[Mesa-dev] [Bug 77102] New: gallium nouveau has no profile in vdpau and libva

2014-04-06 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=77102 Priority: medium Bug ID: 77102 Assignee: mesa-dev@lists.freedesktop.org Summary: gallium nouveau has no profile in vdpau and libva Severity: normal Classification: Unclassified

[Mesa-dev] [Bug 77102] gallium nouveau has no profile in vdpau and libva

2014-04-06 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=77102 --- Comment #1 from Stefan Ringel m...@stefanringel.de --- Created attachment 96974 -- https://bugs.freedesktop.org/attachment.cgi?id=96974action=edit vdpainfo gdb -- You are receiving this mail because: You are the assignee for the bug.

[Mesa-dev] [Bug 77102] gallium nouveau has no profile in vdpau and libva

2014-04-06 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=77102 --- Comment #3 from Stefan Ringel m...@stefanringel.de --- Created attachment 96976 -- https://bugs.freedesktop.org/attachment.cgi?id=96976action=edit vdpauinfo valgrind -- You are receiving this mail because: You are the assignee for the

[Mesa-dev] [Bug 77102] gallium nouveau has no profile in vdpau and libva

2014-04-06 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=77102 --- Comment #2 from Stefan Ringel m...@stefanringel.de --- Created attachment 96975 -- https://bugs.freedesktop.org/attachment.cgi?id=96975action=edit vainfo valgrind -- You are receiving this mail because: You are the assignee for the bug.

[Mesa-dev] [Bug 77102] gallium nouveau has no profile in vdpau and libva

2014-04-06 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=77102 Ilia Mirkin imir...@alum.mit.edu changed: What|Removed |Added Status|NEW |RESOLVED

Re: [Mesa-dev] [PATCH mesa/mesa] Hardcode the DRI driver extension as .so to match it's current uses.

2014-04-06 Thread Emil Velikov
Hi Jon, Sorry about this breakage. I assumed that the library extensions are handled consistently across mesa. Seems like I was wrong. Guessing that you meant to send this to the mesa-dev ? On 06/04/14 15:59, Jon TURNEY wrote: Partially revert bba9c28 configure: use LIB_EXT rather than

[Mesa-dev] [Bug 77102] gallium nouveau has no profile in vdpau and libva

2014-04-06 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=77102 Stefan Ringel m...@stefanringel.de changed: What|Removed |Added Status|RESOLVED|REOPENED

[Mesa-dev] [Bug 77102] gallium nouveau has no profile in vdpau and libva

2014-04-06 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=77102 Ilia Mirkin imir...@alum.mit.edu changed: What|Removed |Added Assignee|mesa-dev@lists.freedesktop.

Re: [Mesa-dev] [PATCH 00/16] Yet another round of exported symbols cleanup

2014-04-06 Thread Negreanu, Adrian M
On Sat, Apr 5, 2014 at 5:07 AM, Emil Velikov emil.l.veli...@gmail.comwrote: Hi all, This is the final round cleaning up the exported symbols mayhem for gallium. IIRC the only place in mesa that needs some love is src/mapi. Highlights: - Drops __dri2ConfigOptions for both classic and

Re: [Mesa-dev] [PATCH 07/16] targets/omx: use version script to limit amount of exported symbols

2014-04-06 Thread Christian König
Am 05.04.2014 03:46, schrieb Emil Velikov: Using export-symbols-regex is the least desirable method of restricting the exported symbols, as is completely messes up with the symbol table. radeon_drm_winsys_create is not needed, avoid exporting it. Please add that anyway, we are going to need

Re: [Mesa-dev] [PATCH 08/16] targets/vdpau: use version script to limit the exported symbols

2014-04-06 Thread Christian König
Am 05.04.2014 11:47, schrieb Emil Velikov: On 05/04/14 10:34, Christian König wrote: Am 05.04.2014 03:46, schrieb Emil Velikov: Using export-symbols-regex is the least desirable method of restricting the exported symbols, as is completely messes up with the symbol table. Why? As far as I can

Re: [Mesa-dev] [PATCH 06/16] targets/dri: use a single version script to restict exported symbols

2014-04-06 Thread Christian König
Am 05.04.2014 11:16, schrieb Maarten Lankhorst: op 05-04-14 03:46, Emil Velikov schreef: Rather than having multiple (almost) identical version scripts use a single one. Cc: Maarten Lankhorst maarten.lankho...@canonical.com Cc: Christian König christian.koe...@amd.com Signed-off-by: Emil

Re: [Mesa-dev] [PATCH 05/16] targets/xvmc: limit the amount of exported symbols

2014-04-06 Thread Christian König
Am 05.04.2014 03:46, schrieb Emil Velikov: In the presence of LLVM the final library exports every symbol from the llvm namespace. Resolve this by using a version script (w/o the version/name tag). Considering that there are only ~25 symbols, explicitly list them to minimize the chances of

Re: [Mesa-dev] [PATCH 08/16] targets/vdpau: use version script to limit the exported symbols

2014-04-06 Thread Christian König
Am 05.04.2014 03:46, schrieb Emil Velikov: Using export-symbols-regex is the least desirable method of restricting the exported symbols, as is completely messes up with the symbol table. Why? As far as I can tell it does exactly what it is supposed to do. Christian. Cc: Christian König

Re: [Mesa-dev] [PATCH 15/16] targets/omx: use GALLIUM_VIDEO_CFLAGS

2014-04-06 Thread Christian König
Am 05.04.2014 03:47, schrieb Emil Velikov: Cc: Christian König christian.koe...@amd.com Signed-off-by: Emil Velikov emil.l.veli...@gmail.com Reviewed-by: Christian König christian.koe...@amd.com --- src/gallium/targets/r600/omx/Makefile.am | 8 +---

[Mesa-dev] [PATCH] i965/vec4: fix record clearing in copy propagation

2014-04-06 Thread Chia-I Wu
From: Chia-I Wu o...@lunarg.com Given mov vgrf7, vgrf9.xyxz add vgrf9.xyz, vgrf4.xyzw, vgrf5.xyzw add vgrf10.x, vgrf6.xyzw, vgrf7. the last instruction would be wrongly changed to add vgrf10.x, vgrf6.xyzw, vgrf9. during copy propagation. The issue is that when deciding if a

Re: [Mesa-dev] [PATCH V3 02/30] mesa: fix packing of float texels to GL_SHORT/GL_BYTE

2014-04-06 Thread Kenneth Graunke
On 04/02/2014 01:04 AM, Chris Forbes wrote: Previously, we would unpack the texels to floats using *_TO_FLOAT_TEX, and then pack them into the desired format using FLOAT_TO_*. Unfortunately, this isn't quite the inverse operation, and so some texel values would end up off-by-one. These

Re: [Mesa-dev] [WIP 00/13] GL_ARB_explicit_uniform_location extension

2014-04-06 Thread Tapani Pälli
On 04/05/2014 12:33 AM, Ian Romanick wrote: On 03/27/2014 11:45 PM, Tapani Pälli wrote: Hi; Patches implement the extension, no Piglit regressions and all the tests for the extension pass (I've planned some more tests which are not yet in though). Changes shortly: - opt_dead_code

Re: [Mesa-dev] [WIP 11/13] glsl: parser changes for GL_ARB_explicit_uniform_location

2014-04-06 Thread Tapani Pälli
On 04/05/2014 12:58 AM, Ian Romanick wrote: On 04/04/2014 02:42 PM, Ian Romanick wrote: On 03/27/2014 11:45 PM, Tapani Pälli wrote: Patch adds a preprocessor define for the extension and stores explicit location data for uniforms during AST-HIR conversion. It also sets layout token to be

Re: [Mesa-dev] [PATCH V3 06/30] i965: Pretend we don't support BRW_SURFACEFORMAT_R16G16B16_FLOAT for textures.

2014-04-06 Thread Kenneth Graunke
On 04/02/2014 01:05 AM, Chris Forbes wrote: None of the other 3-component 16bpc formats are directly supported, so they get promoted to XRGB equivalents. *Not* promoting RGB16F the same way makes texture views much more fiddly -- we don't want to have to do crazy copying behind the scenes.

Re: [Mesa-dev] [PATCH V3 06/30] i965: Pretend we don't support BRW_SURFACEFORMAT_R16G16B16_FLOAT for textures.

2014-04-06 Thread Chris Forbes
Yes, that will work -- will do. On Mon, Apr 7, 2014 at 5:29 PM, Kenneth Graunke kenn...@whitecape.org wrote: On 04/02/2014 01:05 AM, Chris Forbes wrote: None of the other 3-component 16bpc formats are directly supported, so they get promoted to XRGB equivalents. *Not* promoting RGB16F the same

Re: [Mesa-dev] [PATCH V3 01/30] mesa: Prefer non-swizzled formats for most sized internalformats

2014-04-06 Thread Chris Forbes
I'll move this patch after 7/30 to avoid things being temporarily broken. On Thu, Apr 3, 2014 at 3:34 AM, Brian Paul bri...@vmware.com wrote: On 04/02/2014 02:04 AM, Chris Forbes wrote: These formats can be cast to others (with different component types or sizes) via ARB_texture_view or

Re: [Mesa-dev] [WIP 08/13] glsl/linker: GL_ARB_explicit_uniform_location support

2014-04-06 Thread Tapani Pälli
On 04/05/2014 01:18 AM, Ian Romanick wrote: On 03/27/2014 11:45 PM, Tapani Pälli wrote: Patch refactors the existing uniform processing so explicit locations are taken in to account during variable processing. These locations are temporarily stored in gl_uniform_storage before actual locations