https://bugs.freedesktop.org/show_bug.cgi?id=95005
Michel Dänzer changed:
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https://bugs.freedesktop.org/show_bug.cgi?id=95005
--- Comment #19 from Ilia Mirkin ---
(In reply to Mike Lothian from comment #17)
> Running this on Skylake doesn't seem to render anything for me, I just see
> what was behind the window previously - the music plays.
Odd.
https://bugs.freedesktop.org/show_bug.cgi?id=95005
--- Comment #18 from Mike Lothian ---
With Skylake I just wasn't letting it run long enough:
Using binned.
Increasing per-process limit of core file size to infinity.
- Existing per-process limit (soft=18446744073709551615,
https://bugs.freedesktop.org/show_bug.cgi?id=95005
Mike Lothian changed:
What|Removed |Added
CC||m...@fireburn.co.uk
https://bugs.freedesktop.org/show_bug.cgi?id=95005
--- Comment #16 from Marek Olšák ---
Can this bug be closed then?
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https://bugs.freedesktop.org/show_bug.cgi?id=95005
--- Comment #15 from Bas Nieuwenhuizen ---
A radeonsi GL4.3 patch was just pushed.
As far as Shawn's comment goes I think he's referring to the ARK games, which
still fail. Those also have a separate bug at
https://bugs.freedesktop.org/show_bug.cgi?id=95005
--- Comment #14 from Alexandre Demers ---
Since both patches were pushed (and the piglit test fixed) and since nouveau
driver is now enabling OpenGL 4.3 by default (for nvc0), what's preventing us
from exposing
https://bugs.freedesktop.org/show_bug.cgi?id=95005
--- Comment #13 from Alexandre Demers ---
(In reply to Shawn Starr from comment #12)
> neither patch fixes UE4 4.5.1 based games, get a dialog box (with nothing
> inside it) and crashes sadly.
Which patches are you
https://bugs.freedesktop.org/show_bug.cgi?id=95005
--- Comment #12 from Shawn Starr ---
neither patch fixes UE4 4.5.1 based games, get a dialog box (with nothing
inside it) and crashes sadly.
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--- Comment #11 from Mark Janes ---
The piglit test does indeed show a regression. Mesa crashes on a NULL
dereference. I've sent a patch to the list to guard against this case.
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--- Comment #10 from Mark Janes ---
The fix for this bug (pushed on master) regresses a piglit test:
piglit.spec.glsl-1_50.compiler.interface-blocks-name-reused-globally-4.vert
Is the test wrong, or is there a real
https://bugs.freedesktop.org/show_bug.cgi?id=95005
--- Comment #9 from Dave Airlie ---
https://patchwork.freedesktop.org/patch/87530/
https://patchwork.freedesktop.org/patch/87532/
Proposed fixes for both bugs.
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--- Comment #8 from Ian Romanick ---
This seems related to a bug that was reported via the mesa-dev mailing list
back in 2013:
https://lists.freedesktop.org/archives/mesa-dev/2013-November/048843.html
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https://bugs.freedesktop.org/show_bug.cgi?id=95005
--- Comment #7 from Ilia Mirkin ---
(In reply to Christoph Haag from comment #6)
> 32283 @2 glLinkProgram(program = 3071)
> 32283: warning: link failed
> 32283: warning: error: vertex shader output `out_TEXCOORD0' declared
https://bugs.freedesktop.org/show_bug.cgi?id=95005
--- Comment #6 from Christoph Haag ---
Just FYI: the patch from comment 1 helps for the (very) old unreal demos that
can be downloaded from the unreal wiki, but the current unreal engine has a
similar (something with
https://bugs.freedesktop.org/show_bug.cgi?id=95005
Michel Dänzer changed:
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