[Mesa-dev] [Bug 95190] Tomb Raider with PostProcessing enable and Depth of Field set to Ultra has white stuff in the foreground

2016-08-23 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=95190 Karol Herbst changed: What|Removed |Added Status|NEW |RESOLVED

[Mesa-dev] [Bug 95190] Tomb Raider with PostProcessing enable and Depth of Field set to Ultra has white stuff in the foreground

2016-08-23 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=95190 --- Comment #10 from Samuel Pitoiset --- This has been recently fixed by Kenneth. At least, I can't reproduce that fog issue on gm107 (I did force GL4.3 because that game requires a 4.2 context though). Karol, can you

[Mesa-dev] [Bug 95190] Tomb Raider with PostProcessing enable and Depth of Field set to Ultra has white stuff in the foreground

2016-04-28 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=95190 --- Comment #9 from Ilia Mirkin --- (In reply to Timothy Arceri from comment #8) > My thinking at the time was that we need to convert the 'const foo[]' to > 'uniform foo[]' before other optimisations passes such as

[Mesa-dev] [Bug 95190] Tomb Raider with PostProcessing enable and Depth of Field set to Ultra has white stuff in the foreground

2016-04-28 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=95190 --- Comment #8 from Timothy Arceri --- I noticed and attempted to fix this a couple of weeks ago as it was giving me problems with my shader cache work. In the end I dropped it in the too hard basket and did this work

[Mesa-dev] [Bug 95190] Tomb Raider with PostProcessing enable and Depth of Field set to Ultra has white stuff in the foreground

2016-04-28 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=95190 --- Comment #7 from Ilia Mirkin --- OK, so the issue is that it's a different(ish) constant array every time. Code that's like const foo[] = bar foo[] foo[] foo[] becomes bar[] bar[] bar[] And so in essence we have 3

[Mesa-dev] [Bug 95190] Tomb Raider with PostProcessing enable and Depth of Field set to Ultra has white stuff in the foreground

2016-04-28 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=95190 --- Comment #6 from Samuel Pitoiset --- Err, drop the 'k', it's just the number of elements. But you get the idea. :) -- You are receiving this mail because: You are the QA Contact for the

[Mesa-dev] [Bug 95190] Tomb Raider with PostProcessing enable and Depth of Field set to Ultra has white stuff in the foreground

2016-04-28 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=95190 Ilia Mirkin changed: What|Removed |Added QA Contact|intel-3d-bugs@lists.freedes