On Wed, Jun 1, 2016 at 11:59 AM, Anuj Phogat wrote:
>
> On Wed, Jun 1, 2016 at 9:31 AM, Plamena Manolova
> wrote:
> >
> > When validating attributes during surface creation we should account
> > for the default values of texture target and
On Wed, Jun 1, 2016 at 9:31 AM, Plamena Manolova
wrote:
>
> When validating attributes during surface creation we should account
> for the default values of texture target and format (EGL_NO_TEXTURE)
> since the user is not obligated to explicitly set both via the
>
When validating attributes during surface creation we should account
for the default values of texture target and format (EGL_NO_TEXTURE)
since the user is not obligated to explicitly set both via the
attribute list passed to eglCreatePbufferSurface.
Signed-off-by: Plamena Manolova