Hi everyone,

With the recent surge of interest in augmented reality (AR) I thought I
would share some examples of the ways museums I work with have adopted AR
so far.

If you're not sure what AR is, here's a quick video:
https://www.youtube.com/watch?v=PB7dUyxDjgQ

Basically, it lets you create the illusion of digital content overlaid on
the physical world when viewed through a phone's camera. It means you can
drop virtual content on physical artifacts or paintings and let visitors
view it through their phones.

*A few ways it's been used so far:*
1. Digital placards - Augmented reality placards let you create multimedia
placards, with personalized content that would never be possible with paper.

2. Interactive self-guided tours - augmented reality lets you create
digital guided tours without any beacons. i.e. the next generation audio
tour.

3. Scavenger hunts - AR lets you play games like Pokemon go indoors in any
exhibit space.

*Here's another video to make this clear*
https://www.youtube.com/watch?v=z77Idbx-_C0

I hope you all enjoyed this! If you have any questions about how you could
leverage Augmented reality in your own space, don't hesitate to shoot me
your questions! This is what I do all day :)

Cheers,

*Neil Mathew*
CEO | Vertical <http://vertical.ai/placenote>
_______________________________________________
You are currently subscribed to mcn-l, the listserv of the Museum Computer 
Network (http://www.mcn.edu)

To post to this list, send messages to: mcn-l@mcn.edu

To unsubscribe or change mcn-l delivery options visit:
http://mcn.edu/mailman/listinfo/mcn-l

The MCN-L archives can be found at:
http://www.mail-archive.com/mcn-l@mcn.edu/

Reply via email to