On Fri, 16 Aug 2013, David Herrmann wrote:
Hm, I just noticed that this got merged without the
Documentation/input/gamepad.txt description. Was this intentional?
https://git.kernel.org/cgit/linux/kernel/git/torvalds/linux.git/commit/?id=d09bbfd2a8408a995419dff0d2ba906013cf4cc9
My git-fu
Hi
On Tue, Aug 20, 2013 at 12:32 PM, Jiri Kosina jkos...@suse.cz wrote:
On Fri, 16 Aug 2013, David Herrmann wrote:
Hm, I just noticed that this got merged without the
Documentation/input/gamepad.txt description. Was this intentional?
Hi Jiri
On Thu, Jun 27, 2013 at 11:47 AM, Jiri Kosina jkos...@suse.cz wrote:
On Wed, 26 Jun 2013, Dmitry Torokhov wrote:
On Sat, Jun 15, 2013 at 03:32:44PM +0200, David Herrmann wrote:
--- a/include/uapi/linux/input.h
+++ b/include/uapi/linux/input.h
@@ -507,10 +507,14 @@ struct
Hi
On Thu, Jun 27, 2013 at 11:47 AM, Jiri Kosina jkos...@suse.cz wrote:
On Wed, 26 Jun 2013, Dmitry Torokhov wrote:
On Sat, Jun 15, 2013 at 03:32:44PM +0200, David Herrmann wrote:
--- a/include/uapi/linux/input.h
+++ b/include/uapi/linux/input.h
@@ -507,10 +507,14 @@ struct
On Wed, 26 Jun 2013, Dmitry Torokhov wrote:
On Sat, Jun 15, 2013 at 03:32:44PM +0200, David Herrmann wrote:
--- a/include/uapi/linux/input.h
+++ b/include/uapi/linux/input.h
@@ -507,10 +507,14 @@ struct input_keymap_entry {
#define BTN_GAMEPAD0x130
#define BTN_A
On Wed, 19 Jun 2013, Jiri Kosina wrote:
On Sat, 15 Jun 2013, David Herrmann wrote:
Until today all gamepad input drivers report their data differently. It is
nearly impossible to write applications for more than one device in a
generic way. Therefore, this patch introduces a uniform
Hi David, Jiri,
On Sat, Jun 15, 2013 at 03:32:44PM +0200, David Herrmann wrote:
--- a/include/uapi/linux/input.h
+++ b/include/uapi/linux/input.h
@@ -507,10 +507,14 @@ struct input_keymap_entry {
#define BTN_GAMEPAD 0x130
#define BTN_A0x130
+#define
On Sat, 15 Jun 2013, David Herrmann wrote:
Until today all gamepad input drivers report their data differently. It is
nearly impossible to write applications for more than one device in a
generic way. Therefore, this patch introduces a uniform gamepad API which
will be used for all new