https://bugs.freedesktop.org/show_bug.cgi?id=96410
gregory.hain...@gmail.com changed:
What|Removed |Added
Status|NEW |RESOLVED
https://bugs.freedesktop.org/show_bug.cgi?id=96410
--- Comment #3 from gregory.hain...@gmail.com ---
I confirm that Nvidia doesn't check anything. And we don't even check it for
mono program. I don't know if it was intended or a bug.
Potentially we could do something like the code below (I
https://bugs.freedesktop.org/show_bug.cgi?id=96410
--- Comment #2 from Timothy Arceri ---
(In reply to gregory.hainaut from comment #1)
> Currently looking at the code of single program flow namely
> _mesa_update_shader_textures_used
>
> The current check fails to detect
https://bugs.freedesktop.org/show_bug.cgi?id=96410
--- Comment #1 from gregory.hain...@gmail.com ---
Currently looking at the code of single program flow namely
_mesa_update_shader_textures_used
The current check fails to detect wrongly reused sampler in multiple shader
stage. The spec seems to
https://bugs.freedesktop.org/show_bug.cgi?id=96410
Bug ID: 96410
Summary: [Perf] Pre validate
_mesa_sampler_uniforms_pipeline_are_valid like
_mesa_sampler_uniforms_are_valid
Product: Mesa
Version: git