[Mesa-dev] [Bug 27841] Implement GL_EXT_discard_framebuffer

2010-04-29 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=27841 --- Comment #3 from Kristian Høgsberg k...@bitplanet.net 2010-04-29 05:38:03 PDT --- (In reply to comment #2) (In reply to comment #1) There is a mechanism, but we have not implemented it in Mesa yet. I think GL_EXT_discard_framebuffer

[Mesa-dev] [Bug 27896] New: gallium/{llvm, soft}pipe: should set MaxNativeParameters to nonzero

2010-04-29 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=27896 Summary: gallium/{llvm,soft}pipe: should set MaxNativeParameters to nonzero Product: Mesa Version: unspecified Platform: Other OS/Version: All Status: NEW

Re: [Mesa-dev] Merging GLES1/2 to mesa/main

2010-04-29 Thread Chia-I Wu
2010/4/29 Kristian Høgsberg k...@bitplanet.net: 2010/4/28 Chia-I Wu olva...@gmail.com: 2010/4/28 Kristian Høgsberg k...@bitplanet.net: 2010/4/27 Kristian Høgsberg k...@bitplanet.net: [ I hit send to early there... ] review the patches, or at least just some of them.  The overall approach is

[Mesa-dev] Mesa devel requiring Python

2010-04-29 Thread Brian Paul
Was: Merging GLES1/2 to mesa/main Chia-I Wu wrote: 2010/4/29 Kristian Høgsberg k...@bitplanet.net: Yeah, I noticed... I don't have a good answer. I guess core mesa doesn't generate on the fly because we don't want to require python as part of the build process(?) and also so that when we

Re: [Mesa-dev] Mesa (master): util: Add small caps checker helper

2010-04-29 Thread Keith Whitwell
Jakob, A couple of these are a bit misleading - DX10 DX11 aren't fully supportable without further changes extensions to gallium, so it seems misleading to have these ever return true - at least until those changes are done. Would it make sense to have a UTIL_CHECK_NONIMPLEMENTED or similar

Re: [Mesa-dev] Mesa devel requiring Python

2010-04-29 Thread Karl Schultz
On Thu, Apr 29, 2010 at 9:54 AM, Brian Paul bri...@vmware.com wrote: Was: Merging GLES1/2 to mesa/main Chia-I Wu wrote: 2010/4/29 Kristian Høgsberg k...@bitplanet.net: Yeah, I noticed... I don't have a good answer. I guess core mesa doesn't generate on the fly because we don't want to

Re: [Mesa-dev] Mesa (master): util: Add small caps checker helper

2010-04-29 Thread Jakob Bornecrantz
On 2010-04-29 17.11, Keith Whitwell wrote: Jakob, A couple of these are a bit misleading - DX10 DX11 aren't fully supportable without further changes extensions to gallium, so it seems misleading to have these ever return true - at least until those changes are done. Would it make sense to

[Mesa-dev] RFC: Expose vertex/fragment progam limits in Mesa state tracker

2010-04-29 Thread José Fonseca
We don't have such fined grain capabilities in Gallium drivers yet, so I followed Keith's suggestion of tie the native program limits to the GLSL and SM3 support exported by the driver. I'm selling this as a short term fix. I think we should start thinking in shader caps in gallium, and how fine

Re: [Mesa-dev] RFC: Expose vertex/fragment progam limits in Mesa state tracker

2010-04-29 Thread Zack Rusin
On Thursday 29 April 2010 14:09:22 José Fonseca wrote: We don't have such fined grain capabilities in Gallium drivers yet, so I followed Keith's suggestion of tie the native program limits to the GLSL and SM3 support exported by the driver. That seems like a pretty good solution to me for now.

Re: [Mesa-dev] RFC: Expose vertex/fragment progam limits in Mesa state tracker

2010-04-29 Thread Marek Olšák
On Thu, Apr 29, 2010 at 8:30 PM, Zack Rusin za...@vmware.com wrote: It seems like all we'd really need is relate those things to the feature/api levels it exposes and document it. Feature levels are a pretty bad match for D3D9-level chipsets since the hardware is so divergent that you'd need

Re: [Mesa-dev] RFC: Expose vertex/fragment progam limits in Mesa state tracker

2010-04-29 Thread Zack Rusin
On Thursday 29 April 2010 15:44:35 Marek Olšák wrote: On Thu, Apr 29, 2010 at 8:30 PM, Zack Rusin za...@vmware.commailto:za...@vmware.com wrote: It seems like all we'd really need is relate those things to the feature/api levels it exposes and document it. Feature levels are a pretty bad

Re: [Mesa-dev] RFC: Expose vertex/fragment progam limits in Mesa state tracker

2010-04-29 Thread Marek Olšák
I was getting at your former idea of replacing caps with feature levels. I was also commenting on the proposed José's patch that we should have fine-grained On Thu, Apr 29, 2010 at 10:09 PM, Zack Rusin za...@vmware.com wrote: On Thursday 29 April 2010 15:44:35 Marek Olšák wrote: On Thu, Apr

[Mesa-dev] RFC: [PATCH] st/mesa: ignore gl_texture_object::BaseLevel when allocating gallium textures

2010-04-29 Thread Brian Paul
If there aren't any comments/concerns about this patch I'll probably commit it tomorrow. -Brian From 6b89acf14cac1028d1cfcd0e0d6419d3bfe32dd7 Mon Sep 17 00:00:00 2001 From: Brian Paul bri...@vmware.com Date: Thu, 29 Apr 2010 15:32:36 -0600 Subject: [PATCH] st/mesa: ignore

Re: [Mesa-dev] stupid development model causing more problems than its worth

2010-04-29 Thread Jose Fonseca
We discussed the pros cons of this several times, there was never consensus, and there is always room for improvements, but I refuse to discuss them in such terms, where you paint this absurd image of vmware bullying everybody around. Jose From:

Re: [Mesa-dev] stupid development model causing more problems than its worth

2010-04-29 Thread Zack Rusin
On Thursday 29 April 2010 20:58:04 Dave Airlie wrote: On Fri, Apr 30, 2010 at 10:42 AM, Jose Fonseca jfons...@vmware.com wrote: We discussed the pros cons of this several times, there was never consensus, and there is always room for improvements, but I refuse to discuss them in such

[Mesa-dev] so the development model is working?

2010-04-29 Thread Dave Airlie
So in the spirit of being less of a dickhead, Lets have a development model discussion. Can anyone who has an interest in the development model please answer the two questions below in their view/opinion. a) what are the goals of the mesa project and development model? to produce drivers for

Re: [Mesa-dev] so the development model is working?

2010-04-29 Thread Brian Paul
Dave Airlie wrote: So in the spirit of being less of a dickhead, Lets have a development model discussion. Can anyone who has an interest in the development model please answer the two questions below in their view/opinion. a) what are the goals of the mesa project and development model?

Re: [Mesa-dev] so the development model is working?

2010-04-29 Thread Dave Airlie
Dave, I'm sorry you're frustrated, but let's see if we can at least come to a better understanding of where we're each coming from. Your message seems to boil down to cherry-pick fixes from master back to the stable branch vs. fix bugs in the stable branch and periodically merge to