Re: [linux-audio-dev] game programming.

2001-06-08 Thread Peter Hanappe
Tobias Ulbricht wrote: simple question. How would you start to implement music (mod, midi) and audio support for a game? I looked for games-programming, but found only oss-dependent environments. Is there a favourite one of you? We initially developped the soundfont synthesizer for

Re: [linux-audio-dev] CSL-0.1.2 Release

2001-06-08 Thread Joe Kazmer
--On Friday, June 8, 2001 7:29 AM -0400 Paul Davis [EMAIL PROTECTED] wrote:r As for the realtime requirements, here is a partial list of applications that are supposed to be realtime like Ardour: ardour jMax pd csound quasimodo

[linux-audio-dev] BAD HEADER

2001-06-08 Thread David G Matthews
Soryy to fill everyone's inboxes with this one: I just realized that I the post I made to this list a few hours ago had the wrong header and email address. PLEASE DO NOT DIRECT FLAMES OR RESPONSES TO JOE KAZMER ([EMAIL PROTECTED])! HE DID NOT SEND THE MESSAGE! Instead, if you fell like

Re: [linux-audio-dev] LAAGA proposal, part ??

2001-06-08 Thread Simon Per Soren Kagedal
On Fri, Jun 08, 2001 at 07:39:01AM -0400, Paul Davis wrote: the example given was a simple one that does not use the in-process capabilities. most applications will not want to use the in-process model because of the way it complicates their GUI design. I would say that for example a

Re: [linux-audio-dev] LAAGA proposal, part ??

2001-06-08 Thread Paul Davis
Can someone give me a reference to the pdf doc for LAAGA? I would be interested to read up on the specification. no such document exists. the discussions on the list are an attempt to work it out. kai vehamen has an excellent website that describes the problem space we're working in, but he'll

Re: [linux-audio-dev] Timestamping?

2001-06-08 Thread Paul Davis
the engine always makes the frame time available. thats the only sort of time we can establish, but even that relies on having a client that can tell the engine. in order: How? I don't see it explicit in the API. And what exactly is frame time? How is it different from sample time? its

Re: [linux-audio-dev] LAAGA proposal, part ??

2001-06-08 Thread Paul Davis
Can you describe a situation where a client would want to meter something other than its own input? If all input metering can be handled by the owner of the input port, then there is no need for the server to make this data available to non-owners. The problem is that there may be more than one

Re: [linux-audio-dev] LAAGA proposal, part ??

2001-06-08 Thread Paul Davis
I would say that for example a softsynth can (and therefore, should), use the in-process model, because it should have that separation between the synth machinery and the GUI anyway; control messages through MIDI or similar. (At least that's how I think a softsynth should be designed, good thing