On Mon, May 13, 2013 at 9:58 AM, Phil Elson pelson@gmail.com wrote:
I can't work out if I'm having a brain block or it really can't be done,
but I'm trying to produce a pcolormesh with alpha without the nasty edges
seen in the attached image
The issue is that the quads are overlapping
Yeah -- I think it's a known bug (though not sure if it's in the tracker).
The solution is probably to do something like the compound path
rendering you (Phil) have experimented with, or, perhaps more easily,
rendering without alpha to a temporary image buffer and then compositing
it with