Re: [Mapbuilder-devel] Doing animation with OL

2007-07-31 Thread Diez, Matthew
:[EMAIL PROTECTED] Sent: Tuesday, July 31, 2007 9:36 AM To: Diez, Matthew Cc: [email protected] Subject: Re: [Mapbuilder-devel] Doing animation with OL Matt, Do you have an example we can look at or some code to try out? This used to work pretty well without any flicker, so

Re: [Mapbuilder-devel] Doing animation with OL

2007-07-31 Thread Mike Adair
nnel images. > > Matthew D. Diez > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of > Diez, Matthew > Sent: Monday, July 30, 2007 9:47 AM > To: Mike Adair > Cc: [email protected] > Subject: Re: [Mapbuilde

Re: [Mapbuilder-devel] Doing animation with OL

2007-07-30 Thread Diez, Matthew
: Re: [Mapbuilder-devel] Doing animation with OL Mike: I had given that a fair amount of thought to it, and was discouraged earlier, as URL substituion seemed the cleaner/faster way to do it. Let me put together a brief test and see how that works out. Matthew D. Diez -Original Message

Re: [Mapbuilder-devel] Doing animation with OL

2007-07-30 Thread Diez, Matthew
] Sent: Monday, July 30, 2007 8:07 AM To: Diez, Matthew Cc: [email protected] Subject: Re: [Mapbuilder-devel] Doing animation with OL Matt, Have you tried pre-loading all layers in the animation and then just cycling through them with the timer loop setting their visibility? i.e

Re: [Mapbuilder-devel] Doing animation with OL

2007-07-30 Thread Mike Adair
Matt, Have you tried pre-loading all layers in the animation and then just cycling through them with the timer loop setting their visibility? i.e. instead of using just one layer, use many layers, mostly hidden. That is the approach that was used pre-OL days. Mike Diez, Matthew wrote: > >

[Mapbuilder-devel] Doing animation with OL

2007-07-28 Thread Diez, Matthew
Crossposted to the OL dev list. No luck over there. I've been developing an application to do animation of Untiled layers, but I'm running across a bit of a design issue. Snippet #1 - The blinking animation === // on timestamp change event var curLayer = obj