files into it.
>
> Signed-off-by: Daniel Stone <dani...@collabora.com>
> Reported-by: Nick Sarnie <commendsar...@gmail.com>
> Reported-by: Mike Lothian <m...@fireburn.co.uk>
Tested-by: Nick Sarnie <commendsar...@gmail.com>
> Fixes: 02cc35937277 ("eg
Hi,
This fixes the bug for me.
Tested-by: Nick Sarnie <commendsar...@gmail.com>
Thanks
On Sun, Feb 7, 2016 at 2:25 PM, Marek Olšák <mar...@gmail.com> wrote:
> From: Marek Olšák <marek.ol...@amd.com>
>
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94019
Fixes the test on Kepler
Tested-by: Nick Sarnie <commendsar...@gmail.com>
On Sat, Jan 30, 2016 at 10:10 AM, Ilia Mirkin <imir...@alum.mit.edu> wrote:
> It appears that the nvidia render engine is quite picky when it comes to
> linear surfaces. It doesn't like non-256-by
targets/vdpau/target.c
> @@ -1 +1,2 @@
> #include "target-helpers/drm_helper.h"
> +#include "target-helpers/sw_helper.h"
> diff --git a/src/gallium/targets/xa/target.c
> b/src/gallium/targets/xa/target.c
> index 42b1346..308e23b 100644
> ---
7 @@ int r600_bytecode_add_cfinst(struct r600_bytecode *bc,
> int r600_bytecode_add_alu_type(struct r600_bytecode *bc,
> const struct r600_bytecode_alu *alu, unsigned type);
> void r600_bytecode_special_constants(uint32_t value,
> - unsigned *sel, unsigned *neg);
> + unsigned *sel, unsigned *neg, unsigned abs);
> void r600_bytecode_disasm(struct r600_bytecode *bc);
> void r600_bytecode_alu_read(struct r600_bytecode *bc,
> struct r600_bytecode_alu *alu, uint32_t word0, uint32_t
> word1);
>
> ___
> mesa-dev mailing list
> mesa-dev@lists.freedesktop.org
> http://lists.freedesktop.org/mailman/listinfo/mesa-dev
>
>
Tested-By: Nick Sarnie <commendsar...@gmail.com>
___
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/mesa-dev
Hi Marek,
I don't get the hang on Dota 2 Reborn with this patch and LLVM/Mesa git.
Tested-by: Nick Sarnie <commendsar...@gmail.com>
Thanks!
On Sat, Oct 10, 2015 at 10:12 PM, Connor Abbott <cwabbo...@gmail.com> wrote:
> FWIW, this isn't quite correct with ARB_shader_pre
Hi,
The game still works for me with your patch.
Tested-by: Nick Sarnie <commendsar...@gmail.com>
Thanks
On Wed, Sep 23, 2015 at 12:55 PM, Ilia Mirkin <imir...@alum.mit.edu> wrote:
> On Wed, Sep 23, 2015 at 12:53 PM, Brian Paul <bri...@vmware.com> wrote:
> >
Tested-by: Nick Sarnie commendsar...@gmail.com
On Thu, Aug 13, 2015 at 2:49 PM, Nick Sarnie commendsar...@gmail.com
wrote:
Tested-by: Nick Sarnie commendsar...@gmail.com
On Thu, Aug 13, 2015 at 2:30 PM, Glenn Kennard glenn.kenn...@gmail.com
wrote:
FLT_TO_INT goes in the vector pipes
LLVM removed JITEmitDebugInfo from TargetOptions since they weren't used
Signed-off-by: Nick Sarnie commendsar...@gmail.com
---
src/gallium/auxiliary/gallivm/lp_bld_debug.cpp | 2 +-
src/gallium/auxiliary/gallivm/lp_bld_misc.cpp | 2 +-
2 files changed, 2 insertions(+), 2 deletions(-)
diff
LLVM removed JITEmitDebugInfo from TargetOptions since they weren't used
v2: Be consistent with the LLVM version check (Aaron Watry)
Signed-off-by: Nick Sarnie commendsar...@gmail.com
---
src/gallium/auxiliary/gallivm/lp_bld_debug.cpp | 2 +-
src/gallium/auxiliary/gallivm/lp_bld_misc.cpp | 2
diff --git a/src/gallium/targets/pipe-loader/pipe_i965.c
b/src/gallium/targets/pipe-loader/pipe_i965.c
index f4d447c..810dffc 100644
--- a/src/gallium/targets/pipe-loader/pipe_i965.c
+++ b/src/gallium/targets/pipe-loader/pipe_i965.c
@@ -21,6 +21,27 @@ create_screen(int fd)
return screen;
}
Trivial patch to create the pipe loader for ilo. All the code was already there.
Signed-off-by: Nick Sarnie commendsar...@gmail.com
---
src/gallium/targets/pipe-loader/Makefile.am | 14 ++
src/gallium/targets/pipe-loader/pipe_i965.c | 26 ++
2 files changed
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