https://bugs.freedesktop.org/show_bug.cgi?id=95190
Karol Herbst changed:
What|Removed |Added
Status|NEW |RESOLVED
https://bugs.freedesktop.org/show_bug.cgi?id=95190
--- Comment #10 from Samuel Pitoiset ---
This has been recently fixed by Kenneth. At least, I can't reproduce that fog
issue on gm107 (I did force GL4.3 because that game requires a 4.2 context
though).
Karol, can you
https://bugs.freedesktop.org/show_bug.cgi?id=95190
--- Comment #9 from Ilia Mirkin ---
(In reply to Timothy Arceri from comment #8)
> My thinking at the time was that we need to convert the 'const foo[]' to
> 'uniform foo[]' before other optimisations passes such as
https://bugs.freedesktop.org/show_bug.cgi?id=95190
--- Comment #8 from Timothy Arceri ---
I noticed and attempted to fix this a couple of weeks ago as it was giving me
problems with my shader cache work. In the end I dropped it in the too hard
basket and did this work
https://bugs.freedesktop.org/show_bug.cgi?id=95190
--- Comment #7 from Ilia Mirkin ---
OK, so the issue is that it's a different(ish) constant array every time. Code
that's like
const foo[] = bar
foo[]
foo[]
foo[]
becomes
bar[]
bar[]
bar[]
And so in essence we have 3
https://bugs.freedesktop.org/show_bug.cgi?id=95190
--- Comment #6 from Samuel Pitoiset ---
Err, drop the 'k', it's just the number of elements. But you get the idea. :)
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https://bugs.freedesktop.org/show_bug.cgi?id=95190
Ilia Mirkin changed:
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