Re: [maemo-developers] Port of pingu

2005-12-02 Thread Kuisma Salonen
Hello, I've formatted a harddrive some time ago (and don't have the files right now), but here's a little story: I admit that pingus is a cool game (url is http://pingus.seul.org/ in case somebody does not know) so I have checked how it would port for 770. I was able to compile the clanlib

Re: [maemo-developers] Port of pingu

2005-12-02 Thread Kuisma Salonen
Oh yes, I forgot to tell the most useful piece of information: To get rid of Xvidemode dependency I had to hack the autoconf file to not depend on it and modify the part of sources which required it. It was basically the resoluation switching (if I remember correctly it was used only for

Re: [maemo-developers] Port of pingu

2005-12-02 Thread Fred Lefévère-Laaoide
Thanks Kuisma ! I was a little quick asking around after thinking a little bit I found out what you knew (about available modes). I don't think a games bigger than 10 MB would be a good ideao for the Nokia 770 ... except if there was a lot of other very good games using Clanlib ... I

Re: [maemo-developers] Port of pingu

2005-12-02 Thread Joseph J. Strout
At 5:09 PM +0100 12/2/05, Fred Lefévère-Laaoide wrote: I don't think a games bigger than 10 MB would be a good ideao for the Nokia 770 ... except if there was a lot of other very good games using Clanlib ... If the original developer of Pingu is no longer working on it much, I wonder if