Yes, I think so, thanks Andres.
Iago
On Thu, 2017-07-06 at 16:45 +0300, Andres Gomez wrote:
> It looks like we could want this into -stable (?)
>
> On Fri, 2017-06-16 at 12:05 +0200, Iago Toral Quiroga wrote:
> > The current implementation assumed that these were replaced in GLSL
> > >= 4.10
>
It looks like we could want this into -stable (?)
On Fri, 2017-06-16 at 12:05 +0200, Iago Toral Quiroga wrote:
> The current implementation assumed that these were replaced in GLSL >= 4.10
> by gl_Max{Vertex,Fragment}UniformVectors, however this is not true: both
> built-ins should be produced
Reviewed-by: Nicolai Hähnle
On 16.06.2017 12:05, Iago Toral Quiroga wrote:
The current implementation assumed that these were replaced in GLSL >= 4.10
by gl_Max{Vertex,Fragment}UniformVectors, however this is not true: both
built-ins should be produced from GLSL 4.10
The current implementation assumed that these were replaced in GLSL >= 4.10
by gl_Max{Vertex,Fragment}UniformVectors, however this is not true: both
built-ins should be produced from GLSL 4.10 onwards.
This was raised by new CTS tests that are in development.
---