: currently installed version of Xcode, 8.3.2, is not supported by
MacPorts. For your currently installed system, only the following versions of
Xcode are supported: 8.3.1 8.3 8.2.1 8.2 8.1 8.0
The file guide.macports.org says in a Note in Section 2.1:
Always make sure to install the latest
> On Oct 28, 2016, at 3:34 PM, Murray Eisenberg <murrayeisenb...@gmail.com>
> wrote:
>
> Under OS X 10.11.6, I just updated Xcode to version 8.1 via App Store.
>
> Release notes for Xcode 8.1 say:
>
> Known Issues
> • There are no Command Line
On Fri, Oct 28, 2016 at 3:34 PM, Murray Eisenberg <murrayeisenb...@gmail.com
> wrote:
> Known Issues
>
>- There are no Command Line Tools (OS X 10.11) for Xcode 8.1. Xcode
>8.1 contains SDKs that are incompatible with earlier toolchains. Developers
>who want to ma
Under OS X 10.11.6, I just updated Xcode to version 8.1 via App Store.
Release notes for Xcode 8.1 say:
Known Issues
There are no Command Line Tools (OS X 10.11) for Xcode 8.1. Xcode 8.1 contains
SDKs that are incompatible with earlier toolchains. Developers who want to make
use of the Xcode 8
Before I update my Xcode from 8.0 to 8.1 (on a couple of El Capitan systems),
I'd like to check if there is any experience among those here whether the ports
they build, do about the same, worse, better? I'm in a risk-minimizing mode at
the moment, so I thought I'd ask before just updating
On Jan 19, 2016, at 11:45 PM, Bachsau wrote:
> Ryan Schmidt wrote on 20.01.2016 04:11:
>> Xcode 4.0, 4.1 and 4.2 for Snow Leopard are not recommended because they are
>> not free so MacPorts is tested much less well on those versions and you are
>> likely to run into mor
On Wed, Jan 20, 2016 at 12:45 AM, Bachsau <w...@bachsau.name> wrote:
> Ryan Schmidt wrote on 20.01.2016 04:11:
>
>> Xcode 4.0, 4.1 and 4.2 for Snow Leopard are not recommended because they
>> are not free so MacPorts is tested much less well on those versions and
Must the latest Xcode be installed before macports? I installed Xcode
3.2 in Snow Leopard, then macports before I discovered there was an
Xcode 4.2 available for Snow Leopard.
Do I now need to remove macports and reinstall it to make use of Xcode
4.2? Thanks.
Best regards,
Tim
Timothy W. Grove wrote on 19.01.2016 23:21:
Must the latest Xcode be installed before macports? I installed Xcode
3.2 in Snow Leopard, then macports before I discovered there was an
Xcode 4.2 available for Snow Leopard.
Do I now need to remove macports and reinstall it to make use of Xcode
4.2
On Jan 19, 2016, at 16:21, Timothy W. Grove wrote:
>
> Must the latest Xcode be installed before macports? I installed Xcode 3.2 in
> Snow Leopard, then macports before I discovered there was an Xcode 4.2
> available for Snow Leopard.
>
> Do I now need to remove macp
Ryan Schmidt wrote on 20.01.2016 04:11:
Xcode 4.0, 4.1 and 4.2 for Snow Leopard are not recommended because they are
not free so MacPorts is tested much less well on those versions and you are
likely to run into more problems when using them.
However, it is still VERY unlikely he will run
> On Dec 10, 2015, at 8:31 AM, Rainer Müller <rai...@macports.org> wrote:
>
> On 2015-12-10 03:21, Manfred Antar wrote:
>> It’s something with Xcode 7.2
>> Im sure this will be coming up again
>
> Yes, I got a similar report against MacVim:
> https://trac.mac
On 2015-12-10 03:21, Manfred Antar wrote:
> It’s something with Xcode 7.2
> Im sure this will be coming up again
Yes, I got a similar report against MacVim:
https://trac.macports.org/ticket/49950
It seems like Xcode 7.2 expects more restrictive permissions on this
path, but it does not
rsion 15.2.0: Fri Nov 13 19:56:56
PST 2015; root:xnu-3248.20.55~2/RELEASE_X86_64 x86_64
Not sure what the problem is. I uninstalled Xcode and did a fresh install ,
same results.
It built fine on 11.10
Thanks
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On Dec 9, 2015, at 13:49, Manfred Antar wrote:
>
> When trying to build xrg on OS X 10.11.2 I get this:
>
> (/)747}port -v build xrg
> ---> Building xrg
> Build settings from command line:
>ARCHS = x86_64
>CLANG_CXX_LIBRARY = libc++
>GCC_VERSION =
odebuild[8831:128591] Failed to locate a valid
>> instance of CoreSimulatorService in the bootstrap. Adding it now.
>>
>
> Sounds like a problem described on the ElCapitanProblems or ProblemHotlist
> wiki pages. Open Xcode.app once, then close it.
I already tried th
now.
>>>
>>> Sounds like a problem described on the ElCapitanProblems or ProblemHotlist
>>> wiki pages. Open Xcode.app once, then close it.
>>
>> I already tried that a couple of times. I even deleted Xcode.app and
>> downloaded new install.
&g
Xcode.app once, then close it.
>
> I already tried that a couple of times. I even deleted Xcode.app and
> downloaded new install.
> Opened that up and closed it. Still the same.Not sure if it is Xcode or OS X
> 10.11.2 or both that caused this.
Sorry, I misremembered and gave you the s
Open Xcode.app once, then close it.
>>>
>>> I already tried that a couple of times. I even deleted Xcode.app and
>>> downloaded new install.
>>> Opened that up and closed it. Still the same.Not sure if it is Xcode or OS
>>> X 10.11.2 or both that caused this
> Am 04.10.2015 um 09:38 schrieb Ryan Schmidt <ryandes...@macports.org>:
>
>
>> On Oct 4, 2015, at 2:36 AM, Dominik Reichardt wrote:
>>
>>> Am 04.10.2015 um 09:26 schrieb Ryan Schmidt:
>>>
>>> On OS X 10.6.8, Xcode 3.2.6 is the recomm
ed to reinstall it. I think this issues is being tracked:
>
> Ticket #48938 (new defect)
> ffmpeg build failure on 10.6
> Opened 13 days ago
> Last modified 4 days ago
On OS X 10.6.8, Xcode 3.2.6 is the recommended version. Xcode 4 for Snow
Leopard was never available for free; yo
On Oct 4, 2015, at 2:36 AM, Dominik Reichardt wrote:
> Am 04.10.2015 um 09:26 schrieb Ryan Schmidt:
>
>> On OS X 10.6.8, Xcode 3.2.6 is the recommended version. Xcode 4 for Snow
>> Leopard was never available for free; you had to have a paid developer
>>
ings I use have always worked.
>>
>> I recently got myself into a pickle (difficult situation) with ffmpeg and
>> tried to reinstall it. I think this issues is being tracked:
>>
>> Ticket #48938 (new defect)
>> ffmpeg build failure on 10.6
>> Opened 13 days ag
Newbie here. I have used mac ports for many years and never had a reason to
write to the list. The few things I use have always worked.
I recently got myself into a pickle (difficult situation) with ffmpeg and
tried to reinstall it. I think this issues is being tracked:
Ticket #48938 (new
I recently discovered that several gigabytes of disk space were being used by
caches specific to Xcode versions I no longer had installed. I wrote a script
to clean them up. You can get a copy by running:
svn export
https://svn.macports.org/repository/macports/users/ryandesign/scripts
Seems I compile less than you ;)
Phobos ~ > sudo ./housekeeping-xcode
Password:
---> Deleting 2.7M of caches for Xcode 6.1.1-6A2008a which is no longer
installed
---> Deleting 1.1M of caches for Xcode 6.2-6C131e which is no longer installed
---> Deleting 2.4M of caches for Xco
> On Sep 18, 2015, at 08:15, Dave Horsfall <d...@horsfall.org> wrote:
>
> On Fri, 18 Sep 2015, Ryan Schmidt wrote:
>
>> No need for you to test anything. As I said before, OS X 10.11 requires
>> Xcode 7. But this thread was started by someone on OS X 10.10, and
On Sep 18, 2015, at 2:53 AM, Dave Horsfall wrote:
> Looks like my MacBook (10.10.5) just helped itself to Xcode 7. Should I
> be worried about any, err, issues? I recall a note about that...
Because Xcode 7 only contains the OS X 10.11 SDK, you may have problems
building some ports o
On Fri, Sep 18, 2015 at 04:54:37AM -0500, Ryan Schmidt wrote:
>
> On Sep 18, 2015, at 2:53 AM, Dave Horsfall wrote:
>
> > Looks like my MacBook (10.10.5) just helped itself to Xcode 7. Should I
> > be worried about any, err, issues? I recall a note about that...
>
> Be
rks out I would be happy to try things for people.
No need for you to test anything. As I said before, OS X 10.11 requires Xcode
7. But this thread was started by someone on OS X 10.10, and I explained in my
previous post why Xcode 7 on OS X 10.10 might be problematic, in ways that
Xcode 7 on O
On Sep 18, 2015, at 7:09 AM, Richard Cobbe wrote:
> On Fri, Sep 18, 2015 at 04:54:37AM -0500, Ryan Schmidt wrote:
>>
>> On Sep 18, 2015, at 2:53 AM, Dave Horsfall wrote:
>>
>>> Looks like my MacBook (10.10.5) just helped itself to Xcode 7. Should I
>>>
On Fri, 18 Sep 2015, Ryan Schmidt wrote:
> No need for you to test anything. As I said before, OS X 10.11 requires
> Xcode 7. But this thread was started by someone on OS X 10.10, and I
> explained in my previous post why Xcode 7 on OS X 10.10 might be
> problematic, in ways that X
On Thu, Sep 17, 2015 at 2:13 PM, Bradley Giesbrecht <pixi...@macports.org>
wrote:
> The migration guide [1] says the migration is not if you are only
> upgrading Xcode. Does this hold for Xcode major version upgrades?
Yes; while it may provide new compilers, the runtime part
The migration guide [1] says the migration is not if you are only upgrading
Xcode. Does this hold for Xcode major version upgrades?
[1] http://trac.macports.org/wiki/Migration
Regards,
Bradley Giesbrecht (pixilla)
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> The migration guide [1] says the migration is not if you are only upgrading
> Xcode. Does this hold for Xcode major version upgrades?
>
> Yes; while it may provide new compilers, the runtime part of libraries such
> as libSystem, libc++, etc. come with the OS and are upgraded with the
Hi,
I had the same warning over the weekend with my OSX 10.11 VM.
I had Xcode 7 beta 4 installed from
https://developer.apple.com/xcode/downloads/
and I also installed the Xcode 7 beta 4 command line tools from ‘additional
tools’ link at the bottom of the above link. Interesting
On 03.08.2015 04:01 AM, Carlo Tambuatco wrote:
I recently upgraded my harddrive to a hybrid SSD and had to reinstall OS X
Yosemite then restore everything from Time Machine backup.
I then re installed XCode albeit a newer version, this time I went with the
XCode 7 beta 4 release
On Aug 2, 2015, at 10:50 PM, Mihai Moldovan wrote:
On 03.08.2015 04:01 AM, Carlo Tambuatco wrote:
I recently upgraded my harddrive to a hybrid SSD and had to reinstall OS X
Yosemite then restore everything from Time Machine backup.
I then re installed XCode albeit a newer version
installed XCode albeit a newer version, this time I went with the
XCode 7 beta 4 release.
The problem is that you are using an unreleased, testing Xcode version.
While we don't support beta or pre-release versions of Xcode or OS X, merely
using them is not necessarily a problem
) are
prohibited - even for the root user.
This is the first I'd heard of it. I like it. Thanks for letting us know.
That may sound cool for us (and the unsuspecting user, that cannot mess up the
system easily anymore), but it will inevitably break legacy behavior, like
Xcode installing
I recently upgraded my harddrive to a hybrid SSD and had to reinstall OS X
Yosemite then restore everything from Time Machine backup.
I then re installed XCode albeit a newer version, this time I went with the
XCode 7 beta 4 release. It seems to automatically install the xcode command
line tools
On Jun 19, 2015, at 10:24 PM, semaphor...@yahoo.com wrote:
I am trying to solve the issue described there
http://bugs.python.org/issue14018, which prevents me from installing gqrx.
The problem is I don't understand how the solution should be implemented. It
states:
The Xcode installer
installing gqrx.
The problem is I don't understand how the solution should be implemented. It
states:
The Xcode installer creates faulty symlinks to /Library within
/Developer/SDKs.
I assume /Library is the wrong target.
But the example shows:
$ cd /Developer/SDKs/MacOSX10.6.sdk/Library
On Jun 20, 2015, at 7:34 AM, semaphor...@yahoo.com wrote:
Thanks for your quick answer, but it doesn't seem to work, still.
What error message are you seeing?
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:info:configure is not set up correctly on this system. This is known to
occur when
:info:configure installing Xcode 3.2.6:
:info:configure
:info:configurehttp://bugs.python.org/issue14018
:info:configure
:info:configure The problem may cause build errors that report missing
In article 28ecc888-1cf6-4306-bfce-b4713369e...@yahoo.com,
semaphor...@yahoo.com wrote:
Ned: what are you referring to here?
But yeah, the problem in issue14018 does not apply to any MacPorts
python port and shouldn't be an issue for any other port unless there is
a bug in the port.
.
[...]
I just installed a fresh copy of Xcode 3.2.6 on Snow Leopard, and can confirm
there is a problem with the Mac OS X 10.6 SDK's Frameworks, which is that
/Developer/SDKs/MacOSX10.6.sdk/Library/Frameworks is a directory, and it
contains a symlink Frameworks pointing to /Library/Frameworks
):
:info:configure The SDK Library/Frameworks path
:info:configure
:info:configure//Library/Frameworks
:info:configure
:info:configure is not set up correctly on this system. This is known to
occur when
:info:configure installing Xcode 3.2.6:
:info:configure
:info:configurehttp
:info:configure//Library/Frameworks
:info:configure
:info:configure is not set up correctly on this system. This is known to
occur when
:info:configure installing Xcode 3.2.6:
:info:configure
:info:configurehttp://bugs.python.org/issue14018
:info:configure
:info:configure
Hello there,
I am trying to solve the issue described there
http://bugs.python.org/issue14018, which prevents me from installing gqrx. The
problem is I don't understand how the solution should be implemented. It states:
The Xcode installer creates faulty symlinks to /Library within
-MBP:~ Ton$ sudo xcode-select --install
Password:
xcode-select: error: command line tools are already installed, use
Software Update to install updates
Does the directory /usr/include exist and contain header files? If so,
then I don't know, and I would need to see the particular software
On Tue, Apr 14, 2015 at 9:39 AM, Ton Machielsen t...@machielsen.net wrote:
Yep. Directory is there and contains header files. I am trying to compile
linrad (http://www.sm5bsz.com/linuxdsp/linrad.htm). It fails on the
./configure step
For what it's worth, the configure succeeds here (10.9).
You are my hero!!! I never looked at the version i am trying to compile. I
was just ASSUMING that it was the latest/correct one…. (ASSUME makes and
ASS out of ME).
I am back in business!!
Thanks, Brandon! I’ve been stuck for days on this. I just never looked at
the obvious. :-(
On Tue, Apr 14,
On Apr 13, 2015, at 7:54 AM, Ton Machielsen wrote:
TM-MBP:~ Ton$ sudo xcode-select --install
Password:
xcode-select: error: command line tools are already installed, use Software
Update to install updates
Does the directory /usr/include exist and contain header files? If so, then I
don't
Hi all!
New MacPorts user here. So this is what i have done so far:
Installed Xcode
Installed MacPorts
All working fine
Replaced MacPorts with Homebrew because i needed something that was in
Homebrew but not in MacPorts. Now i cannot remember what.
Removed Homebrew.
Removed and reinstalled
On Apr 13, 2015, at 7:48 AM, Ton Machielsen wrote:
TM-MBP:~ Ton$ /usr/bin/gcc -v
Configured with: --prefix=/Applications/Xcode.app/Contents/Developer/usr
--with-gxx-include-dir=/usr/include/c++/4.2.1
Apple LLVM version 6.1.0 (clang-602.0.49) (based on LLVM 3.6.0svn)
Target:
On Apr 13, 2015, at 7:18 AM, Ton Machielsen wrote:
New MacPorts user here. So this is what i have done so far:
Installed Xcode
Installed MacPorts
All working fine
Replaced MacPorts with Homebrew because i needed something that was in
Homebrew but not in MacPorts. Now i cannot remember
at 2:45 PM, Ryan Schmidt ryandes...@macports.org
wrote:
On Apr 13, 2015, at 7:18 AM, Ton Machielsen wrote:
New MacPorts user here. So this is what i have done so far:
Installed Xcode
Installed MacPorts
All working fine
Replaced MacPorts with Homebrew because i needed something
On Apr 13, 2015, at 7:18 AM, Ton Machielsen wrote:
The gcc compiler is installed but does not work.
The reason is probably missing header files.
In addition to Xcode, have you installed the Xcode command line tools (which
among other things installs the contents of /usr/include, which
TM-MBP:~ Ton$ sudo xcode-select --install
Password:
xcode-select: error: command line tools are already installed, use
Software Update to install updates
On Mon, Apr 13, 2015 at 2:48 PM, Ryan Schmidt ryandes...@macports.org
wrote:
On Apr 13, 2015, at 7:48 AM, Ton Machielsen wrote:
TM-MBP
On Wednesday January 28 2015 18:27:35 Lawrence Velázquez wrote:
The libraries in XcodeDefault.xctoolchain aren't even versioned.
There's no need for that since only a single version is present at any given
time.
I never meant to argue that using a shared library inside Xcode would be a good
of
support and stability. The vendor can change a private ABI/API whenever it
feels like, so it's a poor idea to rely on it. The libraries in
XcodeDefault.xctoolchain aren't even versioned.
Neither the Xcode SDKs nor the CLT contain those libraries, so I expect
Eh? The CLT have libclang in /usr
Xcode doesn't really do anything that you couldn't do with clang,
llvm, gnu make and your choice of text editor.
The best I've ever been able to say about Xcode is that I found it
barely tolerable, now I regard using it as just like pounding nails
with my fists.
This is not at all to say I don't
I wonder to what extent Xcode 3.2.6 can be configured to use new clang and the
latest SDKs. That's an IDE concept I still prefer: individual editor windows, a
separate project window etc. I really don't get that fashion of monolithic
interfaces that block everything behind them and make
Apple has not documented any way to plug in compilers other than those
that come with Xcode. That doesn't mean that one cannot do so, just
that Apple won't tell you how.
However - while it would be some work - you could write an external
compiler that plugs into CodeWarrior. That would just
in compilers other than those
that come with Xcode. That doesn't mean that one cannot do so, just
that Apple won't tell you how.
However - while it would be some work - you could write an external
compiler that plugs into CodeWarrior. That would just be a wrapper
around the clang command-line tool
I had to do a clean install of the OS (Mavericks) and now ready to re-install
macports. Should I install xcode 6.1 or stick with 5? (I've heard that 6 is
buggy).
Mark
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On Sat, Nov 22, 2014 at 5:28 PM, Mark Brethen mark.bret...@gmail.com
wrote:
I had to do a clean install of the OS (Mavericks) and now ready to
re-install macports. Should I install xcode 6.1 or stick with 5? (I've
heard that 6 is buggy).
5 won't have Mavericks support (and it probably won't
I install xcode 6.1 or stick with 5? (I've heard that 6 is
buggy).
5 won't have Mavericks support (and it probably won't even install). 6.0
doesn't either, IIRC.
--
brandon s allbery kf8nh sine nomine associates
allber...@gmail.com
On Nov 22, 2014, at 11:28 AM, Mark Brethen wrote:
I had to do a clean install of the OS (Mavericks) and now ready to re-install
macports. Should I install xcode 6.1 or stick with 5? (I've heard that 6 is
buggy).
The latest generally available stable version supported on your operating
If you have concerns about problems in Xcode 6.1, could you be more specific?
I suppose he may be referring to the reviews on the Store (I checked several
national stores, the reviews all agree that this version is buggy and crashy)
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MacPorts tends to work fine without Xcode unless a package needs xcodebuild.
On Nov 20, 2014, at 10:41, René J.V. Bertin rjvber...@gmail.com wrote:
MacPorts should do fine with the commandline tools, no? (xcode-select -p
/Library/Developer/CommandLineTools
On Nov 20, 2014, at 10:44 AM, Jeremy Lavergne jer...@lavergne.gotdns.org
wrote:
MacPorts tends to work fine without Xcode unless a package needs xcodebuild.
On Nov 20, 2014, at 10:41, René J.V. Bertin rjvber...@gmail.com wrote:
MacPorts should do fine with the commandline tools
Hi,
Tends to work, yes. We don't support that configuration, so just hope you
don't run into any problems with it.
another data point might be interesting here. During the upgrade to Yosemite
I rebuilt all of my ports without Xcode and the 10.10 SDK in trace mode.
All of my 500+ ports either
Hi,
I've seen lots of talk about XCode 6 lately. When I had my 10.9.4 VM running
the last few days, I did get an update for the dev. command line tools (to 5.1
IIRC), but no sign of an update to the IDE. Would that require upgrading to
10.9.5 first?
Cheers,
René
In article 1977346.HivKc7Tkja@portia.local,
I've seen lots of talk about XCode 6 lately. When I had my 10.9.4 VM running
the last few days, I did get an update for the dev. command line tools (to
5.1 IIRC), but no sign of an update to the IDE. Would that require upgrading
to 10.9.5 first
On Sunday November 16 2014 16:07:21 Ned Deily wrote:
The Xcode entry in the Mac App store claims that 10.9.4 or later is
required for the current Xcode 6.1. You may need to login in the App
Store app to buy it (for free) if you haven't already or to ensure
your account is registered
It appears that the version of Xcode 6.1 that is available on the Mac App Store
(CFBundleVersion 6604, ProductBuildVersion 6A1052d) is slightly newer than the
version of Xcode 6.1 that was available previously on the Apple Developer web
site (CFBundleVersion 6602, ProductBuildVersion 6A1052d
Short version: updated to MacPorts 2.3.2 for the same reason that Everest
was climbed, but forewarned by the iOS 8 debacle I held off with Yosemite
for a while because it needed Xcode 6.1.
Well, it just made itself at home; I've yet to venture into ports-land...
--
Dave Horsfall (VK2KFU)
http
Xcode 6.1 seem to be available in the App Store now.
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:
And I note that in the cmake log, it appears to require the
MacOSX10.10.sdk, which is a component of XCOde 6.1.
I could download a pre-release version of XCode 6.1 from the Apple
site, but it seems odd to me that the ports won't compile with the
released version of XCode
On Oct 19, 2014, at 12:50 AM, Ned Deily n...@acm.org wrote:
In article f763bd5f-40f8-4b30-9a3a-2d7628a09...@hep.phy.cam.ac.uk,
Chris Jones jon...@hep.phy.cam.ac.uk wrote:
Its quite simple, you need the OSX 10.10 SDK, which is only available in
Xcode 6.1, which for whatever reason
On 19 .10 .2014, at 16.41, James Rome jamesr...@gmail.com wrote:
xcode6.1 is released on the Apple Developer's site:
https://developer.apple.com/downloads/index.action#
https://developer.apple.com/downloads/index.action#
For me,
it’s ”Available shortly” there…
!
! Jyrki
is a component of XCOde 6.1.
I had the same message.
Although I already had XCode 6.0.1 from the Mac App Store, from which I
had already chosen to install CLI tools, I tried xcode-select
--install anyway, as MacPorts suggested to me.
It triggered some OS X software install window, and then it started
processes for
some ports really do depend on using an SDK and/or xcodebuild, which is
why MacPorts requires that you install both Xcode and the Command Line
Tools. Back in the day before the CLTs were broken out as a convenient
separate item, it really didn't matter as you always had to install
I think Macports does not detect newer installs of Xcode tools. Here's the
story
Having just upgraded from Mavericks to Yosemite, I installed Xcode 6.1,
including the extras it asked for when run for the first time.
Xcode 6.1 (plus extras) includes the command line tools inside the app, so
Both Xcode and the Xcode command line tools are and have always been required
for MacPorts.
The pre-built installers for MacPorts 2.3.2, for all OS X version from Yosemite
back to Tiger, were uploaded yesterday and are linked from the MacPorts web
site
I'm rebuilding my ports after installing Yosemite, and I'm stuck at cmake like
several other people. I currently have XCode 6.0.1.
However, I'm also seeing this unusual (to me) message: “Warning: All compilers
are either blacklisted or unavailable; defaulting to first fallback option”.
And I
On Sat, Oct 18, 2014 at 5:20 PM, Gregory Shenaut gkshen...@ucdavis.edu
wrote:
And I note that in the cmake log, it appears to require the
MacOSX10.10.sdk, which is a component of XCOde 6.1.
I could download a pre-release version of XCode 6.1 from the Apple site,
but it seems odd to me
Its quite simple, you need the OSX 10.10 SDK, which is only available in Xcode
6.1, which for whatever reason is not released yet. You need to wait for it
On 18 Oct 2014, at 10:20 pm, Gregory Shenaut gkshen...@ucdavis.edu wrote:
I'm rebuilding my ports after installing Yosemite
On Saturday October 18 2014 22:25:09 Chris Jones wrote:
Its quite simple, you need the OSX 10.10 SDK, which is only available in
Xcode 6.1, which for whatever reason is not released yet. You need to wait
for it
Quite simple indeed ... early adopters' blues.
R
are missing message comes up,
but ports still build, doesn't this indicate a problem in the detection process?
I had the previous Xcode (6.0.1) and tools installed on the MBPro before
upgrading to Yosemite. It might be that Macports used the old tools to build
with, but detected that the new tool
On Oct 18, 2014, at 4:20 PM, Gregory Shenaut wrote:
However, I'm also seeing this unusual (to me) message: “Warning: All
compilers are either blacklisted or unavailable; defaulting to first fallback
option”.
This message is not related to the cmake build failure.
Some ports blacklist
In article f763bd5f-40f8-4b30-9a3a-2d7628a09...@hep.phy.cam.ac.uk,
Chris Jones jon...@hep.phy.cam.ac.uk wrote:
Its quite simple, you need the OSX 10.10 SDK, which is only available in
Xcode 6.1, which for whatever reason is not released yet. You need to wait
for it
The reason, I think
On Oct 18, 2014, at 11:50 PM, Ned Deily wrote:
In article f763bd5f-40f8-4b30-9a3a-2d7628a09...@hep.phy.cam.ac.uk,
Chris Jones jon...@hep.phy.cam.ac.uk wrote:
Its quite simple, you need the OSX 10.10 SDK, which is only available in
Xcode 6.1, which for whatever reason is not released yet. You
Hi everyone,
I noticed Apple recently made available, for OS X 10.9, XCode 6.0.1 and
Command Line Tools 6.0. I would like to install both on one of our Macs
with MacPorts 2.2.1 installed. Are there any known issues?
Thanks,
-T.M.
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On Fri, Sep 26, 2014 at 2:49 AM, Tabitha McNerney tabith...@gmail.com
wrote:
I noticed Apple recently made available, for OS X 10.9, XCode 6.0.1 and
Command Line Tools 6.0. I would like to install both on one of our Macs
with MacPorts 2.2.1 installed. Are there any known issues?
It's been
I'm pretty sure Octave has issues with the new Clang/LLVM in Xcode 6. We're
working on it during the coming days to verify and hopefully fix. - MLD
On Fri, Sep 26, 2014 at 2:49 AM, Tabitha McNerney tabith...@gmail.com wrote:
I noticed Apple recently made available, for OS X 10.9, XCode 6.0.1
On Sep 26, 2014, at 1:49 AM, Tabitha McNerney wrote:
I noticed Apple recently made available, for OS X 10.9, XCode 6.0.1 and
Command Line Tools 6.0. I would like to install both on one of our Macs with
MacPorts 2.2.1 installed. Are there any known issues?
I've been running the Xcode 6
I couldn't get CMake (3.0.2) to install today (10.10 preview 3, Xcode 6.0.1).
It's kinda critical for other ports I maintain, so I'll be poking on it in the
coming week. - MLD
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