[Mesa-dev] [PATCH] glsl/builtins: Fix ARB_texture_cube_map_array built-in availability.

2013-06-28 Thread Kenneth Graunke
This patch adds texture() for isamplerCubeArray and usamplerCubeArray, which were entirely missing. It also makes texture() with a LOD bias fragment shader specific. The main GLSL specification explicitly says that texturing with LOD bias should not be allowed for vertex shaders. Affects

Re: [Mesa-dev] [PATCH] glsl/builtins: Fix ARB_texture_cube_map_array built-in availability.

2013-06-28 Thread Dave Airlie
On Sat, Jun 29, 2013 at 7:22 AM, Kenneth Graunke kenn...@whitecape.org wrote: This patch adds texture() for isamplerCubeArray and usamplerCubeArray, which were entirely missing. It also makes texture() with a LOD bias fragment shader specific. The main GLSL specification explicitly says that