Jean-Marc Lasgouttes [EMAIL PROTECTED] writes:
Angus == Angus Leeming [EMAIL PROTECTED] writes:
I cannot do much to make sure that the new win32 code works, so
I'll have to trust you on this :)
| Angus No, all you have to do is convince yourself that it doesn't
| Angus break on *nix. We've
Lars == Lars Gullik Bjønnes [EMAIL PROTECTED] writes:
| OK, it seems that our Code_Rules do not say anything about that...
Lars I am in favour of the #if defined(FOO) style.
The we should add it to the code rules and say when they should used.
It seems autoconf style prefers #ifdef.
JMarc
On Wed, Apr 20, 2005 at 12:02:58PM +0200, Jean-Marc Lasgouttes wrote:
Lars == Lars Gullik Bjønnes [EMAIL PROTECTED] writes:
| OK, it seems that our Code_Rules do not say anything about that...
Lars I am in favour of the #if defined(FOO) style.
The we should add it to the code rules and
Andre Poenitz [EMAIL PROTECTED] writes:
| On Wed, Apr 20, 2005 at 12:02:58PM +0200, Jean-Marc Lasgouttes wrote:
Lars == Lars Gullik Bjønnes [EMAIL PROTECTED] writes:
| OK, it seems that our Code_Rules do not say anything about that...
Lars I am in favour of the #if defined(FOO) style.
Jean-Marc Lasgouttes <[EMAIL PROTECTED]> writes:
>> "Angus" == Angus Leeming <[EMAIL PROTECTED]> writes:
>
>>> I cannot do much to make sure that the new win32 code works, so
>>> I'll have to trust you on this :)
>
| Angus> No, all you have to do is convince yourself that it doesn't
| Angus>
> "Lars" == Lars Gullik Bjønnes <[EMAIL PROTECTED]> writes:
| OK, it seems that our Code_Rules do not say anything about that...
Lars> I am in favour of the "#if defined(FOO)" style.
The we should add it to the code rules and say when they should used.
It seems autoconf style prefers
On Wed, Apr 20, 2005 at 12:02:58PM +0200, Jean-Marc Lasgouttes wrote:
> > "Lars" == Lars Gullik Bjønnes <[EMAIL PROTECTED]> writes:
>
> | OK, it seems that our Code_Rules do not say anything about that...
>
> Lars> I am in favour of the "#if defined(FOO)" style.
>
> The we should add it to
Andre Poenitz <[EMAIL PROTECTED]> writes:
| On Wed, Apr 20, 2005 at 12:02:58PM +0200, Jean-Marc Lasgouttes wrote:
>> > "Lars" == Lars Gullik Bjønnes <[EMAIL PROTECTED]> writes:
>>
>> | OK, it seems that our Code_Rules do not say anything about that...
>>
>> Lars> I am in favour of the "#if
These patches implement asynchronous loading of graphics in Windows.
The code on *nix is unchanged in the 1.3.x tree, apart from the removal of
some functions that are no longer called. (They were used by the dialog to
kill child processes but that went some time ago.)
The 1.4.x code on *nix
Angus == Angus Leeming [EMAIL PROTECTED] writes:
Angus These patches implement asynchronous loading of graphics in
Angus Windows. The code on *nix is unchanged in the 1.3.x tree, apart
Angus from the removal of some functions that are no longer called.
Angus (They were used by the dialog to kill
Jean-Marc Lasgouttes wrote:
Angus These patches implement asynchronous loading of graphics in
Angus Windows. The code on *nix is unchanged in the 1.3.x tree, apart
Angus from the removal of some functions that are no longer called.
Angus (They were used by the dialog to kill child processes
Angus == Angus Leeming [EMAIL PROTECTED] writes:
I cannot do much to make sure that the new win32 code works, so
I'll have to trust you on this :)
Angus No, all you have to do is convince yourself that it doesn't
Angus break on *nix. We've never supported win32 before so we can't
Angus
These patches implement asynchronous loading of graphics in Windows.
The code on *nix is unchanged in the 1.3.x tree, apart from the removal of
some functions that are no longer called. (They were used by the dialog to
kill child processes but that went some time ago.)
The 1.4.x code on *nix
> "Angus" == Angus Leeming <[EMAIL PROTECTED]> writes:
Angus> These patches implement asynchronous loading of graphics in
Angus> Windows. The code on *nix is unchanged in the 1.3.x tree, apart
Angus> from the removal of some functions that are no longer called.
Angus> (They were used by the
Jean-Marc Lasgouttes wrote:
> Angus> These patches implement asynchronous loading of graphics in
> Angus> Windows. The code on *nix is unchanged in the 1.3.x tree, apart
> Angus> from the removal of some functions that are no longer called.
> Angus> (They were used by the dialog to kill child
> "Angus" == Angus Leeming <[EMAIL PROTECTED]> writes:
>> I cannot do much to make sure that the new win32 code works, so
>> I'll have to trust you on this :)
Angus> No, all you have to do is convince yourself that it doesn't
Angus> break on *nix. We've never supported win32 before so we
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