Re: [Mesa-dev] [PATCH] etnaviv: fix typo in query names

2018-07-30 Thread Chris Healy
Reviewed-by: Chris Healy On Mon, Jul 30, 2018 at 12:44 AM, Christian Gmeiner wrote: > Fixes: d0bed0b4944d ("etnaviv: support HI performance counters") > Cc: mesa-sta...@lists.freedesktop.org > Signed-off-by: Christian Gmeiner > --- > src/gallium/drivers/etnav

Re: [Mesa-dev] [PATCH 00/12] etnaviv: support performance monitor

2018-04-03 Thread Chris Healy
Full series is tested on an i.MX6qp (GC3000) using GALLIUM_HUD to display various HW perf counters. Tested-by: Chris Healy <cphe...@gmail.com> On Sun, Mar 25, 2018 at 1:29 PM, Christian Gmeiner < christian.gmei...@gmail.com> wrote: > Starting with kernel 4.16 the etnaviv driver

Re: [Mesa-dev] [PATCH] etnaviv: bugfix: Don't do resolve-in-place without valid TS

2017-11-01 Thread Chris Healy
Tested-by: Chris Healy <cphe...@gmail.com> I tested this with i.MX6qp (and i.MX6q) and found that the rendering issues I experienced with Wayland/Weston and the i.MX6qp went away with this patch applied. Also, I ran glmark2-es2-drm and saw no regressions. On Wed, Nov 1, 2017 at 3

Re: [Mesa-dev] glmark2 terrain errors on imx6q

2017-08-24 Thread Chris Healy
When running on Mesa 17.2, I believe this has already been fixed with the GC3000 but is still not working with the GC2000. Here's the fix I'm thinking addresses the issue with the GC3000:

Re: [Mesa-dev] GALLIUM_HUD issue with Android

2017-08-07 Thread Chris Healy
;> Hi Chris, >> >> The HUD is drawn inside SwapBuffers. It shouldn't be in every widget >> unless every widget is a separate double-buffered GL window. >> >> Marek >> >> >> On Thu, Aug 3, 2017 at 6:50 PM, Chris Healy <cphe...@gmail.com

[Mesa-dev] GALLIUM_HUD issue with Android

2017-08-03 Thread Chris Healy
Running Android on top of Mesa has exposed an issue with the GALLIUM_HUD where we get the HUD graphs rendered to each of the surfaces that Android is working with, so there is one with the top bar, one with the bottom bar, one with the main surface, and even one with popups. I'm looking to get

[Mesa-dev] libGL without X

2013-10-21 Thread Chris Healy
I have a headless platform I need OpenGL to work on that does not have X. It is x86 with Intel HD 4000 graphics. Ultimately, I'm just wanting to use OpenGL to render to memory for encoding to H.264 and streaming. I'm trying to build Mesa for this platform without X and cannot get it to build

Re: [Mesa-dev] libGL without X

2013-10-21 Thread Chris Healy
necessary to support building libGL? On Mon, Oct 21, 2013 at 11:56 AM, Kenneth Graunke kenn...@whitecape.orgwrote: On 10/21/2013 07:05 AM, Chris Healy wrote: I have a headless platform I need OpenGL to work on that does not have X. It is x86 with Intel HD 4000 graphics. Ultimately, I'm

Re: [Mesa-dev] libGL without X

2013-10-21 Thread Chris Healy
libGL if I just want to run OpenGL with EGL and write to memory? On Mon, Oct 21, 2013 at 12:03 PM, Chris Healy cphe...@gmail.com wrote: Ken, I assume the new ABI for libOpenGL.so is not far enough along to be usable in production, correct? Our application is quite big and already written

Re: [Mesa-dev] libGL without X

2013-10-21 Thread Chris Healy
I would still need to build Mesa with X so that libGL is built though, correct? On Mon, Oct 21, 2013 at 2:03 PM, Erik Faye-Lund kusmab...@gmail.com wrote: On Mon, Oct 21, 2013 at 4:05 PM, Chris Healy cphe...@gmail.com wrote: I have a headless platform I need OpenGL to work on that does