:[EMAIL PROTECTED]
Sent: Tuesday, July 31, 2007 9:36 AM
To: Diez, Matthew
Cc: [email protected]
Subject: Re: [Mapbuilder-devel] Doing animation with OL
Matt,
Do you have an example we can look at or some code to try out? This
used to work pretty well without any flicker, so
nnel images.
>
> Matthew D. Diez
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> Diez, Matthew
> Sent: Monday, July 30, 2007 9:47 AM
> To: Mike Adair
> Cc: [email protected]
> Subject: Re: [Mapbuilde
: Re: [Mapbuilder-devel] Doing animation with OL
Mike:
I had given that a fair amount of thought to it, and was discouraged
earlier, as URL substituion seemed the cleaner/faster way to do it.
Let me put together a brief test and see how that works out.
Matthew D. Diez
-Original Message
]
Sent: Monday, July 30, 2007 8:07 AM
To: Diez, Matthew
Cc: [email protected]
Subject: Re: [Mapbuilder-devel] Doing animation with OL
Matt,
Have you tried pre-loading all layers in the animation and then just
cycling through them with the timer loop setting their visibility? i.e
Matt,
Have you tried pre-loading all layers in the animation and then just
cycling through them with the timer loop setting their visibility? i.e.
instead of using just one layer, use many layers, mostly hidden. That
is the approach that was used pre-OL days.
Mike
Diez, Matthew wrote:
>
>
Crossposted to the OL dev list. No luck over there.
I've been developing an application to do animation of Untiled layers,
but I'm running across a bit of a design issue.
Snippet #1 - The blinking animation
===
// on timestamp change event
var curLayer = obj