Re: [Mesa-dev] [PATCH] Bounding box avx2 intrinsic algorithm for openGL/GLES

2018-08-31 Thread Eero Tamminen
Hi, On 31.08.2018 08:25, kedar.j.kara...@intel.com wrote: From: "J Karanje, Kedar" The feature is enabled by default during make however we need to add the following to drirc to enable the feature at runtime. vbo: Main algorithm & code to check for MVP & vertex position location Build

Re: [Mesa-dev] [PATCH] Bounding box avx2 intrinsic algorithm for openGL/GLES

2018-08-31 Thread Ian Romanick
This needs to be split into more than one patch before anyone is going to look at it. Each commit should do one, self-contained thing. "Implement a giant feature" in +2535 lines of code is not one, self-contained thing. Doing "simple shader" detection at the GLSL AST level (not even HIR yet, in

[Mesa-dev] [PATCH] Bounding box avx2 intrinsic algorithm for openGL/GLES

2018-08-31 Thread kedar . j . karanje
From: "J Karanje, Kedar" The feature is enabled by default during make however we need to add the following to drirc to enable the feature at runtime. vbo: Main algorithm & code to check for MVP & vertex position location Build Files: Flags to enable BBOX Code and check AVX version compiler: