does anyone know if udp based games such as quake work through
an ip masquerading setup?
any information would be greatly appreciated.
[EMAIL PROTECTED]
--
"We shall not cease from exploration and the end of all our exploring will
be to arrive where we started and know the place for the
Jon,
Here's an edited version of the ipchains script I use at startup...it
could have a few errors since I did this in email and didn't try it out. =^)
#!/bin/sh
#Firewall Configuration
echo "Establishing Firewalling..."
# Setup our default policies (deny by default on input and forward
On Sat, Nov 07, 1998 at 02:05:08PM -0800, pernod wrote:
does anyone know if udp based games such as quake work through
an ip masquerading setup?
I haven't played Quake through a masquerading box, but there is a module
specifically for Quake to allow it to work. Quake II works without any
On Sat, 7 Nov 1998, Chris Johnson wrote:
Date: Sat, 7 Nov 1998 16:48:08 -0500
From: Chris Johnson [EMAIL PROTECTED]
To: pernod [EMAIL PROTECTED], [EMAIL PROTECTED]
Subject: Re: [masq] ip masquerading and quake
On Sat, Nov 07, 1998 at 02:05:08PM -0800, pernod wrote:
does anyone know if
I haven't played Quake through a masquerading box, but there is a module
specifically for Quake to allow it to work. Quake II works without any module
help at all, and I've played tons of it through my masq box. I've also played
it with two computers on my local LAN connecting to a Quake