On Tuesday, February 16, 2016 4:19:49 PM EST Michel Dänzer wrote:
> On 16.02.2016 15:25, Matthew Dawson wrote:
> > LLVM removed LLVMAddTargetData for the 3.9 release in r260919. For the
> > two
> > places in mesa where this is called, only enable the lines when compiling
used is extracted from the
LLVMModule, it isn't necessary to pass it back to LLVM again.
The code does compile, and at least for radeonsi does run OpenGL games.
Signed-off-by: Matthew Dawson <matt...@mjdsystems.ca>
---
src/gallium/auxiliary/gallivm/lp_bld_init.c | 2 ++
src/gallium/drivers/
On October 5, 2015 03:11:16 AM Marek Olšák wrote:
> Thank you for the patch, but it's not applicable on my (private)
> branch where I'm reworking st/mesa's shader compilation, including
> DrawPixels shaders. Your patch helped to fix it in the new
> implementation at least.
>
> Sorry for ignoring
When glDrawPixels was used with an external texture, the pixels passed in
were sampled instead of the texture. Change gallium to instead move the user
texture to a new sampler below the glDrawPixels samplers and use the texture
coordinates from the raster position.
This uses a uniform for the
When glDrawPixels was used with an external texture, the pixels passed in
were sampled instead of the texture. Change gallium to instead move the user
texture to a new sampler below the glDrawPixels samplers and use the texture
coordinates from the raster position.
This uses a uniform for the
On March 23, 2015 10:21:32 AM Brian Paul wrote:
On 03/22/2015 05:50 PM, Matthew Dawson wrote:
If it isn't fully realized, is it worth it to test/implement this
section, since its removed in the core profile? Would a reduced
implementation to fix this test be OK (ignoring things like
Hi all,
I've been working fixing the piglit tests around glDrawPixels, and I'm not
sure what the correct behaviour of glDrawPixels is when any texturing units
are enabled (tested with the draw-pixel-with-texture piglit test). After
asking on irc, imirkin suggested I bring the issue here as it
When glDrawPixels was used with an external texture, the pixels passed in
were sampled instead of the texture. Change gallium to instead move the user
texture to a new sampler below the glDrawPixels samplers.
While the piglit test now works, the texture coordinates that are used to
sample the