) - patches

2014-02-07 Thread Fòram na Gàidhlig
There are a whole lot more of these. I fixed most of them with the attached patches, but they haven't been committed yet. We also need to look at the terminology mismatches between the lintypes file and the modules. If one of the devs could tell me which of these two we consider canon, I'll

[Lincity-ng-devel] Really AWFUL!!

2014-02-07 Thread ASM
Current version of the game is not playable. I was playing about 20 minutes and had about four segmentation fault. New system of map generation is awful (IMHO). (from 2007) XML parser (for help system) has troubles. Game GUI has got some changes, and some tutorials must be fixed. I played this

[Lincity-ng-devel] About map generation.

2014-02-07 Thread ASM
Hello. I compared r1275 and r1276 (first version with water well and forest/desert zones(tiles) on the map) It seems to me that such an abundance of trees and deserts in random order spoils the overall look of the game. In the real world allocation is more grouped. Trees cannot be in close