[masq] ip masquerading and quake

1998-11-07 Thread pernod
does anyone know if udp based games such as quake work through an ip masquerading setup? any information would be greatly appreciated. [EMAIL PROTECTED] -- "We shall not cease from exploration and the end of all our exploring will be to arrive where we started and know the place for the

Re: [masq] ipchains script help

1998-11-07 Thread Clint Todish
Jon, Here's an edited version of the ipchains script I use at startup...it could have a few errors since I did this in email and didn't try it out. =^) #!/bin/sh #Firewall Configuration echo "Establishing Firewalling..." # Setup our default policies (deny by default on input and forward

Re: [masq] ip masquerading and quake

1998-11-07 Thread Chris Johnson
On Sat, Nov 07, 1998 at 02:05:08PM -0800, pernod wrote: does anyone know if udp based games such as quake work through an ip masquerading setup? I haven't played Quake through a masquerading box, but there is a module specifically for Quake to allow it to work. Quake II works without any

Re: [masq] [masq] ip masquerading and quake

1998-11-07 Thread mumford
On Sat, 7 Nov 1998, Chris Johnson wrote: Date: Sat, 7 Nov 1998 16:48:08 -0500 From: Chris Johnson [EMAIL PROTECTED] To: pernod [EMAIL PROTECTED], [EMAIL PROTECTED] Subject: Re: [masq] ip masquerading and quake On Sat, Nov 07, 1998 at 02:05:08PM -0800, pernod wrote: does anyone know if

Re: [masq] [masq] [masq] ip masquerading and quake

1998-11-07 Thread Tim Fletcher
I haven't played Quake through a masquerading box, but there is a module specifically for Quake to allow it to work. Quake II works without any module help at all, and I've played tons of it through my masq box. I've also played it with two computers on my local LAN connecting to a Quake