Hi Dieter,
Thanks for noticing this.
I think I made a mistake by setting window_space_position the way I
did. Should've only set that for vertex shaders.
I believe this is the right thing to do:
https://gitlab.freedesktop.org/Venemo/mesa/commit/4d8b97bacbe14bd6584d7a45ff98e65dfcb4c02b
Still need
This commit (#317f10bf404) brake whole tessellation (empty parts of the
screen) running UH under radeonsi NIR on Polaris 20 (RX580).
317f10bf404b562e1dda79c0636aee86beeccc2f is the first bad commit
commit 317f10bf404b562e1dda79c0636aee86beeccc2f
Author: Timur Kristóf
Date: Tue Feb 5 18:08:24
https://bugs.freedesktop.org/show_bug.cgi?id=109443
--- Comment #12 from Alex Granni ---
Yes, 3.0.5.a.2 has this problem solved. Thank you.
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--- Comment #4 from Samuel Pitoiset ---
FYI, the fix is in -rc7.
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https://bugs.freedesktop.org/show_bug.cgi?id=109805
--- Comment #11 from Samuel Pitoiset ---
Does the GPU hang with TW3 is reproducible now?
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--- Comment #8 from Samuel Pitoiset ---
Again, without the demo is hard to fix.
Can you try 'export RADV_DEBUG=nodcc,nohiz,zerovram,nofastclears' ?
If it still hangs, generating a hang report might help
export RADV_TRACE_FILE=$HOME/hang.trace
On 2019-03-04 16:11:33, Jordan Justen wrote:
> On 2019-03-04 15:21:26, Mauro Rossi wrote:
> > Hi,
> > On Mon, Mar 4, 2019 at 7:50 PM Mauro Rossi wrote:
> > >
> > > Il lun 4 mar 2019, 18:59 Dylan Baker ha scritto:
> > >>
> > >> I wrote c812, and I'd be very happy to revert it. The problem that I
https://bugs.freedesktop.org/show_bug.cgi?id=109919
Samuel Pitoiset changed:
What|Removed |Added
Status|NEW |RESOLVED
Resolution|---
https://bugs.freedesktop.org/show_bug.cgi?id=109920
Samuel Pitoiset changed:
What|Removed |Added
Status|VERIFIED|RESOLVED
https://bugs.freedesktop.org/show_bug.cgi?id=109805
--- Comment #10 from rainbowsforthe...@gmail.com
---
Okay, I just experienced a full system lock up with The Witcher 3, with
amdgpu.vm_debug=1. It happened shortly after some very minor texture flickering
started happening on a character's
Kenneth Graunke writes:
> The glMemoryBarrier() function makes shader memory stores ordered with
> respect to things specified by the given bits. Until now, st/mesa has
> ignored GL_TEXTURE_UPDATE_BARRIER_BIT and GL_BUFFER_UPDATE_BARRIER_BIT,
> saying that drivers should implicitly perform the
Quoting Axel Davy (2019-03-06 11:27:09)
> On 06/03/2019 20:13, Dylan Baker wrote:
> > Quoting Axel Davy (2019-01-22 12:08:05)
> >> Fixes regression caused by
> >> 42d672fa6a766363e5703f119607f7c7975918aa
> >> st/nine: Bind src not dst in nine_context_box_upload
> >>
> >> Before that patch, for
Hi list,
I know we're a day late, but here is rc7. I had hoped that this could be our
final release, but we still have 4 bugs blocking the release. I've followed up
with the remaining bugs, but in the meantime here is another rc for your
consumption.
changes since rc6:
Axel Davy (2):
https://bugs.freedesktop.org/show_bug.cgi?id=77449
Bug 77449 depends on bug 109331, which changed state.
Bug 109331 Summary: Empire Total War - Graphical Corruption
https://bugs.freedesktop.org/show_bug.cgi?id=109331
What|Removed |Added
On 06/03/2019 20:13, Dylan Baker wrote:
Quoting Axel Davy (2019-01-22 12:08:05)
Fixes regression caused by
42d672fa6a766363e5703f119607f7c7975918aa
st/nine: Bind src not dst in nine_context_box_upload
Before that patch, for user provided textures,
when the texture was destroyed, the safety
Quoting Axel Davy (2019-01-22 12:08:05)
> Fixes regression caused by
> 42d672fa6a766363e5703f119607f7c7975918aa
> st/nine: Bind src not dst in nine_context_box_upload
>
> Before that patch, for user provided textures,
> when the texture was destroyed, the safety
> check for pending uploads, which
The game apparently hangs inside a copy image operation, but
only when DCC is enabled. I haven't figured out the root cause
yet, but this workaround fixes the problem and allows people
to play that title, at least.
Cc: 18.3 19.0
Signed-off-by: Samuel Pitoiset
---
src/amd/vulkan/radv_device.c |
The idea seems reasonable to me (albeit I think having so many different
barrier bits in the API in the first place is likely to cause apps to
slightly misuse them...). Drivers which don't need to care can always
ignore it.
Roland
Am 06.03.19 um 09:32 schrieb Kenneth Graunke:
> The
On 03/06/2019 01:18 AM, Kenneth Graunke wrote:
On Tuesday, March 5, 2019 10:20:10 PM PST Dave Airlie wrote:
On Wed, 6 Mar 2019 at 14:01, Brian Paul wrote:
I guess I don't fully understand a few things about the new meson build.
1. I'm trying to build the gallium VMware driver with this:
I have few doubts/questions.
On 05/03/2019 23:57, Brian Paul wrote:
This will allow us to query whether a context is valid.
In addition to keeping a list of contexts, we need to give each
context we create a unique ID which is never re-used. The screen
also contains a bitmask to track which
On Fri, 2019-03-01 at 17:35 -0800, Kenneth Graunke wrote:
> On Friday, March 1, 2019 1:30:48 PM PST Dylan Baker wrote:
> > Quoting Jordan Justen (2019-03-01 12:22:18)
> > > I guess piglit makes very light usage of bugzilla. Would it be simpler
> > > to just use gitlab issues in the piglit gitlab
https://bugs.freedesktop.org/show_bug.cgi?id=108841
--- Comment #1 from Alex Smith ---
I'd also like to see these implemented. AMDVLK supports them and we've had
several cases where we've been able to get significant performance improvements
on complex shaders with that driver by manually
https://bugs.freedesktop.org/show_bug.cgi?id=108841
Alex Smith changed:
What|Removed |Added
CC||asm...@feralinteractive.com
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https://bugs.freedesktop.org/show_bug.cgi?id=109919
--- Comment #4 from Eero Tamminen ---
(In reply to Lionel Landwerlin from comment #1)
> Oops...
> Compile tested, I don't have an AMD system to test :
> https://gitlab.freedesktop.org/mesa/mesa/merge_requests/394
You'll need Intel HadesCanyon
https://bugs.freedesktop.org/show_bug.cgi?id=109920
Eero Tamminen changed:
What|Removed |Added
Status|RESOLVED|VERIFIED
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--- Comment #2 from Lionel Landwerlin ---
Hopefully fixed in :
commit b49726afd43739979a08de6e410e78ead5a26337
Author: Lionel Landwerlin
Date: Wed Mar 6 11:43:56 2019 +
radv: set num_components on vulkan_resource_index intrinsic
https://bugs.freedesktop.org/show_bug.cgi?id=109920
Eero Tamminen changed:
What|Removed |Added
Resolution|--- |DUPLICATE
Status|NEW
https://bugs.freedesktop.org/show_bug.cgi?id=109919
Eero Tamminen changed:
What|Removed |Added
CC||eero.t.tammi...@intel.com
--- Comment
https://bugs.freedesktop.org/show_bug.cgi?id=108900
Bug 108900 depends on bug 109920, which changed state.
Bug 109920 Summary: "NIR validation failed in internal shader" abort with all
Vulkan test-cases
https://bugs.freedesktop.org/show_bug.cgi?id=109920
What|Removed
https://bugs.freedesktop.org/show_bug.cgi?id=109919
--- Comment #1 from Lionel Landwerlin ---
Oops...
Compile tested, I don't have an AMD system to test :
https://gitlab.freedesktop.org/mesa/mesa/merge_requests/394
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https://bugs.freedesktop.org/show_bug.cgi?id=109920
Eero Tamminen changed:
What|Removed |Added
Blocks||108900
Referenced Bugs:
https://bugs.freedesktop.org/show_bug.cgi?id=108900
Eero Tamminen changed:
What|Removed |Added
Depends on||109920
https://bugs.freedesktop.org/show_bug.cgi?id=109920
--- Comment #1 from Turo Lamminen ---
Duplicate of #109919 though this one has a better title. I already bisected it
to 61e009d2c4e4dfc071185f9e9c6366bc53168019
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https://bugs.freedesktop.org/show_bug.cgi?id=109920
Eero Tamminen changed:
What|Removed |Added
Keywords||regression
Priority|medium
https://bugs.freedesktop.org/show_bug.cgi?id=109920
Bug ID: 109920
Summary: "NIR validation failed in internal shader" abort with
all Vulkan test-cases
Product: Mesa
Version: git
Hardware: x86-64 (AMD64)
This fixes the case when the SPIR-V code has two nested conditional
branches, but only one selection merge:
[...]
%1 = OpLabel
OpSelectionMerge %2 None
OpBranchConditional %3 %4 %2
%4 = OpLabel
OpBranchConditional %3 %5 %2
%5 = OpLabel
OpBranch %2
%2 = OpLabel
[...]
In the
https://bugs.freedesktop.org/show_bug.cgi?id=109919
Bug ID: 109919
Summary: radv is broken on SI
Product: Mesa
Version: git
Hardware: Other
OS: Linux (All)
Status: NEW
Severity: major
Priority:
https://bugs.freedesktop.org/show_bug.cgi?id=109532
--- Comment #53 from asimiklit ---
(In reply to asimiklit from comment #52)
> Created attachment 143535 [details] [review]
> draft of a solution
>
> Currently I am trying to find another way to fix this issue
> to avoid removal of an
https://bugs.freedesktop.org/show_bug.cgi?id=77449
Bug 77449 depends on bug 80419, which changed state.
Bug 80419 Summary: XCOM: Enemy Unknown Causes lockup
https://bugs.freedesktop.org/show_bug.cgi?id=80419
What|Removed |Added
https://bugs.freedesktop.org/show_bug.cgi?id=109805
--- Comment #9 from rainbowsforthe...@gmail.com
---
Forgot to mention as well, I have tested The Witcher 3 on kernel 5.0 without
amdgpu.vm_debug=1, and it was still as unstable as ever, so it's definitely not
the new kernel making a
https://bugs.freedesktop.org/show_bug.cgi?id=109805
--- Comment #8 from rainbowsforthe...@gmail.com
---
Apologies for taking so long to reply, I've spent the last couple of days
swapping out my motherboard and doing some (non-GPU) stress testing.
I'm now on a Gigabyte B450 Aorus Elite, and
https://bugs.freedesktop.org/show_bug.cgi?id=109918
Bug ID: 109918
Summary: Java Print
Product: Mesa
Version: unspecified
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
https://bugs.freedesktop.org/show_bug.cgi?id=109917
Musharib Iqbal changed:
What|Removed |Added
Blocks||109918
Referenced Bugs:
https://bugs.freedesktop.org/show_bug.cgi?id=109917
Bug ID: 109917
Summary: Java Print
Product: Mesa
Version: unspecified
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
https://bugs.freedesktop.org/show_bug.cgi?id=109791
Michel Dänzer changed:
What|Removed |Added
CC|tayyabali3...@gmail.com |
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https://bugs.freedesktop.org/show_bug.cgi?id=44239
Michel Dänzer changed:
What|Removed |Added
Status|REOPENED|NEW
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Kamal Hasan changed:
What|Removed |Added
Status|NEEDINFO|RESOLVED
Resolution|---
https://bugs.freedesktop.org/show_bug.cgi?id=109851
GUL Khan changed:
What|Removed |Added
Alias||KERNING
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https://bugs.freedesktop.org/show_bug.cgi?id=109870
Salik changed:
What|Removed |Added
Status|ASSIGNED|RESOLVED
Resolution|---
https://bugs.freedesktop.org/show_bug.cgi?id=101552
Michel Dänzer changed:
What|Removed |Added
Assignee|dri-devel@lists.freedesktop |mesa-dev@lists.freedesktop.
The glMemoryBarrier() function makes shader memory stores ordered with
respect to things specified by the given bits. Until now, st/mesa has
ignored GL_TEXTURE_UPDATE_BARRIER_BIT and GL_BUFFER_UPDATE_BARRIER_BIT,
saying that drivers should implicitly perform the needed flushing.
This seems like
https://bugs.freedesktop.org/show_bug.cgi?id=109870
Salik changed:
What|Removed |Added
Component|/dev/null |Demos
QA Contact|
On Tue, 2019-03-05 at 07:35 +0100, Iago Toral wrote:
> On Mon, 2019-03-04 at 15:36 -0800, Francisco Jerez wrote:
> > Iago Toral writes:
> >
> > > On Fri, 2019-03-01 at 19:04 -0800, Francisco Jerez wrote:
> > > > Iago Toral writes:
> > > >
> > > > > On Thu, 2019-02-28 at 09:54 -0800, Francisco
https://bugs.freedesktop.org/show_bug.cgi?id=109898
Michel Dänzer changed:
What|Removed |Added
Product|Mesa|a big freedesktop.org fly
On Tuesday, March 5, 2019 10:20:10 PM PST Dave Airlie wrote:
> On Wed, 6 Mar 2019 at 14:01, Brian Paul wrote:
> > I guess I don't fully understand a few things about the new meson build.
> >
> > 1. I'm trying to build the gallium VMware driver with this:
> >
> > export BUILD_DIR=build-meson-dri
>
https://bugs.freedesktop.org/show_bug.cgi?id=109895
beenish changed:
What|Removed |Added
Blocks||109898
Referenced Bugs:
https://bugs.freedesktop.org/show_bug.cgi?id=109898
Bug ID: 109898
Summary: to much time take to load
Product: Mesa
Version: git
Hardware: x86-64 (AMD64)
OS: Windows (All)
Status: NEW
Severity: critical
https://bugs.freedesktop.org/show_bug.cgi?id=109896
Ijlal Asif changed:
What|Removed |Added
Status|NEW |NEEDINFO
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https://bugs.freedesktop.org/show_bug.cgi?id=109896
Bug ID: 109896
Summary: vulkan component not working
Product: Mesa
Version: 18.1
Hardware: Other
OS: All
Status: NEW
Severity: normal
https://bugs.freedesktop.org/show_bug.cgi?id=109895
beenish changed:
What|Removed |Added
CC||beenish.haneef...@gmail.com
https://bugs.freedesktop.org/show_bug.cgi?id=109895
Bug ID: 109895
Summary: to much time take to load
Product: Mesa
Version: git
Hardware: x86-64 (AMD64)
OS: Windows (All)
Status: NEW
Severity: critical
https://bugs.freedesktop.org/show_bug.cgi?id=109858
Daniel Stone changed:
What|Removed |Added
Version|git |unspecified
Product|Mesa
https://bugs.freedesktop.org/show_bug.cgi?id=109867
Daniel Stone changed:
What|Removed |Added
Group||spam
https://bugs.freedesktop.org/show_bug.cgi?id=109860
Daniel Stone changed:
What|Removed |Added
Component|Drivers/Vulkan/radeon |Two
Group|
On 3/5/19 4:24 PM, Alyssa Rosenzweig wrote:
One is that with kbase I don't see any noticeable pauses during the very
first scene in glmark2.
...That sounds like a good thing? :)
I was assuming that the horse should spin smoothly, and not pausing every
second or so, as it happens with the
https://bugs.freedesktop.org/show_bug.cgi?id=109791
--- Comment #5 from Malik Riaz ---
Jai Hind
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naimaathar...@gmail.com changed:
What|Removed |Added
QA Contact|mesa-dev@lists.freedesktop. |
|org
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