Yes, you are right. :)
I deleted this operation.
-
*^_^* BRs,
Juan
-Original Message-
From: hoegsb...@gmail.com [mailto:hoegsb...@gmail.com] On Behalf Of Kristian
H?gsberg
Sent: Friday, January 07, 2011 10:01 PM
To: Zhao, Juan J
Cc: mesa-dev@lists.freedesktop.org
Subject: Re:
Hi Jesse,
On Sat, Jan 08, 2011 at 03:10:03PM -0800, Jesse Barnes wrote:
On Sat, 8 Jan 2011 16:02:09 +0100
Daniel Vetter daniel.vet...@ffwll.ch wrote:
I've been tracking down an annoying flickering problem on intel hw
that completely disappears with vblank_mode=0. Some add-hoc tracing
all
https://bugs.freedesktop.org/show_bug.cgi?id=31940
Chris Rankin ranki...@googlemail.com changed:
What|Removed |Added
CC|
https://bugs.freedesktop.org/show_bug.cgi?id=29044
Bug 29044 depends on bug 27349, which changed state.
Bug 27349 Summary: Enabling GLSL in Second Life hangs game
https://bugs.freedesktop.org/show_bug.cgi?id=27349
What|Old Value |New Value
Ping!
No NAKs in ~5 days and one explicit request (on xorg-devel):
http://permalink.gmane.org/gmane.comp.freedesktop.xorg.devel/17570
Okay for master, and (after settling) 7.10?
-tom
tfo...@sci.utah.edu wrote:
From: Tom Fogal tfo...@alumni.unh.edu
If nothing else, this would be useful
Am Sonntag, den 09.01.2011, 03:41 -0500 schrieb Alex Deucher:
Using linear buffers is about the worse layout possible from the GPU's
perspective due to the design of the memory controller. Ideally we
want to use 2D tiling for everything. Try these patches which force
2D tiling and make sure
https://bugs.freedesktop.org/show_bug.cgi?id=31294
Robert Penny robert.d.pe...@saic.com changed:
What|Removed |Added
CC|
2011/1/10 Christian König deathsim...@vodafone.de:
Where can i ask for write permission to mesa master repository?
I have some patches ready who are clearly bug fixes, or should I post
them for manual inclusion?
Just a bug report is needed. See http://www.freedesktop.org/wiki/AccountRequests
From: Dave Airlie airl...@redhat.com
From reading EXT_texture_sRGB and EXT_framebuffer_sRGB and interactions
with FBO I've found that swrast is converting the sRGB values to linear for
blending when an sRGB texture is bound as an FBO. According to the spec
and further explained in the
Add GL_OES_stencil8 to ES2.
Remove the following:
GL_OES_compressed_paletted_texture : ES1
GL_OES_depth32 : ES1, ES2
GL_OES_stencil1: ES1, ES2
GL_OES_stencil4: ES1, ES2
---
src/mesa/main/extensions.c | 10 +-
1 files changed,
I am refactoring the method by which extension strings are handled in
mesa/main/extensions.c. If there are no objections, regressions, nor
significantly better refactoring alternatives proposed, then I plan to push
the patch set on Friday 14.
Regressions
===
The patch set causes no Piglit
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