[Mesa-dev] [Bug 95005] Unreal engine demos segfault after shader compilation error with OpenGL 4.3

2016-05-31 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=95005 Michel Dänzer changed: What|Removed |Added Status|NEW |RESOLVED

[Mesa-dev] [Bug 95005] Unreal engine demos segfault after shader compilation error with OpenGL 4.3

2016-05-31 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=95005 --- Comment #19 from Ilia Mirkin --- (In reply to Mike Lothian from comment #17) > Running this on Skylake doesn't seem to render anything for me, I just see > what was behind the window previously - the music plays. Odd.

[Mesa-dev] [Bug 95005] Unreal engine demos segfault after shader compilation error with OpenGL 4.3

2016-05-31 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=95005 --- Comment #18 from Mike Lothian --- With Skylake I just wasn't letting it run long enough: Using binned. Increasing per-process limit of core file size to infinity. - Existing per-process limit (soft=18446744073709551615,

[Mesa-dev] [Bug 95005] Unreal engine demos segfault after shader compilation error with OpenGL 4.3

2016-05-31 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=95005 Mike Lothian changed: What|Removed |Added CC||m...@fireburn.co.uk

[Mesa-dev] [Bug 95005] Unreal engine demos segfault after shader compilation error with OpenGL 4.3

2016-05-30 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=95005 --- Comment #16 from Marek Olšák --- Can this bug be closed then? -- You are receiving this mail because: You are on the CC list for the bug.___ mesa-dev mailing list

[Mesa-dev] [Bug 95005] Unreal engine demos segfault after shader compilation error with OpenGL 4.3

2016-05-27 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=95005 --- Comment #15 from Bas Nieuwenhuizen --- A radeonsi GL4.3 patch was just pushed. As far as Shawn's comment goes I think he's referring to the ARK games, which still fail. Those also have a separate bug at

[Mesa-dev] [Bug 95005] Unreal engine demos segfault after shader compilation error with OpenGL 4.3

2016-05-27 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=95005 --- Comment #14 from Alexandre Demers --- Since both patches were pushed (and the piglit test fixed) and since nouveau driver is now enabling OpenGL 4.3 by default (for nvc0), what's preventing us from exposing

[Mesa-dev] [Bug 95005] Unreal engine demos segfault after shader compilation error with OpenGL 4.3

2016-05-25 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=95005 --- Comment #13 from Alexandre Demers --- (In reply to Shawn Starr from comment #12) > neither patch fixes UE4 4.5.1 based games, get a dialog box (with nothing > inside it) and crashes sadly. Which patches are you

[Mesa-dev] [Bug 95005] Unreal engine demos segfault after shader compilation error with OpenGL 4.3

2016-05-21 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=95005 --- Comment #12 from Shawn Starr --- neither patch fixes UE4 4.5.1 based games, get a dialog box (with nothing inside it) and crashes sadly. -- You are receiving this mail because: You are on the CC list for the

[Mesa-dev] [Bug 95005] Unreal engine demos segfault after shader compilation error with OpenGL 4.3

2016-05-20 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=95005 --- Comment #11 from Mark Janes --- The piglit test does indeed show a regression. Mesa crashes on a NULL dereference. I've sent a patch to the list to guard against this case. -- You are receiving this mail because:

[Mesa-dev] [Bug 95005] Unreal engine demos segfault after shader compilation error with OpenGL 4.3

2016-05-20 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=95005 --- Comment #10 from Mark Janes --- The fix for this bug (pushed on master) regresses a piglit test: piglit.spec.glsl-1_50.compiler.interface-blocks-name-reused-globally-4.vert Is the test wrong, or is there a real

[Mesa-dev] [Bug 95005] Unreal engine demos segfault after shader compilation error with OpenGL 4.3

2016-05-16 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=95005 --- Comment #9 from Dave Airlie --- https://patchwork.freedesktop.org/patch/87530/ https://patchwork.freedesktop.org/patch/87532/ Proposed fixes for both bugs. -- You are receiving this mail because: You are on the

[Mesa-dev] [Bug 95005] Unreal engine demos segfault after shader compilation error with OpenGL 4.3

2016-05-10 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=95005 --- Comment #8 from Ian Romanick --- This seems related to a bug that was reported via the mesa-dev mailing list back in 2013: https://lists.freedesktop.org/archives/mesa-dev/2013-November/048843.html -- You are

[Mesa-dev] [Bug 95005] Unreal engine demos segfault after shader compilation error with OpenGL 4.3

2016-04-20 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=95005 --- Comment #7 from Ilia Mirkin --- (In reply to Christoph Haag from comment #6) > 32283 @2 glLinkProgram(program = 3071) > 32283: warning: link failed > 32283: warning: error: vertex shader output `out_TEXCOORD0' declared

[Mesa-dev] [Bug 95005] Unreal engine demos segfault after shader compilation error with OpenGL 4.3

2016-04-20 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=95005 --- Comment #6 from Christoph Haag --- Just FYI: the patch from comment 1 helps for the (very) old unreal demos that can be downloaded from the unreal wiki, but the current unreal engine has a similar (something with

[Mesa-dev] [Bug 95005] Unreal engine demos segfault after shader compilation error with OpenGL 4.3

2016-04-18 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=95005 Michel Dänzer changed: What|Removed |Added CC|