Re: [Mesa-dev] glxgears performance higher with software renderer compared to h/w drivers

2013-05-06 Thread Arthur Huillet
On Mon, 6 May 2013 20:20:52 +0530 Divick Kishore divick.kish...@gmail.com wrote: The default is to sync to the refresh rate. Try setting env var vblank_mode=0 to disable it. Indeed with this, I see that the performance jumps to almost ~ 3850 fps. Thanks for pointing this out. Doesn't

Re: [Mesa-dev] FOSDEM2013: DevRoom or not?

2012-09-28 Thread Arthur Huillet
Hello, I believe that the audience at FOSDEM might be interested in a general course about the graphics infrastructure under Linux. What I have in mind would be a talk that explains : what's X, why do we need it, what is so special about 3D applications that you need a driver to run any of them

Re: [Mesa-dev] Last chance: FOSDEM2012 speakers due today.

2011-10-02 Thread Arthur Huillet
On Sat, 1 Oct 2011 18:51:39 +0200 Luc Verhaegen l...@skynet.be wrote: A Mesa/Gallium state of the art and perspectives would be awesome! ... but who will step up to do it? The only way I can help: I hereby pledge to pay beer to any person who steps up to talk about Gallium3D or Wayland at

Re: [Mesa-dev] Reminder: FOSDEM2012 speakers due Okt 1st.

2011-09-26 Thread Arthur Huillet
Hi, I don't usually do me too mails but it's for a good cause... FOSDEM is one of the best places to talk to your users about the future of X. Would someone be willing and able to fill an hour talking about how Wayland is doing? On Mon, 26 Sep 2011 08:58:46 +0100 Ilyes Gouta

Re: [Mesa-dev] Upcoming Mesa 7.9.1 and 7.10 releases

2011-01-06 Thread Arthur Huillet
On Thu, 06 Jan 2011 11:32:54 +0100 Philipp Klaus Krause p...@spth.de wrote: Am 06.01.2011 07:14, schrieb Arthur Huillet: It hasn't been committed into master yet but I think the patch at https://bugs.freedesktop.org/show_bug.cgi?id=32579 should go into 7.9.1 and 7.10. Failing

[Mesa-dev] i915: policy for enabling texture tiling

2010-12-23 Thread Arthur Huillet
Hello everyone, I recently found a problem with the i915 driver. An OpenGL application using lots of small textures gets OOM-killed after about 1000 textures, depending on the amount of system memory. The ticket is here: https://bugs.freedesktop.org/show_bug.cgi?id=32579 Even though I have not