Mojca Miklavec wrote:
> I'm pretty sure one can make it build without 10.7 SDK, it will just
> take quite a bit of work to do so. Perhaps you know if there is an
> elegant way to actually patch the code in a way that would be
> acceptable for upstream in case we manage to find a sufficient set of
On Wed, Nov 2, 2016 at 11:49 PM, Al Varnell wrote:
> When I first heard about it, over a year ago, I tried to sign my wife up
> and the only thing offered for free was Safari Extension developement and
> that free program was dropped at the same time as they reorganized the
>
> On Nov 2, 2016, at 10:49 PM, Al Varnell wrote:
>
> On Nov 2, 2016, at 8:43 PM, Ryan Schmidt wrote:
>> On Nov 2, 2016, at 10:41 PM, Al Varnell wrote:
>>> On Nov 2, 2016, at 8:38 PM, Brandon Allbery wrote:
On Wed, Nov 2, 2016 at 11:37 PM, Al Varnell wrote:
Most
Wouldn’t it just be a treat if Jeremy fixed libsdl2’s code and this all went
away :>
Ken
> On Nov 2, 2016, at 8:49 PM, Al Varnell wrote:
>
> On Nov 2, 2016, at 8:43 PM, Ryan Schmidt wrote:
>> On Nov 2, 2016, at 10:41 PM, Al Varnell wrote:
>>> On Nov 2, 2016, at 8:38 PM,
On Nov 2, 2016, at 8:43 PM, Ryan Schmidt wrote:
> On Nov 2, 2016, at 10:41 PM, Al Varnell wrote:
>> On Nov 2, 2016, at 8:38 PM, Brandon Allbery wrote:
>>> On Wed, Nov 2, 2016 at 11:37 PM, Al Varnell wrote:
>>> Most users don't have access to Apple's developer download site and cannot
>>> be
On Nov 2, 2016, at 8:38 PM, Brandon Allbery wrote:
> On Wed, Nov 2, 2016 at 11:37 PM, Al Varnell wrote:
> Most users don't have access to Apple's developer download site and cannot be
> expected to pay $99 to be able to do so.
>
> Um? $99 is only if you want signing certificates. The Mac
> On Nov 2, 2016, at 10:41 PM, Al Varnell wrote:
>
> On Nov 2, 2016, at 8:38 PM, Brandon Allbery wrote:
>> On Wed, Nov 2, 2016 at 11:37 PM, Al Varnell wrote:
>> Most users don't have access to Apple's developer download site and cannot
>> be expected to pay $99 to be able to
On Wed, Nov 2, 2016 at 11:37 PM, Al Varnell wrote:
> Most users don't have access to Apple's developer download site and cannot
> be expected to pay $99 to be able to do so.
Um? $99 is only if you want signing certificates. The Mac Developer
subscription granting access to
On Nov 2, 2016, at 8:14 PM, Ken Cunningham wrote:
>> Why would you do that? It can be downloaded from the Apple developer web
>> site (in a newer version of Xcode).
>
> Well, everyone seems to feel it’s way to difficult to expect a user to do
> that, so I’m trying to help you come up with an
>
> Why would you do that? It can be downloaded from the Apple developer web site
> (in a newer version of Xcode).
Well, everyone seems to feel it’s way to difficult to expect a user to do that,
so I’m trying to help you come up with an easier way.
Of course, I just downloaded the darned
> On Nov 2, 2016, at 10:11 PM, Ken Cunningham
> wrote:
>
>> That's just:
>>
>> #if MAC_OS_X_VERSION_MAX_ALLOWED < 1070
>> # error SDL for Mac OS X must be built with a 10.7 SDK or above.
>> #endif /* MAC_OS_X_VERSION_MAX_ALLOWED < 1070 */
>>
>
> that’s what
> That's just:
>
> #if MAC_OS_X_VERSION_MAX_ALLOWED < 1070
> # error SDL for Mac OS X must be built with a 10.7 SDK or above.
> #endif /* MAC_OS_X_VERSION_MAX_ALLOWED < 1070 */
>
that’s what I meant when I referred to using availability macros - sorry if it
was the wrong term.
Mojca did an
> On Nov 2, 2016, at 09:31, Ken Cunningham
> wrote:
>
>
> On 2016-11-02, at 2:03 AM, Jeremy Huddleston Sequoia wrote:
>
>> Do you know *why* it is requiring the 10.7 SDK to build? Why can't libsdl2
>> use the 10.6 SDK effectively?
>>
>
> I took a quick
On 2016-11-02, at 2:03 AM, Jeremy Huddleston Sequoia wrote:
> Do you know *why* it is requiring the 10.7 SDK to build? Why can't libsdl2
> use the 10.6 SDK effectively?
>
I took a quick look at the code. It has a lot of AVAILABILITY_ macros in it, a
few mentioning 10.7, most of them
On 2 November 2016 at 10:03, Jeremy Huddleston Sequoia wrote:
> Do you know *why* it is requiring the 10.7 SDK to build? Why can't libsdl2
> use the 10.6 SDK effectively?
See my analysis at
https://trac.macports.org/ticket/52210#comment:9
I'm pretty sure one can make it build without 10.7
On 2 November 2016 at 09:46, Davide Liessi wrote:
> 2016-10-30 15:38 GMT+01:00 Ryan Schmidt:
>> copying the 10.7 SDK into /Developer/SDKs is the simplest solution.
>
> How can I get a copy of the 10.7 SDK?
> I have only the 10.5 and 10.6 SDKs on my machine.
I didn't test this, but I guess that
Do you know *why* it is requiring the 10.7 SDK to build? Why can't libsdl2 use
the 10.6 SDK effectively?
> On Oct 31, 2016, at 20:44, Ken Cunningham
> wrote:
>
>>
>> I’d be happy to test the minimum requirements to build it, if Richard
>> doesn’t beat me to
On 2016-10-31, at 2:28 AM, René J. V. Bertin wrote:
>
> Probably an open door, possibly a forbidden one: it may be relevant here to
> block concerned ports at the latest supported version for legacy platforms?
Although I think not needed for libsdl2 (which builds and works without issue
on
David Evans wrote:
> However, sdl/sdl2 provides the only audio/video outdev that we support in
> MacPorts which means that if you have to have one or the other. Without an
> outdev, ffplay will not be configured/built and you'll have no direct way to
> play audio/video with ffmpeg.
It's been
Oh — I see that there’s a lot of build info in
docs/ README-macosx.md
in there it says you need minimum Xcode 4.6 and the 10.7 SDK (maybe that’s why
macports-clang-3.7 worked for me?)
and a lot more info that I didn’t read fully through.
Ken
> On Oct 30, 2016, at 2:28 PM, Ken
>
> Agreed, the problem here is with libsdl2. We need to understand what the
> problem is on
> 10.6 at least and either help upstream to fix it or fix it ourselves.
Dave,
I may not be seeing the entire picture (often happens!), but I don’t think
there is actually a problem on 10.6. It uses
On 10/30/16 1:13 AM, Davide Liessi wrote:
> 2016-10-30 1:23 GMT+02:00 Ryan Schmidt :
>> If sdl2 can be built on Snow Leopard using a copy of the 10.7 SDK obtained
>> from a later Xcode, and that sdl2 then works ok on Snow Leopard, then I'd be
>> happy if we could come up
> I can do that on the buildbot machines, and we can write the libsdl2
> portfile so that it uses that SDK if available and instructs the user how to
> download and install it if it's not yet there.
The portfile is already written like that.
Also, see:
On 10/29/16 4:23 PM, Ryan Schmidt wrote:
>
>> On Oct 29, 2016, at 5:32 PM, David Evans wrote:
>>
>> On 10/28/16 9:58 PM, Richard L. Hamilton wrote:
>>> Am I right in thinking that ffmpeg now requires libsdl2 while it
>>> previously required libsdl? That causes ffmpeg to
> On Oct 29, 2016, at 16:23, Ryan Schmidt wrote:
>
>
>> On Oct 29, 2016, at 5:32 PM, David Evans wrote:
>>
>> On 10/28/16 9:58 PM, Richard L. Hamilton wrote:
>>> Am I right in thinking that ffmpeg now requires libsdl2 while it
>>> previously
>
> If sdl2 can be built on Snow Leopard using a copy of the 10.7 SDK obtained
> from a later Xcode, and that sdl2 then works ok on Snow Leopard, then I'd be
> happy if we could come up with an official way to support that, and then we
> could do that on the buildbot, which would cover a lot
> On Oct 29, 2016, at 5:32 PM, David Evans wrote:
>
> On 10/28/16 9:58 PM, Richard L. Hamilton wrote:
>> Am I right in thinking that ffmpeg now requires libsdl2 while it previously
>> required libsdl? That causes ffmpeg to fail on 10.6.x, because libsdl2
>> fails:
>>
On 10/28/16 9:58 PM, Richard L. Hamilton wrote:
> Am I right in thinking that ffmpeg now requires libsdl2 while it previously
> required libsdl? That causes ffmpeg to fail on 10.6.x, because libsdl2 fails:
>
> Error: org.macports.fetch for port libsdl2 returned: Building libsdl2
> requires OS
Hi Richard
You have a lot of Xcode versions installed! Keeping them all straight must be a
bit of a mind-bender.
perhaps select the most modern one (Xcode 4.2) and put the macOSX10.7.sdk in
there?
> ld: library not found for -lcrt1.10.6.o
that's a bit weird. that's a basic library.
In the
I know -- I'm sorry for stepping out there and just blurting it like that. I'm
just trying to help Richard 'get it done'.
Also - I upgraded libsdl to the new 2.0.5 version here -- perhaps i should put
up a diff for JMR to use?
Best,
Ken
$ port -v installed | grep ffmpeg
ffmpeg
> On Oct 29, 2016, at 12:05 AM, Ken Cunningham
> wrote:
>
> libsdl2 will build without trouble on 10.6.8 if you find a copy of the 10.7
> SDK and put it like so in /Developer/SDKs/MacOSX10.7.sdk
That is not a procedure we have ever recommended users do
Thanks - closer, but must be more to it than that:
h-3.2# ls -ld /Dev*
lrwxr-xr-x 1 root admin 16 Aug 23 20:42 /Developer -> /Developer-3.2.6
drwxrwxr-x@ 20 root admin 680 Nov 16 2010 /Developer-3.2.2
drwxrwxr-x@ 16 root admin 544 Aug 23 19:50 /Developer-3.2.6
drwxrwxr-x 14 root admin
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