SGX Driver (was Re: Frets on Fire on Fremantle)

2009-03-26 Thread Keywan Najafi Tonekaboni
Hi, Am Donnerstag, den 05.03.2009, 17:14 +0200 schrieb Eero Tamminen: To be able to run and debug stuff using Clutter (which can use OpenGL or GLES as backend) on x86. The proprietary SGX drivers work only on the device (SGX HW / ARM). are there plans for an open driver? I thought there will

Re: SGX Driver (was Re: Frets on Fire on Fremantle)

2009-03-26 Thread Kate Alhola
ext Keywan Najafi Tonekaboni wrote: Hi, Am Donnerstag, den 05.03.2009, 17:14 +0200 schrieb Eero Tamminen: To be able to run and debug stuff using Clutter (which can use OpenGL or GLES as backend) on x86. The proprietary SGX drivers work only on the device (SGX HW / ARM). are there

Re: SGX Driver (was Re: Frets on Fire on Fremantle)

2009-03-26 Thread Kimmo Hämäläinen
On Thu, 2009-03-26 at 12:09 +0100, ext Keywan Najafi Tonekaboni wrote: Hi, Am Donnerstag, den 05.03.2009, 17:14 +0200 schrieb Eero Tamminen: To be able to run and debug stuff using Clutter (which can use OpenGL or GLES as backend) on x86. The proprietary SGX drivers work only on the

Re: SGX Driver (was Re: Frets on Fire on Fremantle)

2009-03-26 Thread Frantisek Dufka
Kimmo Hämäläinen wrote: I think the interface that is used to communicate with SGX is not public, so it would be quite challenging to implement your own drivers. (Not to speak of the million lines of required code...) There is interesting attempt in planning stage

Re: Frets on Fire on Fremantle

2009-03-05 Thread Jose Manrique Lopez de la Fuente
[...]Playing the game itself on the touchscreen might be problematic when having to register more than one press at the same time, though[...] So, no multitouch screen.. right? ;-) Anyway, cool port! 2009/3/5 Quim Gil quim@nokia.com: Gil Quim (Nokia-D/Helsinki) wrote: By the way, do you

Re: Frets on Fire on Fremantle

2009-03-05 Thread Ryan Abel
On Mar 5, 2009, at 4:16 AM, Jose Manrique Lopez de la Fuente wrote: So, no multitouch screen.. right? ;-) No. (Something we've know for a while, actually. ;)) -- Ryan Abel Maemo Community Council chair ___ maemo-developers mailing list

RE: Frets on Fire on Fremantle

2009-03-05 Thread Sami.Kyostila
Hi, I have ported the popular desktop game Frets on Fire (Guitar Hero clone) to Fremantle. It leverages the OpenGL support in the new platform. Here is the video (http://blip.tv/file/1839929) You can find the details of the port on my blog post

Re: Frets on Fire on Fremantle

2009-03-05 Thread Jayesh Salvi
On Thu, Mar 5, 2009 at 4:00 PM, sami.kyost...@nokia.com wrote: Hi, I have ported the popular desktop game Frets on Fire (Guitar Hero clone) to Fremantle. It leverages the OpenGL support in the new platform. Here is the video (http://blip.tv/file/1839929) You can find the

Re: Frets on Fire on Fremantle

2009-03-05 Thread Eero Tamminen
Hi, ext Jayesh Salvi wrote: I'm not sure why the Fremantle SDK ships with the desktop OpenGL libraries in the first place, though. To be able to run and debug stuff using Clutter (which can use OpenGL or GLES as backend) on x86. The proprietary SGX drivers work only on the device (SGX HW /

Frets on Fire on Fremantle

2009-03-04 Thread Jayesh Salvi
Hi all, I have ported the popular desktop game Frets on Fire (Guitar Hero clone) to Fremantle. It leverages the OpenGL support in the new platform. Here is the video (http://blip.tv/file/1839929) You can find the details of the port on my blog post (

Re: Frets on Fire on Fremantle

2009-03-04 Thread Quim Gil
Hi Jayesh, ext Jayesh Salvi wrote: Hi all, I have ported the popular desktop game Frets on Fire (Guitar Hero clone) to Fremantle. It leverages the OpenGL support in the new platform. Here is the video (http://blip.tv/file/1839929) You can find the details of the port on my blog post

Re: Frets on Fire on Fremantle

2009-03-04 Thread Quim Gil
Gil Quim (Nokia-D/Helsinki) wrote: By the way, do you mind uploading your packages to http://repository.maemo.org/extras-devel/pool/fremantle/ ? This way you don't need to mix the Diablo repositories and we start building a Fremantle extras common library. Same for the rest of developers