On 2023-06-24 12:18, Daniel wrote:
On 2023-05-29 08:01, Daniel wrote:
On 2023-05-04 12:39, Stephan Witt wrote:
Am 04.05.2023 um 11:35 schrieb Jean-Marc Lasgouttes
:
Le 04/05/2023 à 03:39, Richard Kimberly Heck a écrit :
The big issue is the OSX shortcut bug, which I'm still not clear
about.
On 2023-05-29 08:01, Daniel wrote:
On 2023-05-04 12:39, Stephan Witt wrote:
Am 04.05.2023 um 11:35 schrieb Jean-Marc Lasgouttes
:
Le 04/05/2023 à 03:39, Richard Kimberly Heck a écrit :
The big issue is the OSX shortcut bug, which I'm still not clear
about. I don't think anything else is a
On Tue, May 02, 2023 at 04:12:02PM +0200, Pavel Sanda wrote:
> And yeah, I still didn't have time to look on the -dALLOWPSTRANSPARENCY for
> ghostscript
> needed since TL-2021.
This one should be covered now. P
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On 2023-05-04 12:39, Stephan Witt wrote:
Am 04.05.2023 um 11:35 schrieb Jean-Marc Lasgouttes :
Le 04/05/2023 à 03:39, Richard Kimberly Heck a écrit :
The big issue is the OSX shortcut bug, which I'm still not clear about. I don't
think anything else is a must-have.
This one can be solved
On Wed, May 10, 2023 at 12:05:05PM +0200, Cor Blom wrote:
> I assume that information will be in the release notes
Yes. Pavel
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Op 10-05-2023 om 11:36 schreef Pavel Sanda:
On Wed, May 10, 2023 at 11:13:52AM +0200, Cor Blom wrote:
On Wed, May 10, 2023 at 09:26:19AM +0200, Cor Blom wrote:
openSUSE does contain GM, but it applies a patch to disable some coders. I
Thanks for the info Cor.
I guess it's in your hands
On Wed, May 10, 2023 at 11:30:58AM +0200, Dr Eberhard Lisse wrote:
> On the Mac GraphicsMagic is not available as default, but easily
> installed with Homebrew (and I am sure MacPorts and similar ilk).
But do we suffer on Mac with IM policy ban?
Pavel
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On Wed, May 10, 2023 at 11:13:52AM +0200, Cor Blom wrote:
> >On Wed, May 10, 2023 at 09:26:19AM +0200, Cor Blom wrote:
> >>openSUSE does contain GM, but it applies a patch to disable some coders. I
> >
> >Thanks for the info Cor.
> >
> >I guess it's in your hands to add new dependencies for
On the Mac GraphicsMagic is not available as default, but easily
installed with Homebrew (and I am sure MacPorts and similar ilk).
I have been using that for years.
Something like
ln -fs $(brew --prefix)/opt/graphicsmagick/bin/gm /usr/local/bin/convert
results in a 'convert' which does the
Op 10-05-2023 om 10:46 schreef Pavel Sanda:
On Wed, May 10, 2023 at 09:26:19AM +0200, Cor Blom wrote:
openSUSE does contain GM, but it applies a patch to disable some coders. I
Thanks for the info Cor.
I guess it's in your hands to add new dependencies for converters that
will serve as a
On Wed, May 10, 2023 at 09:26:19AM +0200, Cor Blom wrote:
> openSUSE does contain GM, but it applies a patch to disable some coders. I
Thanks for the info Cor.
I guess it's in your hands to add new dependencies for converters that
will serve as a workarounds for eps conversion - our only way
Op 09-05-2023 om 21:38 schreef Pavel Sanda:
We need to check that opensuse (and fedora?) contain GM, and test it for some
time to see possible side effects.
openSUSE does contain GM, but it applies a patch to disable some coders.
I don't see an easy way for users to get around that as there
On Mon, May 08, 2023 at 05:49:46PM +0200, Pavel Sanda wrote:
> On Fri, May 05, 2023 at 12:17:46PM -0400, Richard Kimberly Heck wrote:
> > On 5/4/23 12:33, Pavel Sanda wrote:
> > >On Thu, May 04, 2023 at 05:00:27PM +0100, José Matos wrote:
> > >>>Also as I mentioned in other subthread, would you
On Fri, May 05, 2023 at 12:17:46PM -0400, Richard Kimberly Heck wrote:
> On 5/4/23 12:33, Pavel Sanda wrote:
> >On Thu, May 04, 2023 at 05:00:27PM +0100, José Matos wrote:
> >>>Also as I mentioned in other subthread, would you mind posting the
> >>>current
> >>>version of
On 5/4/23 12:33, Pavel Sanda wrote:
On Thu, May 04, 2023 at 05:00:27PM +0100, José Matos wrote:
Also as I mentioned in other subthread, would you mind posting the
current
version of /etc/ImageMagick-6/policy.xml in fedora (please make sure
you
did not tweak the file on your own :)?
The file is
On 5/4/23 06:39, Stephan Witt wrote:
Am 04.05.2023 um 11:35 schrieb Jean-Marc Lasgouttes :
Le 04/05/2023 à 03:39, Richard Kimberly Heck a écrit :
The big issue is the OSX shortcut bug, which I'm still not clear about. I don't
think anything else is a must-have.
This one can be solved for now
On Thu, May 04, 2023 at 05:00:27PM +0100, José Matos wrote:
> > Also as I mentioned in other subthread, would you mind posting the
> > current
> > version of /etc/ImageMagick-6/policy.xml in fedora (please make sure
> > you
> > did not tweak the file on your own :)?
>
> The file is
On Thu, May 04, 2023 at 05:06:12PM +0100, José Matos wrote:
> On Tue, 2023-05-02 at 16:31 +0200, Pavel Sanda wrote:
> > Please edit the page, no one will know better than you. P
>
> That can be done, the issue is if there is any place where this is
> missing.
>
> The issue here is that since our
On Tue, 2023-05-02 at 16:31 +0200, Pavel Sanda wrote:
> Please edit the page, no one will know better than you. P
That can be done, the issue is if there is any place where this is
missing.
The issue here is that since our code tries to be resilient sometimes
that is a bad thing. :-)
That is
On Thu, 2023-05-04 at 11:21 +0200, Pavel Sanda wrote:
> On Wed, May 03, 2023 at 09:39:26PM -0400, Richard Kimberly Heck
> wrote:
> > I'm planning to manage the release. Now that classes are over here,
> > I will
> > have some time. The big questions are about what still needs doing.
>
> Great to
Le 02/05/2023 à 16:12, Pavel Sanda a écrit :
One thing I'd like to do before release is to merge Text.cpp Text2.cpp and
Text3.cpp into a single file. It is so annoying to try to guess in which
file something is defined. Would somebody be against this ?
I was wondering myself if we should merge
> Am 04.05.2023 um 11:35 schrieb Jean-Marc Lasgouttes :
>
> Le 04/05/2023 à 03:39, Richard Kimberly Heck a écrit :
>> The big issue is the OSX shortcut bug, which I'm still not clear about. I
>> don't think anything else is a must-have.
>
> This one can be solved for now by building with Qt5,
Le 04/05/2023 à 03:39, Richard Kimberly Heck a écrit :
The big issue is the OSX shortcut bug, which I'm still not clear about.
I don't think anything else is a must-have.
This one can be solved for now by building with Qt5, right? Is there
anything good enough on Qt6 for macOS that makes this
On Wed, May 03, 2023 at 09:39:26PM -0400, Richard Kimberly Heck wrote:
> I'm planning to manage the release. Now that classes are over here, I will
> have some time. The big questions are about what still needs doing.
Great to hear that. So back to the original question - Jose, if you have a
On 5/3/23 14:43, Scott Kostyshak wrote:
It is better to do such thing at the end of development window, so that in the
future backports are easier.
Would it be crazy to just merge also in 2.3.x? I'm guessing the answer is "yes"
but still thought I would ask.
It won't matter. There is one
On 5/2/23 09:11, Jean-Marc Lasgouttes wrote:
One thing I'd like to do before release is to merge Text.cpp Text2.cpp
and Text3.cpp into a single file. It is so annoying to try to guess in
which file something is defined. Would somebody be against this ?
No, that's a great idea.
Riki
--
Sorry to top-post, but to get to the point: I'm planning to manage the
release. Now that classes are over here, I will have some time. The big
questions are about what still needs doing.
On 5/2/23 06:09, Pavel Sanda wrote:
Technically, what we need is to finish
1) sort out remaining bugs
On Tue, May 02, 2023 at 03:11:09PM +0200, Jean-Marc Lasgouttes wrote:
> One thing I'd like to do before release is to merge Text.cpp Text2.cpp and
> Text3.cpp into a single file. It is so annoying to try to guess in which
> file something is defined. Would somebody be against this ?
Not me. If
On Tue, May 02, 2023 at 12:09:05PM +0200, Pavel Sanda wrote:
> On Sat, Apr 29, 2023 at 08:37:47AM +0100, José Matos wrote:
> > Do to this I think that the best is to proceed with 2.4 release.
>
> Ha! Now I know that 3 years of delay is making even Jose nervous :))
I thought he was going to use
On Tue, May 02, 2023 at 03:21:16PM +0100, José Matos wrote:
> > Technically, what we need is to finish
> > 1) sort out remaining bugs with 2.4 target in trac
> > 2) review/ sort out TODOs in wiki
> > https://wiki.lyx.org/Devel/LyX24Road
>
> FWIW the point there regarding python, as far as I can
On Tue, 2023-05-02 at 12:09 +0200, Pavel Sanda wrote:
> On Sat, Apr 29, 2023 at 08:37:47AM +0100, José Matos wrote:
> > Do to this I think that the best is to proceed with 2.4 release.
>
> Ha! Now I know that 3 years of delay is making even Jose nervous :))
That and the fact that some of our
On Tue, May 02, 2023 at 03:11:09PM +0200, Jean-Marc Lasgouttes wrote:
> Le 02/05/2023 ?? 12:09, Pavel Sanda a écrit :
> >Technically, what we need is to finish
> >1) sort out remaining bugs with 2.4 target in trac
> >2) review/ sort out TODOs in wiki https://wiki.lyx.org/Devel/LyX24Road
> >2)
Le 02/05/2023 à 12:09, Pavel Sanda a écrit :
Technically, what we need is to finish
1) sort out remaining bugs with 2.4 target in trac
2) review/ sort out TODOs in wiki https://wiki.lyx.org/Devel/LyX24Road
2) annouce string freeze to and ask translators to do their job
What is the status of
On Sat, Apr 29, 2023 at 08:37:47AM +0100, José Matos wrote:
> Do to this I think that the best is to proceed with 2.4 release.
Ha! Now I know that 3 years of delay is making even Jose nervous :))
> What are the major roadblocks for 2.4? What needs to be done?
> I remember that at some point
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