Re: [Mesa-dev] nir: Add ability for shaders to use window space coordinates - broken tessellation under NIR - bisected

2019-03-06 Thread Timur Kristóf
Hi Dieter, Thanks for noticing this. I think I made a mistake by setting window_space_position the way I did. Should've only set that for vertex shaders. I believe this is the right thing to do: https://gitlab.freedesktop.org/Venemo/mesa/commit/4d8b97bacbe14bd6584d7a45ff98e65dfcb4c02b Still need

Re: [Mesa-dev] nir: Add ability for shaders to use window space coordinates - broken tessellation under NIR - bisected

2019-03-06 Thread Dieter Nützel
This commit (#317f10bf404) brake whole tessellation (empty parts of the screen) running UH under radeonsi NIR on Polaris 20 (RX580). 317f10bf404b562e1dda79c0636aee86beeccc2f is the first bad commit commit 317f10bf404b562e1dda79c0636aee86beeccc2f Author: Timur Kristóf Date: Tue Feb 5 18:08:24

[Mesa-dev] [Bug 109443] Build failure with MSVC when using Scons >= 3.0.2

2019-03-06 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=109443 --- Comment #12 from Alex Granni --- Yes, 3.0.5.a.2 has this problem solved. Thank you. -- You are receiving this mail because: You are the QA Contact for the bug. You are the assignee for the

[Mesa-dev] [Bug 109818] wrong color rendering in SOULCALIBUR 6 using dxvk

2019-03-06 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=109818 --- Comment #4 from Samuel Pitoiset --- FYI, the fix is in -rc7. -- You are receiving this mail because: You are the assignee for the bug. You are the QA Contact for the bug.___ mesa-dev mailing

[Mesa-dev] [Bug 109805] GPU hangs with error VM_CONTEXT1_PROTECTION_FAULT_STATUS

2019-03-06 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=109805 --- Comment #11 from Samuel Pitoiset --- Does the GPU hang with TW3 is reproducible now? -- You are receiving this mail because: You are the assignee for the bug. You are the QA Contact for the

[Mesa-dev] [Bug 108900] [KBL-G][Vulkan] Non-recoverable GPU hangs with GfxBench v5 Aztec Ruins Vulkan test

2019-03-06 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=108900 --- Comment #8 from Samuel Pitoiset --- Again, without the demo is hard to fix. Can you try 'export RADV_DEBUG=nodcc,nohiz,zerovram,nofastclears' ? If it still hangs, generating a hang report might help export RADV_TRACE_FILE=$HOME/hang.trace

Re: [Mesa-dev] [PATCH] android, autotools: st/mesa: fix location of float64_glsl.h

2019-03-06 Thread Jordan Justen
On 2019-03-04 16:11:33, Jordan Justen wrote: > On 2019-03-04 15:21:26, Mauro Rossi wrote: > > Hi, > > On Mon, Mar 4, 2019 at 7:50 PM Mauro Rossi wrote: > > > > > > Il lun 4 mar 2019, 18:59 Dylan Baker ha scritto: > > >> > > >> I wrote c812, and I'd be very happy to revert it. The problem that I

[Mesa-dev] [Bug 109919] radv is broken on SI

2019-03-06 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=109919 Samuel Pitoiset changed: What|Removed |Added Status|NEW |RESOLVED Resolution|---

[Mesa-dev] [Bug 109920] "NIR validation failed in internal shader" abort with all Vulkan test-cases

2019-03-06 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=109920 Samuel Pitoiset changed: What|Removed |Added Status|VERIFIED|RESOLVED

[Mesa-dev] [Bug 109805] GPU hangs with error VM_CONTEXT1_PROTECTION_FAULT_STATUS

2019-03-06 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=109805 --- Comment #10 from rainbowsforthe...@gmail.com --- Okay, I just experienced a full system lock up with The Witcher 3, with amdgpu.vm_debug=1. It happened shortly after some very minor texture flickering started happening on a character's

Re: [Mesa-dev] [PATCH] gallium: Add PIPE_BARRIER_UPDATE_BUFFER and UPDATE_TEXTURE bits.

2019-03-06 Thread Eric Anholt
Kenneth Graunke writes: > The glMemoryBarrier() function makes shader memory stores ordered with > respect to things specified by the given bits. Until now, st/mesa has > ignored GL_TEXTURE_UPDATE_BARRIER_BIT and GL_BUFFER_UPDATE_BARRIER_BIT, > saying that drivers should implicitly perform the

Re: [Mesa-dev] [Mesa-stable] [PATCH] st/nine: Immediately upload user provided textures

2019-03-06 Thread Dylan Baker
Quoting Axel Davy (2019-03-06 11:27:09) > On 06/03/2019 20:13, Dylan Baker wrote: > > Quoting Axel Davy (2019-01-22 12:08:05) > >> Fixes regression caused by > >> 42d672fa6a766363e5703f119607f7c7975918aa > >> st/nine: Bind src not dst in nine_context_box_upload > >> > >> Before that patch, for

[Mesa-dev] [ANNOUNCE] mesa 19.0.0-rc7

2019-03-06 Thread Dylan Baker
Hi list, I know we're a day late, but here is rc7. I had hoped that this could be our final release, but we still have 4 bugs blocking the release. I've followed up with the remaining bugs, but in the meantime here is another rc for your consumption. changes since rc6: Axel Davy (2):

[Mesa-dev] [Bug 77449] Tracker bug for all bugs related to Steam titles

2019-03-06 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=77449 Bug 77449 depends on bug 109331, which changed state. Bug 109331 Summary: Empire Total War - Graphical Corruption https://bugs.freedesktop.org/show_bug.cgi?id=109331 What|Removed |Added

Re: [Mesa-dev] [Mesa-stable] [PATCH] st/nine: Immediately upload user provided textures

2019-03-06 Thread Axel Davy
On 06/03/2019 20:13, Dylan Baker wrote: Quoting Axel Davy (2019-01-22 12:08:05) Fixes regression caused by 42d672fa6a766363e5703f119607f7c7975918aa st/nine: Bind src not dst in nine_context_box_upload Before that patch, for user provided textures, when the texture was destroyed, the safety

Re: [Mesa-dev] [Mesa-stable] [PATCH] st/nine: Immediately upload user provided textures

2019-03-06 Thread Dylan Baker
Quoting Axel Davy (2019-01-22 12:08:05) > Fixes regression caused by > 42d672fa6a766363e5703f119607f7c7975918aa > st/nine: Bind src not dst in nine_context_box_upload > > Before that patch, for user provided textures, > when the texture was destroyed, the safety > check for pending uploads, which

[Mesa-dev] [PATCH] radv: disable DCC for X4 Foundations to workaround a GPU hang

2019-03-06 Thread Samuel Pitoiset
The game apparently hangs inside a copy image operation, but only when DCC is enabled. I haven't figured out the root cause yet, but this workaround fixes the problem and allows people to play that title, at least. Cc: 18.3 19.0 Signed-off-by: Samuel Pitoiset --- src/amd/vulkan/radv_device.c |

Re: [Mesa-dev] [PATCH] gallium: Add PIPE_BARRIER_UPDATE_BUFFER and UPDATE_TEXTURE bits.

2019-03-06 Thread Roland Scheidegger
The idea seems reasonable to me (albeit I think having so many different barrier bits in the API in the first place is likely to cause apps to slightly misuse them...). Drivers which don't need to care can always ignore it. Roland Am 06.03.19 um 09:32 schrieb Kenneth Graunke: > The

Re: [Mesa-dev] dumb meson questions

2019-03-06 Thread Brian Paul
On 03/06/2019 01:18 AM, Kenneth Graunke wrote: On Tuesday, March 5, 2019 10:20:10 PM PST Dave Airlie wrote: On Wed, 6 Mar 2019 at 14:01, Brian Paul wrote: I guess I don't fully understand a few things about the new meson build. 1. I'm trying to build the gallium VMware driver with this:

Re: [Mesa-dev] [PATCH 1/3] svga: keep a list of contexts for the screen

2019-03-06 Thread Jose Fonseca
I have few doubts/questions. On 05/03/2019 23:57, Brian Paul wrote: This will allow us to query whether a context is valid. In addition to keeping a list of contexts, we need to give each context we create a unique ID which is never re-used. The screen also contains a bitmask to track which

Re: [Mesa-dev] Should piglit drop bugzilla and move to using gitlab issues?

2019-03-06 Thread Adam Jackson
On Fri, 2019-03-01 at 17:35 -0800, Kenneth Graunke wrote: > On Friday, March 1, 2019 1:30:48 PM PST Dylan Baker wrote: > > Quoting Jordan Justen (2019-03-01 12:22:18) > > > I guess piglit makes very light usage of bugzilla. Would it be simpler > > > to just use gitlab issues in the piglit gitlab

[Mesa-dev] [Bug 108841] [RADV] SPIRV's control flow attributes do not propagate to LLVM

2019-03-06 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=108841 --- Comment #1 from Alex Smith --- I'd also like to see these implemented. AMDVLK supports them and we've had several cases where we've been able to get significant performance improvements on complex shaders with that driver by manually

[Mesa-dev] [Bug 108841] [RADV] SPIRV's control flow attributes do not propagate to LLVM

2019-03-06 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=108841 Alex Smith changed: What|Removed |Added CC||asm...@feralinteractive.com -- You are

[Mesa-dev] [Bug 109919] radv is broken on SI

2019-03-06 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=109919 --- Comment #4 from Eero Tamminen --- (In reply to Lionel Landwerlin from comment #1) > Oops... > Compile tested, I don't have an AMD system to test : > https://gitlab.freedesktop.org/mesa/mesa/merge_requests/394 You'll need Intel HadesCanyon

[Mesa-dev] [Bug 109920] "NIR validation failed in internal shader" abort with all Vulkan test-cases

2019-03-06 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=109920 Eero Tamminen changed: What|Removed |Added Status|RESOLVED|VERIFIED -- You are receiving this

[Mesa-dev] [Bug 109919] radv is broken on SI

2019-03-06 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=109919 --- Comment #2 from Lionel Landwerlin --- Hopefully fixed in : commit b49726afd43739979a08de6e410e78ead5a26337 Author: Lionel Landwerlin Date: Wed Mar 6 11:43:56 2019 + radv: set num_components on vulkan_resource_index intrinsic

[Mesa-dev] [Bug 109920] "NIR validation failed in internal shader" abort with all Vulkan test-cases

2019-03-06 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=109920 Eero Tamminen changed: What|Removed |Added Resolution|--- |DUPLICATE Status|NEW

[Mesa-dev] [Bug 109919] radv is broken on SI

2019-03-06 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=109919 Eero Tamminen changed: What|Removed |Added CC||eero.t.tammi...@intel.com --- Comment

[Mesa-dev] [Bug 108900] [KBL-G][Vulkan] Non-recoverable GPU hangs with GfxBench v5 Aztec Ruins Vulkan test

2019-03-06 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=108900 Bug 108900 depends on bug 109920, which changed state. Bug 109920 Summary: "NIR validation failed in internal shader" abort with all Vulkan test-cases https://bugs.freedesktop.org/show_bug.cgi?id=109920 What|Removed

[Mesa-dev] [Bug 109919] radv is broken on SI

2019-03-06 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=109919 --- Comment #1 from Lionel Landwerlin --- Oops... Compile tested, I don't have an AMD system to test : https://gitlab.freedesktop.org/mesa/mesa/merge_requests/394 -- You are receiving this mail because: You are the assignee for the bug. You

[Mesa-dev] [Bug 109920] "NIR validation failed in internal shader" abort with all Vulkan test-cases

2019-03-06 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=109920 Eero Tamminen changed: What|Removed |Added Blocks||108900 Referenced Bugs:

[Mesa-dev] [Bug 108900] [KBL-G][Vulkan] Non-recoverable GPU hangs with GfxBench v5 Aztec Ruins Vulkan test

2019-03-06 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=108900 Eero Tamminen changed: What|Removed |Added Depends on||109920

[Mesa-dev] [Bug 109920] "NIR validation failed in internal shader" abort with all Vulkan test-cases

2019-03-06 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=109920 --- Comment #1 from Turo Lamminen --- Duplicate of #109919 though this one has a better title. I already bisected it to 61e009d2c4e4dfc071185f9e9c6366bc53168019 -- You are receiving this mail because: You are the assignee for the bug. You are

[Mesa-dev] [Bug 109920] "NIR validation failed in internal shader" abort with all Vulkan test-cases

2019-03-06 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=109920 Eero Tamminen changed: What|Removed |Added Keywords||regression Priority|medium

[Mesa-dev] [Bug 109920] "NIR validation failed in internal shader" abort with all Vulkan test-cases

2019-03-06 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=109920 Bug ID: 109920 Summary: "NIR validation failed in internal shader" abort with all Vulkan test-cases Product: Mesa Version: git Hardware: x86-64 (AMD64)

[Mesa-dev] [PATCH] nir/spirv: short-circuit when conditional branch contains end block

2019-03-06 Thread Juan A. Suarez Romero
This fixes the case when the SPIR-V code has two nested conditional branches, but only one selection merge: [...] %1 = OpLabel OpSelectionMerge %2 None OpBranchConditional %3 %4 %2 %4 = OpLabel OpBranchConditional %3 %5 %2 %5 = OpLabel OpBranch %2 %2 = OpLabel [...] In the

[Mesa-dev] [Bug 109919] radv is broken on SI

2019-03-06 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=109919 Bug ID: 109919 Summary: radv is broken on SI Product: Mesa Version: git Hardware: Other OS: Linux (All) Status: NEW Severity: major Priority:

[Mesa-dev] [Bug 109532] ir_variable has maximum access out of bounds -- but it's not out of bounds

2019-03-06 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=109532 --- Comment #53 from asimiklit --- (In reply to asimiklit from comment #52) > Created attachment 143535 [details] [review] > draft of a solution > > Currently I am trying to find another way to fix this issue > to avoid removal of an

[Mesa-dev] [Bug 77449] Tracker bug for all bugs related to Steam titles

2019-03-06 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=77449 Bug 77449 depends on bug 80419, which changed state. Bug 80419 Summary: XCOM: Enemy Unknown Causes lockup https://bugs.freedesktop.org/show_bug.cgi?id=80419 What|Removed |Added

[Mesa-dev] [Bug 109805] GPU hangs with error VM_CONTEXT1_PROTECTION_FAULT_STATUS

2019-03-06 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=109805 --- Comment #9 from rainbowsforthe...@gmail.com --- Forgot to mention as well, I have tested The Witcher 3 on kernel 5.0 without amdgpu.vm_debug=1, and it was still as unstable as ever, so it's definitely not the new kernel making a

[Mesa-dev] [Bug 109805] GPU hangs with error VM_CONTEXT1_PROTECTION_FAULT_STATUS

2019-03-06 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=109805 --- Comment #8 from rainbowsforthe...@gmail.com --- Apologies for taking so long to reply, I've spent the last couple of days swapping out my motherboard and doing some (non-GPU) stress testing. I'm now on a Gigabyte B450 Aorus Elite, and

[Mesa-dev] [Bug 109918] Java Print

2019-03-06 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=109918 Bug ID: 109918 Summary: Java Print Product: Mesa Version: unspecified Hardware: Other OS: All Status: NEW Severity: normal Priority: medium

[Mesa-dev] [Bug 109917] Java Print

2019-03-06 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=109917 Musharib Iqbal changed: What|Removed |Added Blocks||109918 Referenced Bugs:

[Mesa-dev] [Bug 109917] Java Print

2019-03-06 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=109917 Bug ID: 109917 Summary: Java Print Product: Mesa Version: unspecified Hardware: Other OS: All Status: NEW Severity: normal Priority: medium

[Mesa-dev] [Bug 109791] The mesa release config doesn't define NDEBUG when building using meson 0.45.0

2019-03-06 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=109791 Michel Dänzer changed: What|Removed |Added CC|tayyabali3...@gmail.com | -- You are receiving this mail

[Mesa-dev] [Bug 44239] spring rts crashes with r300g

2019-03-06 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=44239 Michel Dänzer changed: What|Removed |Added Status|REOPENED|NEW -- You are receiving this mail

[Mesa-dev] [Bug 44239] spring rts crashes with r300g

2019-03-06 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=44239 Kamal Hasan changed: What|Removed |Added Status|NEEDINFO|RESOLVED Resolution|---

[Mesa-dev] [Bug 109851] DGC is interlocking with SDIKS

2019-03-06 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=109851 GUL Khan changed: What|Removed |Added Alias||KERNING -- You are receiving this mail

[Mesa-dev] [Bug 109870] hi

2019-03-06 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=109870 Salik changed: What|Removed |Added Status|ASSIGNED|RESOLVED Resolution|---

[Mesa-dev] [Bug 101552] Make GALLIUM_HUD lower the grid max value if metric stays much lower all the time

2019-03-06 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=101552 Michel Dänzer changed: What|Removed |Added Assignee|dri-devel@lists.freedesktop |mesa-dev@lists.freedesktop.

[Mesa-dev] [PATCH] gallium: Add PIPE_BARRIER_UPDATE_BUFFER and UPDATE_TEXTURE bits.

2019-03-06 Thread Kenneth Graunke
The glMemoryBarrier() function makes shader memory stores ordered with respect to things specified by the given bits. Until now, st/mesa has ignored GL_TEXTURE_UPDATE_BARRIER_BIT and GL_BUFFER_UPDATE_BARRIER_BIT, saying that drivers should implicitly perform the needed flushing. This seems like

[Mesa-dev] [Bug 109870] hi

2019-03-06 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=109870 Salik changed: What|Removed |Added Component|/dev/null |Demos QA Contact|

Re: [Mesa-dev] [PATCH v4 34/40] intel/compiler: validate region restrictions for half-float conversions

2019-03-06 Thread Iago Toral
On Tue, 2019-03-05 at 07:35 +0100, Iago Toral wrote: > On Mon, 2019-03-04 at 15:36 -0800, Francisco Jerez wrote: > > Iago Toral writes: > > > > > On Fri, 2019-03-01 at 19:04 -0800, Francisco Jerez wrote: > > > > Iago Toral writes: > > > > > > > > > On Thu, 2019-02-28 at 09:54 -0800, Francisco

[Mesa-dev] [Bug 109898] to much time take to load

2019-03-06 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=109898 Michel Dänzer changed: What|Removed |Added Product|Mesa|a big freedesktop.org fly

Re: [Mesa-dev] dumb meson questions

2019-03-06 Thread Kenneth Graunke
On Tuesday, March 5, 2019 10:20:10 PM PST Dave Airlie wrote: > On Wed, 6 Mar 2019 at 14:01, Brian Paul wrote: > > I guess I don't fully understand a few things about the new meson build. > > > > 1. I'm trying to build the gallium VMware driver with this: > > > > export BUILD_DIR=build-meson-dri >

[Mesa-dev] [Bug 109895] to much time take to load

2019-03-06 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=109895 beenish changed: What|Removed |Added Blocks||109898 Referenced Bugs:

[Mesa-dev] [Bug 109898] to much time take to load

2019-03-06 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=109898 Bug ID: 109898 Summary: to much time take to load Product: Mesa Version: git Hardware: x86-64 (AMD64) OS: Windows (All) Status: NEW Severity: critical

[Mesa-dev] [Bug 109896] vulkan component not working

2019-03-06 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=109896 Ijlal Asif changed: What|Removed |Added Status|NEW |NEEDINFO -- You are receiving this mail

[Mesa-dev] [Bug 109896] vulkan component not working

2019-03-06 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=109896 Bug ID: 109896 Summary: vulkan component not working Product: Mesa Version: 18.1 Hardware: Other OS: All Status: NEW Severity: normal

[Mesa-dev] [Bug 109895] to much time take to load

2019-03-06 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=109895 beenish changed: What|Removed |Added CC||beenish.haneef...@gmail.com

[Mesa-dev] [Bug 109895] to much time take to load

2019-03-06 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=109895 Bug ID: 109895 Summary: to much time take to load Product: Mesa Version: git Hardware: x86-64 (AMD64) OS: Windows (All) Status: NEW Severity: critical

[Mesa-dev] [Bug 109858] Bug report for learning purposes

2019-03-06 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=109858 Daniel Stone changed: What|Removed |Added Version|git |unspecified Product|Mesa

[Mesa-dev] [Bug 109867] vulkan component not working

2019-03-06 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=109867 Daniel Stone changed: What|Removed |Added Group||spam

[Mesa-dev] [Bug 109860] vulkan component not working

2019-03-06 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=109860 Daniel Stone changed: What|Removed |Added Component|Drivers/Vulkan/radeon |Two Group|

Re: [Mesa-dev] [RFC] panfrost: Add DRM backend

2019-03-06 Thread Tomeu Vizoso
On 3/5/19 4:24 PM, Alyssa Rosenzweig wrote: One is that with kbase I don't see any noticeable pauses during the very first scene in glmark2. ...That sounds like a good thing? :) I was assuming that the horse should spin smoothly, and not pausing every second or so, as it happens with the

[Mesa-dev] [Bug 109791] The mesa release config doesn't define NDEBUG when building using meson 0.45.0

2019-03-06 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=109791 --- Comment #5 from Malik Riaz --- Jai Hind -- You are receiving this mail because: You are the assignee for the bug. You are the QA Contact for the bug.___ mesa-dev mailing list

[Mesa-dev] [Bug 101552] Make GALLIUM_HUD lower the grid max value if metric stays much lower all the time

2019-03-06 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=101552 naimaathar...@gmail.com changed: What|Removed |Added QA Contact|mesa-dev@lists.freedesktop. | |org