On 10/12/2013 05:39 AM, Ian Romanick wrote:
On 10/10/2013 11:14 PM, Liu Xin wrote:
Hi, Mesa developers,
According to glsl v1.0, we have loop construct:
for (for-init-statement; condition(opt); expression)
statement-no-new-scope
Variables declared in for-init-statement or condition are only
Hi, Mesa developers,
According to glsl v1.0, we have loop construct:
for (for-init-statement; condition(opt); expression)
statement-no-new-scope
Variables declared in for-init-statement or condition are only in scope
until the end of the
statement-no-new-scope of the for loop.
let's assume I
On 08/28/2013 11:17 PM, Kenneth Graunke wrote:
On 08/27/2013 11:34 PM, Liu Xin wrote:
Hi, Mesa community,
I am not familiar with S-expression or other forms of lisp languages.
That's OK - the IR has no resemblance to actual Scheme or Lisp
programming. We just print and read the () syntax
Hi, Mesa community,
I am not familiar with S-expression or other forms of lisp languages. I
am working on GLSL IR transformation. for example, i want to change a
variable to a array of same type.
By now , i can find the definition of a variable. How can i update all
uses of this variable
On 08/26/2013 02:42 PM, Matt Turner wrote:
On Sun, Aug 25, 2013 at 10:07 PM, Liu Xin liu...@icubecorp.com wrote:
HI, list,
i don't understand why glsl source have so many 'cast to void' operations,
like this.
ir_rvalue *
ast_node::hir(exec_list *instructions,
struct
HI, list,
i don't understand why glsl source have so many 'cast to void'
operations, like this.
ir_rvalue *
ast_node::hir(exec_list *instructions,
struct _mesa_glsl_parse_state *state)
{
(void) instructions;
(void) state;
return NULL;
}
i think it's totally void
Dear list,
i wonder if all vendors in mesa3d use intel's glsl compiler now? by
browsing glsl source code, i still don't understand how it generates
ir_texture. in my idea, it treats it as normal function call.
for example, this is tiny fragment shader:
uniform sampler2D sampler2d;
varying
Kenneth,
thank you for your guide. mesa code is much clearer for me now.
--lx
On 08/23/2013 02:07 AM, Kenneth Graunke wrote:
On 08/22/2013 02:59 AM, Liu Xin wrote:
Dear list,
i wonder if all vendors in mesa3d use intel's glsl compiler now? by
browsing glsl source code, i still don't
with android and
mesa.
thanks,
--lx
On Thu, Oct 4, 2012 at 11:04 PM, Alex Deucher alexdeuc...@gmail.com wrote:
On Thu, Oct 4, 2012 at 10:53 AM, Tom Stellard t...@stellard.net wrote:
On Thu, Oct 04, 2012 at 10:42:45PM +0800, Liu Xin wrote:
Hi, Tom,
thank you for your instant response. we
Hi, Gallium Hackers,
We are working on Gallium3D on android-x86, APU. We want to run general
compute programs on r600 GPU, specifically, Radeon HD6310(Evergreen
family).
The first thing drawn our eyes are gallium/tests/trivial/compute.c because
it calls general compute APIs and attempts to
, Liu Xin wrote:
Hi, Gallium Hackers,
We are working on Gallium3D on android-x86, APU. We want to run general
compute programs on r600 GPU, specifically, Radeon HD6310(Evergreen
family).
The first thing drawn our eyes are gallium/tests/trivial/compute.c
because
it calls general compute
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