Em Mon, 14 Mar 2016 10:05:01 -0300
Mauro Carvalho Chehab escreveu:
> Em Mon, 14 Mar 2016 08:52:51 -0300
> Mauro Carvalho Chehab escreveu:
>
> > Em Mon, 14 Mar 2016 13:43:33 +0200
> > Sakari Ailus escreveu:
> >
> > > Hi
Em Mon, 14 Mar 2016 08:52:51 -0300
Mauro Carvalho Chehab escreveu:
> Em Mon, 14 Mar 2016 13:43:33 +0200
> Sakari Ailus escreveu:
>
> > Hi Mauro,
> >
> > On Mon, Mar 14, 2016 at 08:27:38AM -0300, Mauro Carvalho Chehab wrote:
> > > Em Mon, 14 Mar
Em Mon, 14 Mar 2016 13:43:33 +0200
Sakari Ailus escreveu:
> Hi Mauro,
>
> On Mon, Mar 14, 2016 at 08:27:38AM -0300, Mauro Carvalho Chehab wrote:
> > Em Mon, 14 Mar 2016 12:36:44 +0200
> > Sakari Ailus escreveu:
> >
> > > Hi Hans,
> > >
> > > On
Hi Mauro,
On Mon, Mar 14, 2016 at 08:27:38AM -0300, Mauro Carvalho Chehab wrote:
> Em Mon, 14 Mar 2016 12:36:44 +0200
> Sakari Ailus escreveu:
>
> > Hi Hans,
> >
> > On Mon, Mar 14, 2016 at 09:25:51AM +0100, Hans Verkuil wrote:
> > > I was fixing a sparse warning in
Em Mon, 14 Mar 2016 12:36:44 +0200
Sakari Ailus escreveu:
> Hi Hans,
>
> On Mon, Mar 14, 2016 at 09:25:51AM +0100, Hans Verkuil wrote:
> > I was fixing a sparse warning in media_entity_pads_init() and I noticed
> > that that function always returns 0. Any reason why this
Hi Hans,
On Mon, Mar 14, 2016 at 09:25:51AM +0100, Hans Verkuil wrote:
> I was fixing a sparse warning in media_entity_pads_init() and I noticed
> that that function always returns 0. Any reason why this can't be changed
> to a void function?
I was thinking of the same function but I had a
Em Mon, 14 Mar 2016 09:25:51 +0100
Hans Verkuil escreveu:
> I was fixing a sparse warning in media_entity_pads_init() and I noticed that
> that
> function always returns 0. Any reason why this can't be changed to a void
> function?
>
> That return value is checked a
I was fixing a sparse warning in media_entity_pads_init() and I noticed that
that
function always returns 0. Any reason why this can't be changed to a void
function?
That return value is checked a zillion times in the media code. By making it
void
it should simplify code all over.
See e.g.