@atrey.karlin.mff.cuni.cz, [EMAIL PROTECTED]
Subject: [PATCH] playing ff effect with code greater then FF_EFFECTS can
cause buffer overflow
Hi,
i found a bug in ff-memless.c so i fixed it. As you can see I am
doing check if effect_id is less then 0, but I am aware that it is
useless
because
On Wed, 2 May 2007, Jan Kratochvil wrote:
i found a bug in ff-memless.c so i fixed it. As you can see I am doing
check if effect_id is less then 0, but I am aware that it is useless
because effect_id is actually input_event.code which is __u16, but on
the other side as long as the
effect with code greater then FF_EFFECTS can
cause buffer overflow
Hi,
i found a bug in ff-memless.c so i fixed it. As you can see I am
doing check if effect_id is less then 0, but I am aware that it is useless
because effect_id is actually input_event.code which is __u16
On Tuesday 01 May 2007 19:20, Jiri Kosina wrote:
On Wed, 2 May 2007, Jan Kratochvil wrote:
i found a bug in ff-memless.c so i fixed it. As you can see I am doing
check if effect_id is less then 0, but I am aware that it is useless
because effect_id is actually input_event.code which